Spellbook of turn undead

From NetHackWiki
Revision as of 16:23, 21 November 2010 by Tjr (talk | contribs) (simplify grammar; add keyword NetHack)
Jump to navigation Jump to search
spellbook of
+   turn undead   Light green spellbook.png
Appearance random
Base price 600 zm
Weight 50
Turns to read 48
Ink to write 30–59
Spell type [[clerical spells|clerical]]
Level 6
Power cost 30 Pw

Allows you to learn the turn undead spell. This is the knight's special spell. It produces a beam which works like that from a wand of undead turning.

Turn undead creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and causes them to flee if they fail a resistance check.

The beam has a second, less obvious, but arguably more useful function in NetHack: unturn dead [1]. This will revive corpses and rejuvenate eggs.

Strategy

The offensive function is almost useless because the spell causes very little damage and costs a lot of power to cast.

The corpse reviving ability can be quite useful, however. You can revive a dead pet if it left a corpse (though it may have to be retamed). You can also freshen a corpse for eating or sacrificing on an altar, although reviving and re-killing the monster runs the risk of not leaving a corpse.

References