Difference between revisions of "Safe area"

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(This page had been a redirect to sanctuary, but our two links to "safe area" were in a different context. Create this strategy page that lists both sanctuary and other types of safe area.)
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A '''safe area''' is a place that is (relatively) free of [[monster]]s or other hazards. It would be nice is there was a safe area to which the [[adventurer]] and [[pet]]s could retreat to regenerate [[HP]], to [[identification|identify]] that stack of unknown [[potion]]s, to store or manage a [[stash]], or to perform other actions away from the threat of monsters.
 
A '''safe area''' is a place that is (relatively) free of [[monster]]s or other hazards. It would be nice is there was a safe area to which the [[adventurer]] and [[pet]]s could retreat to regenerate [[HP]], to [[identification|identify]] that stack of unknown [[potion]]s, to store or manage a [[stash]], or to perform other actions away from the threat of monsters.
  
There are multiple [[strategy|strategies]] to locate or create a safe area; here follow some:
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There are multiple [[strategy|strategies]] to locate or create a safe area, including:
* Locate a [[sanctuary]] - a co-aligned temple. Monsters will not attack you in a sanctuary, but will flee from you, but with a few exceptions. ''See [[sanctuary]]''
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* Locate a [[sanctuary]] - a co-aligned temple. Monsters will not attack you in a sanctuary, but will flee from you, but with a few exceptions.
 
* After completing the first level of [[Sokoban]], use the spare boulders to block off the part of the room that contains the down [[staircase]]. There are several good reasons to use Sokoban as a safe area. ''See [[Sokoban#Strategy]]''
 
* After completing the first level of [[Sokoban]], use the spare boulders to block off the part of the room that contains the down [[staircase]]. There are several good reasons to use Sokoban as a safe area. ''See [[Sokoban#Strategy]]''
* Hide in a [[closet]] and [[lock]] the [[door]]. A closet is too small to bring your pet with you, but large enough to hide from most monsters during an emergency, provided that you can lock the door before some [[kobold]] opens it and blocks the door [[square]]. Be careful to not choose a closet that contains a trap. ''See [[closet]]''
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* Hide in a [[closet]] and [[lock]] the [[door]]. A closet is too small to bring your pet with you, but large enough to hide from most monsters during an emergency, provided that you can lock the door before some [[kobold]] opens it and blocks the door [[square]]. Be careful to not choose a closet that contains a trap.
* Find a [[room]] in the [[Dungeons of Doom]] that features doors upon all its doorways, and lock the doors. This is not a common strategy, because such rooms are rare and often at inconvenient places. If you happen to have a [[wand of locking]] or the spell of [[wizard lock]], then you can also put locked doors in the open doorways. You also have to worry about teleporting monsters (such as [[nymph]]s and hostile [[unicorns]]). When you leave the safe room, the [[RNG]] may send in some monsters.
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* Find a [[room]] in the [[Dungeons of Doom]] that features doors in all its doorways, and lock the doors. This is not a common strategy, because such rooms are rare and often at inconvenient places. If you happen to have a [[wand of locking]] or the spell of [[wizard lock]], then you can also put locked doors in the open doorways. You also have to worry about teleporting monsters (such as [[nymph]]s and hostile [[unicorns]]). When you leave the safe room, the [[RNG]] may send in some monsters.
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 17:13, 20 June 2007

A safe area is a place that is (relatively) free of monsters or other hazards. It would be nice is there was a safe area to which the adventurer and pets could retreat to regenerate HP, to identify that stack of unknown potions, to store or manage a stash, or to perform other actions away from the threat of monsters.

There are multiple strategies to locate or create a safe area, including:

  • Locate a sanctuary - a co-aligned temple. Monsters will not attack you in a sanctuary, but will flee from you, but with a few exceptions.
  • After completing the first level of Sokoban, use the spare boulders to block off the part of the room that contains the down staircase. There are several good reasons to use Sokoban as a safe area. See Sokoban#Strategy
  • Hide in a closet and lock the door. A closet is too small to bring your pet with you, but large enough to hide from most monsters during an emergency, provided that you can lock the door before some kobold opens it and blocks the door square. Be careful to not choose a closet that contains a trap.
  • Find a room in the Dungeons of Doom that features doors in all its doorways, and lock the doors. This is not a common strategy, because such rooms are rare and often at inconvenient places. If you happen to have a wand of locking or the spell of wizard lock, then you can also put locked doors in the open doorways. You also have to worry about teleporting monsters (such as nymphs and hostile unicorns). When you leave the safe room, the RNG may send in some monsters.