Difference between revisions of "Spellbook of cause fear"

From NetHackWiki
Jump to navigation Jump to search
m (Add explicit effects section)
Line 1: Line 1:
 
{{spellbook|name=cause fear|level=3|type=enchantment|turns=6|direction=non-directional|equiv=[[scroll of scare monster]]|abundance=2.54%}}
 
{{spellbook|name=cause fear|level=3|type=enchantment|turns=6|direction=non-directional|equiv=[[scroll of scare monster]]|abundance=2.54%}}
Allows you to learn the '''cause fear''' spell. Casting this spell has the same effect as reading a [[scroll of scare monster]]; it will [[scare]] monsters, causing them to to run away. The downside of this method (versus those caused by more mundane or divine sources) is that it is subject to the target's [[monster magic resistance|magical resistances]] and immunities, as, once [[scare]]d, a NetHack monster with full HP has a 4% chance of recovering each turn. Scared monsters will still attack you. It has no effect on pets.
+
Allows you to learn the '''cause fear''' spell.
 +
 
 +
==Effects==
 +
 
 +
Casting this spell has the same effect as reading a [[scroll of scare monster]]; it will [[scare]] monsters, causing them to to run away. The downside of this method (versus those caused by more mundane or divine sources) is that it is subject to the target's [[monster magic resistance|magical resistances]] and immunities, as, once [[scare]]d, a NetHack monster with full HP has a 4% chance of recovering each turn. Scared monsters will still attack you. It has no effect on pets.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 20:42, 11 January 2020

spellbook of
+   cause fear   Light green spellbook.png
Appearance random
Abundance 2.54%
Base price 300 zm
Weight 50
Turns to read 6
Ink to write 15–29
Spell type enchantment
Level 3
Power cost 15 Pw
Direction non-directional
Equivalent scroll of scare monster

Allows you to learn the cause fear spell.

Effects

Casting this spell has the same effect as reading a scroll of scare monster; it will scare monsters, causing them to to run away. The downside of this method (versus those caused by more mundane or divine sources) is that it is subject to the target's magical resistances and immunities, as, once scared, a NetHack monster with full HP has a 4% chance of recovering each turn. Scared monsters will still attack you. It has no effect on pets.

Strategy

Cause fear can be useful if used correctly. It is mostly it is used to scare away out-of-depth monsters or those too strong for you to fight, or as an escape spell in case of an emergency. However, if you have a strong ranged attack and can cast this spell reliably, you can combine it with attack spells or ranged attacks to kill monsters whilst avoiding melee combat with them. This is especially useful for wizards, but note that sleep can often allow for a similar effect at a lower cost. (Causing fear is more useful if there is nowhere you can retreat to maintain distance once the monster wakes up, against large groups of monsters, or against sleep-resistant monsters.)

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.