Difference between revisions of "Strong"

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Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|polyself.c|403}} If your [[steed]] is strong and gets entangled in a [[spider web]], its chance of breaking free is calculated as had it a strength of 17; [[rnd]](2), or one half.{{refsrc|trap.c|1029}}
 
Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|polyself.c|403}} If your [[steed]] is strong and gets entangled in a [[spider web]], its chance of breaking free is calculated as had it a strength of 17; [[rnd]](2), or one half.{{refsrc|trap.c|1029}}
  
Strong monsters cannot be pulled around with a [[grappling hook]].{{refsrc|apply.c|2568}}  
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Strong monsters cannot be pulled around with a [[grappling hook]].{{refsrc|apply.c|2568}}
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Strongness also affects a monster's [[monster carrying capacity|carrying capacity]].
  
 
==References==
 
==References==

Revision as of 13:37, 6 July 2015

For the player stat, see Attribute#Strength.
Strong is a property which a monster (or you) may possess.

A strong monster may be generated with a battle-axe, two-handed sword, long sword or a lucern hammer.[1] Only strong monsters may wield two-handed weapons.[2]

Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[3] If your steed is strong and gets entangled in a spider web, its chance of breaking free is calculated as had it a strength of 17; rnd(2), or one half.[4]

Strong monsters cannot be pulled around with a grappling hook.[5]

Strongness also affects a monster's carrying capacity.

References