Difference between revisions of "Religion"
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==Alignment== | ==Alignment== | ||
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Roles, monsters, artifacts, altars and even the dungeon itself can have an alignment: one of lawful, neutral, or chaotic. Some entities loyal to [[Moloch]] are unaligned. | Roles, monsters, artifacts, altars and even the dungeon itself can have an alignment: one of lawful, neutral, or chaotic. Some entities loyal to [[Moloch]] are unaligned. | ||
==Alignment record== | ==Alignment record== | ||
− | + | {{main|alignment record}} | |
− | |||
Your alignment record refers to your standing with your god. It is often simply called alignment, but it is not the same as lawful/neutral/chaotic-status. It affects your chance of praying successfully and your ability to enter the [[quest]]. | Your alignment record refers to your standing with your god. It is often simply called alignment, but it is not the same as lawful/neutral/chaotic-status. It affects your chance of praying successfully and your ability to enter the [[quest]]. | ||
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==Altars== | ==Altars== | ||
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Altars are high-bandwidth connections directly to your god. You can sacrifice (#offer) at them to appease your deity and pray on them for favors. | Altars are high-bandwidth connections directly to your god. You can sacrifice (#offer) at them to appease your deity and pray on them for favors. | ||
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==Praying== | ==Praying== | ||
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To #pray is to appeal to your god for help. Praying too often is treated as pestering, for which you can expect Consequences. | To #pray is to appeal to your god for help. Praying too often is treated as pestering, for which you can expect Consequences. | ||
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==Gods== | ==Gods== | ||
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Each [[role]] has its own pantheon of gods - one for each alignment. Priests are assigned the pantheon of another role at random. | Each [[role]] has its own pantheon of gods - one for each alignment. Priests are assigned the pantheon of another role at random. | ||
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==Priests== | ==Priests== | ||
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Not to be confused with the player role, [[Priest]], non-player character priests manage temples and can offer you certain divine services - for a price. | Not to be confused with the player role, [[Priest]], non-player character priests manage temples and can offer you certain divine services - for a price. | ||
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==Atheism== | ==Atheism== | ||
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Players may choose to forego all of the above religious activities, and thus ascend as atheists. This is a voluntary conduct. | Players may choose to forego all of the above religious activities, and thus ascend as atheists. This is a voluntary conduct. | ||
[[Category:Religion| ]] | [[Category:Religion| ]] | ||
+ | {{nethack-343}} |
Revision as of 14:53, 10 June 2008
As NetHack is a fantasy adventure game, religion ties in closely with its occult themes and mythology. The very mission of the game is to recover The Amulet of Yendor for your god. This article is a portal to detailed articles about the religious aspects of the game which affect gameplay.
Alignment
Roles, monsters, artifacts, altars and even the dungeon itself can have an alignment: one of lawful, neutral, or chaotic. Some entities loyal to Moloch are unaligned.
Alignment record
Your alignment record refers to your standing with your god. It is often simply called alignment, but it is not the same as lawful/neutral/chaotic-status. It affects your chance of praying successfully and your ability to enter the quest.
Altars
Altars are high-bandwidth connections directly to your god. You can sacrifice (#offer) at them to appease your deity and pray on them for favors.
Praying
To #pray is to appeal to your god for help. Praying too often is treated as pestering, for which you can expect Consequences.
Gods
Each role has its own pantheon of gods - one for each alignment. Priests are assigned the pantheon of another role at random.
Priests
Not to be confused with the player role, Priest, non-player character priests manage temples and can offer you certain divine services - for a price.
Atheism
Players may choose to forego all of the above religious activities, and thus ascend as atheists. This is a voluntary conduct.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.