Difference between revisions of "Spellbook of summon undead"
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{{spellbook|name=raise undead|level=5|type=attack|turns=35|direction=non-directional|role=necromancer}} | {{spellbook|name=raise undead|level=5|type=attack|turns=35|direction=non-directional|role=necromancer}} | ||
− | Allows you to learn the raise undead spell, new to [[SLASH'EM]]. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be V (1/10 chance), Z (4/10 chance), M (3/10 chance), | + | Allows you to learn the raise undead spell, new to [[SLASH'EM]]. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be {{white|V}} (1/10 chance), {{white|Z}} (4/10 chance), {{white|M}} (3/10 chance), {{white| }} (1/10 chance), or {{white|W}} (1/10 chance). [[Necromancer]]s begin with a spellbook of raise undead. |
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+ | If the player is a [[Necromancer]] they will automatically attempt to dominate the resulting monster(s). If the player is not a necromancer but knows the [[spellbook of command undead|command undead spell]] they will automatically cast command undead<ref>{{sourcecode|read.c|1224|version=SLASH'EM 0.0.7E7F2}}</ref>. In either case the monster(s) may resist, based on their [[Magic resistance (monster)|MR]]. The differences between the two cases is that non-Necromancers must expend additional power to cast the second spell, and Necromancers will dominate the resulting monsters, even if they are not undead - this is especially relevant for [[fire vampire]]s and [[star vampire]]s, which are {{white|V}} but not undead. | ||
== References == | == References == |
Revision as of 22:54, 11 March 2011
spellbook of + raise undead | |
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Appearance | random |
Base price | 500 zm |
Weight | 50 |
Turns to read | 35 |
Ink to write | 25–49 |
Spell type | attack |
Level | 5 |
Power cost | 25 Pw |
Direction | non-directional |
Special for | necromancer |
Allows you to learn the raise undead spell, new to SLASH'EM. There is a 72 in 73 chance of creating one undead monster and a 1 in 73 chance of creating five undead. The undead monsters will be V (1/10 chance), Z (4/10 chance), M (3/10 chance), (1/10 chance), or W (1/10 chance). Necromancers begin with a spellbook of raise undead.
If the player is a Necromancer they will automatically attempt to dominate the resulting monster(s). If the player is not a necromancer but knows the command undead spell they will automatically cast command undead[1]. In either case the monster(s) may resist, based on their MR. The differences between the two cases is that non-Necromancers must expend additional power to cast the second spell, and Necromancers will dominate the resulting monsters, even if they are not undead - this is especially relevant for fire vampires and star vampires, which are V but not undead.
References
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