Difference between revisions of "SporkHack"

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(Undo revision 37132 by 66.90.73.125 (talk))
(reorder, add list of major changes.)
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[[Image:Sporklogin.jpg|thumb|right|400px|Sporkhack's login screen (telnetted to sporkhack.com)]]
 
[[Image:Sporklogin.jpg|thumb|right|400px|Sporkhack's login screen (telnetted to sporkhack.com)]]
[http://sporkhack.com/ SporkHack] is a variant of Nethack 3.4.3 by Derek Ray aimed at game balance.  Its stated purpose is to "try to make the game more interesting for experienced/skilled players, while making it no harder...for the newbie." [http://groups.google.com/group/rec.games.roguelike.nethack/msg/35e5d0a0d0427d66] It can be played on a [[public server]] at: [telnet://sporkhack.com/].  To discuss, join #sporkhack on freenode.
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'''SporkHack''', at [http://sporkhack.com sporkhack.com], is a [[variant]] of Nethack 3.4.3 by Derek Ray aimed at game balance.  Its stated purpose is to "try to make the game more interesting for experienced/skilled players, while making it no harder...for the newbie." [http://groups.google.com/group/rec.games.roguelike.nethack/msg/35e5d0a0d0427d66]. It can be played on a [[public server]] at [telnet://sporkhack.com/ sporkhack server].  To discuss, join #sporkhack on [[freenode]].
  
 
From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:
 
From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:
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:I hope you enjoy it."
 
:I hope you enjoy it."
  
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== Major changes ==
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These changes are the most visible major changes; there has been several changes under the hood that aren't visible for players.
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*[[Gehennom]] fill levels are mines-style with lava spills, not mazes.
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*New special level variants of minetown, bigroom and medusa, and other levels tweaked.
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*[[Caveman]] quest levels thematically in jungle.
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*[[Knight]]s can be chaotic.
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*[[Elbereth]] and ring of [[conflict]] nerfed.
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*New artifact weapons: Keolewa and Dirge.
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*New items: amulet of power, gnomish armor, boots of molasses, iron safe, wand of wind.
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*New monsters: locust, grey fungus, magical eye, gold dragon, snark, boojum.
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*New spells: reflection, repair armor, detect foot.
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*Intrinsic resistances are percentages, not binary.
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*Dragon scales and dragon scale mails have extra abilities.
 
[[Category: Variants]]
 
[[Category: Variants]]

Revision as of 07:20, 1 September 2009

Sporkhack's login screen (telnetted to sporkhack.com)

SporkHack, at sporkhack.com, is a variant of Nethack 3.4.3 by Derek Ray aimed at game balance. Its stated purpose is to "try to make the game more interesting for experienced/skilled players, while making it no harder...for the newbie." [1]. It can be played on a public server at sporkhack server. To discuss, join #sporkhack on freenode.

From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:

"I've been working on a fork of 3.4.3 that has a number of balance-oriented changes, largely to try to address the problems I've outlined in prior posts as well as just provide a platform for experimental changes. It's been in test among a small group of players for about a month now; it seems time to open it up and see what others think.
In short, one of the purposes of this fork is to try to make the game more interesting for experienced/skilled players, while making it no harder (or, in a couple cases, slightly easier) for the newbie. It's also going to be an attempt to try to increase variety in the standard 'ascension kit', since right now it is pretty well defined.
There is a server available for play at this telnet link; the very rough changelog and description can be seen at this webpage. A patch to match the server state will eventually be published on the website as well, once I confirm that the patches will properly apply to a vanilla 3.4.3 distribution.
There is a channel #sporkhack on irc.freenode.net where discussions take place relatively frequently; there is a bot there, much like #nethack's Rodney, who will announce deaths and ascensions as they occur.
Please keep in mind that these changes should be considered to be alpha- or beta- level; there may well be bugs, and these bugs may affect your gameplay. I do try to fix bugs found as rapidly as possible, but I can't always update the server immediately since I have others' games to consider as well, especially if I have a patch in the queue that will break savefile compatibility.
This is a live fork! For the near future, I will still be making a great deal of changes, and if an imbalance is found with existing changes, they are not set in stone -- if something is too hard, I will certainly consider toning it down to a more reasonable level. By the same token, if something I add makes things too easy, I will probably tone _that_ down too.
I hope you enjoy it."


Major changes

These changes are the most visible major changes; there has been several changes under the hood that aren't visible for players.

  • Gehennom fill levels are mines-style with lava spills, not mazes.
  • New special level variants of minetown, bigroom and medusa, and other levels tweaked.
  • Caveman quest levels thematically in jungle.
  • Knights can be chaotic.
  • Elbereth and ring of conflict nerfed.
  • New artifact weapons: Keolewa and Dirge.
  • New items: amulet of power, gnomish armor, boots of molasses, iron safe, wand of wind.
  • New monsters: locust, grey fungus, magical eye, gold dragon, snark, boojum.
  • New spells: reflection, repair armor, detect foot.
  • Intrinsic resistances are percentages, not binary.
  • Dragon scales and dragon scale mails have extra abilities.