Difference between revisions of "Streak"
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− | An ascension '''streak''' is a sequence of | + | An ascension '''streak''' is a consecutive sequence of ascended games. A player must be able to win reliably to get a long streak. Therefore, streaks are a coveted display of player skill (along with ([[Unofficial conduct|unofficial]]) [[conduct]]s and [[speed run]]s). Only 9.6% of all winning accounts on [[NAO]] have a streak of three or more ascensions. |
There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record. | There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record. | ||
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The [[Junethack]] and [[:/dev/null/nethack_tournament|/dev/null]] [[tournament]]s provide a trophy for the longest streak. | The [[Junethack]] and [[:/dev/null/nethack_tournament|/dev/null]] [[tournament]]s provide a trophy for the longest streak. | ||
− | ==See | + | ==See also== |
− | * [[ | + | * [[Role difficulty#Role difficulty statistics|Role difficulty statistics]] |
− | * [ | + | * [https://alt.org/nethack/ascstreak.html longest streaks on NAO] |
− | [[category:community]][[category: | + | [[category:community]][[category:tournaments]] |
Latest revision as of 13:24, 20 August 2017
An ascension streak is a consecutive sequence of ascended games. A player must be able to win reliably to get a long streak. Therefore, streaks are a coveted display of player skill (along with (unofficial) conducts and speed runs). Only 9.6% of all winning accounts on NAO have a streak of three or more ascensions.
There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record.
The Junethack and /dev/null tournaments provide a trophy for the longest streak.