Difference between revisions of "Scalpel"
Jump to navigation
Jump to search
Ion frigate (talk | contribs) |
|||
Line 14: | Line 14: | ||
[[Healer]]s start with a scalpel.<ref>[[u_init.c#line59]]</ref> | [[Healer]]s start with a scalpel.<ref>[[u_init.c#line59]]</ref> | ||
− | |||
− | |||
− | |||
==Strategy== | ==Strategy== |
Revision as of 11:05, 1 September 2012
) | |
---|---|
Name | scalpel |
Appearance | scalpel |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | knife |
Size | one-handed |
Base price | 6 zm (+10/positive enchant) |
Weight | 5 |
Material | metal |
A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1] It does slightly more damage in melee as compared to a regular knife, and does not rust.
Healers start with a scalpel.[2]
Strategy
The best strategy regarding the scalpel is to find something better as soon as possible, as it is a very poor weapon. It is worth keeping as backup weapon against acid blobs and the like, at least until you can rustproof your primary weapon.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.