Serpent's Tongue

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)   Serpent's Tongue   Dagger.png
Base item dagger
Damage vs. small 1d4 x2 + (special)
Damage vs. large 1d3 x2 + (special)
To-hit bonus +2
Bonus versus (any)
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 400 zm
Weight 10
Material iron

Serpent's Tongue is the guaranteed first sacrifice gift for necromancers in SLASH'EM.

It does double damage to all monsters, and even more to non-poison-resistant enemies:[1]

  • 40% chance of 2 + d6 damage
  • 30% chance of 4 + 2d6 damage
  • 20% chance of 6 + 3d6 damage
  • 10% chance of poison instadeath

Note that this artifact does not provide poison-resistance!

Despite it's being a weak base item type, Serpent's Tongue is among the best weapons in SLASH'EM from an average expected damage perspective. A +7 Serpent's Tongue will, in the best case scenario, do an average of:

  • 2.5 vs. small and 2 vs. large
  • plus 2 x 7 = 14 from the doubled enchantment
  • plus 90% chance of an additional ~10 average damage and 10% chance of instakill vs. non-poison resistant foes

This gives it a total damage of 26.5 vs. small and 26 vs. large plus any applicable strength, skill, and blessed damage bonuses, with the additional 10% instakill chance against non-poison resistant foes. Compare this with an average of 31.5 / 30.5 for the Bat from Hell, 32.5 / 34.5 for Reaper, and 34.5 / 34.5 for Mjollnir, none of which can instakill, and of which Reaper is two-handed and Mjollnir does 24 less damage to shock-resistant foes. For these reasons, Serpent's Tongue is an excellent end-game choice for non-lawfuls who can two-weapon.

References