Difference between revisions of "Ring hunger"

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m (change some language, bump to 3.6.1)
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All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]], [[ring of conflict]], and the [[ring of hunger]], all of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.)
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All rings and amulets (except chargeable rings that are at +0 charge, and the [[meat ring]]) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]], [[ring of conflict]], and the [[ring of hunger]], all of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.)
  
For a full list of hunger causes and amounts, see [[nutrition]], [[foodless]], and Dylan O'Donnell and Kevin Hugo's [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler].
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For a full list of hunger causes and amounts, see also [[nutrition]] and [[foodless]].
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Dylan O'Donnell and Kevin Hugo have a 3.4.3 spoiler that more or less remains current for NetHack 3.6.1: [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler].
 
[[Category:Strategy]]
 
[[Category:Strategy]]
{{nethack-343}}
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{{nethack-361}}

Revision as of 02:07, 30 September 2018

All rings and amulets (except chargeable rings that are at +0 charge, and the meat ring) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the ring of regeneration, ring of conflict, and the ring of hunger, all of which cause a nutrition point to be lost every other turn. The ring of slow digestion prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of no digestion.)

For a full list of hunger causes and amounts, see also nutrition and foodless.

Dylan O'Donnell and Kevin Hugo have a 3.4.3 spoiler that more or less remains current for NetHack 3.6.1: food spoiler.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.