Difference between revisions of "Spellbook of turn undead"
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− | {{spellbook|name=turn undead|level=6|type=[[ | + | {{spellbook|name=turn undead|level=6|type=clerical|turns=48|direction=beam|equiv=[[wand of undead turning]]|abundance=1.62%}} |
Allows you to learn the '''[[turn undead]]''' spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]]. | Allows you to learn the '''[[turn undead]]''' spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]]. | ||
Revision as of 03:53, 8 February 2011
spellbook of + turn undead | |
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Appearance | random |
Abundance | 1.62% |
Base price | 600 zm |
Weight | 50 |
Turns to read | 48 |
Ink to write | 30–59 |
Spell type | clerical |
Level | 6 |
Power cost | 30 Pw |
Direction | beam |
Equivalent | wand of undead turning |
Allows you to learn the turn undead spell. This is the knight's special spell. It produces a beam which works like that from a wand of undead turning.
Turn undead creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and causes them to flee if they fail a resistance check.
The beam has a second, less obvious, but arguably more useful function in NetHack: unturn dead [1]. This will revive corpses and rejuvenate eggs.
Strategy
The offensive function is almost useless because the spell causes very little damage and costs a lot of power to cast.
The corpse reviving ability can be quite useful, however. You can revive a dead pet if it left a corpse (though it may have to be retamed). You can also freshen a corpse for eating or sacrificing on an altar, although reviving and re-killing the monster runs the risk of not leaving a corpse.