Difference between revisions of "Special level"

From NetHackWiki
Jump to navigation Jump to search
(reorganised)
m (Caps)
Line 14: Line 14:
 
** [[Sokoban]] (branch)
 
** [[Sokoban]] (branch)
 
*** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]]
 
*** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]]
** [[Big room]]
+
** [[Big Room]]
 
** [[Fort Ludios]] (branch)
 
** [[Fort Ludios]] (branch)
 
** [[Rogue level]]
 
** [[Rogue level]]

Revision as of 22:52, 8 November 2006

A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by lev_comp. NetHack loads the .des-file when needed and creates the special level based on the instructions in it.

See also

External links