Difference between revisions of "Scalpel"

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A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the knife [[skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty rather than a +2 bonus.{{refsrc|dothrow.c|833}} It does slightly more damage in melee as compared to a regular knife and does not rust.
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A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the knife [[skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty rather than a +2 bonus.{{refsrc|dothrow.c|833}} It does slightly more damage in melee as compared to a regular knife and does not rust.
  
 
[[Healer]]s start with a scalpel.{{refsrc|u_init.c|59}}
 
[[Healer]]s start with a scalpel.{{refsrc|u_init.c|59}}

Revision as of 06:02, 21 October 2012

) Scalpel.png
Name scalpel
Appearance scalpel
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +2
Weapon skill knife
Size one-handed
Base price 6 zm
(+10/positive
enchant)
Weight 5
Material metal

A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty rather than a +2 bonus.[1] It does slightly more damage in melee as compared to a regular knife and does not rust.

Healers start with a scalpel.[2]

Strategy

The best strategy regarding the scalpel is to find something better as soon as possible, because it is a very poor weapon on par with an orcish dagger. It is worth keeping as a backup weapon against acid blobs and the like until you can rustproof your primary weapon.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.