Difference between revisions of "Talk:Bugs in NetHack 3.4.3"

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(Brown Pudding and Removed Armor)
(Brown Pudding and Removed Armor: this should definitely not happen, and I don't see how it could happen)
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: Can you please provide instructions how to reproduce the occurrance? Pointers (and turn count) to a NAO game ttyrec where it happens? --[[User:Tjr|Tjr]] ([[User talk:Tjr|talk]]) 07:34, 3 January 2013 (UTC)
 
: Can you please provide instructions how to reproduce the occurrance? Pointers (and turn count) to a NAO game ttyrec where it happens? --[[User:Tjr|Tjr]] ([[User talk:Tjr|talk]]) 07:34, 3 January 2013 (UTC)
  
No history, sorry. It just happened in my game (local PC), and I noticed the conflict with the wiki. I thought maybe someone more adept than I could check the source code and see the logic path.  That was basically it... the helm was in my main inventory and got rotted by a brown pudding. Windows Nethack v3.4.3, Vulture's Eye v2.1.2-1.
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No history, sorry. It just happened in my game (local PC), and I noticed the conflict with the wiki. I thought maybe someone more adept than I could check the source code and see the logic path.  That was basically it... the helm was in my main inventory and got rotted by a brown pudding. Windows Nethack v3.4.3, Vulture's Eye v2.1.2-1. {{unsigned2|04:19, 4 January 2013‎|67.142.174.26}}
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:Items not equipped will not be rotted as the code doesn't even consider those. See {{function|mhitu.c|hurtarmor}}. Are you sure it didn't happen while you were removing the helm? Otherwise, I can't think of an explanation for that.
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:(Also, please [[Help:Signatures|sign your edits]].) —[[User:bcode|bcode]]&nbsp;<sup>[[User talk:bcode|talk]]&nbsp;|&nbsp;[[Special:EmailUser/Bcode|mail]]</sup> 12:17, 4 January 2013 (UTC)

Revision as of 12:17, 4 January 2013

Scope

I found a bug that is not listed here: in wizard mode, when hilite_pet is on, when you hit Ctrl+G to create a monster and create any monster with the prefix "tame", the pet is not highlighted before it moves. I reported this to the devteam and they replied that even it is not mentioned in the official bug list, it was found and fixed the X11 interface was being enhanced or overhauled and that the bug I found has been fixed with all systems, not only in X11. So, do you think this article should list it? --ZeroOne 00:30, 23 September 2006 (UTC)

This list should probably only be for the bugs that appear in the DevTeam's official buglist. But if an article is created about your bug, then I'd definitely file it under Category:Bugs. But I don't feel strongly either way. :) --Eidolos 01:19, 23 September 2006 (UTC)
A separate section lists "bugs not mentioned on the DevTeam's website". --Tjr (talk) 10:21, 2 January 2013 (UTC)

Spelling corrections

There are lots of misspellings here, like "ki-rins" (should be ki-rin) and "mimicing" (should be mimicking). Should we fix them, or keep it an exact copy of what's on the site? --Someone Else 18:48, 24 November 2006 (UTC)

Todos

From the former page bug: More discussion is needed regarding the general nature of bugs and general comment re. bugs in nethack, including bug reporting/fixing process. --Tjr 01:15, 25 August 2011 (UTC)

Confused looting...

Why should confused looting destroy a throne? It would be a good throne farm stopper, but I see no reason why it's a bug, even an unreported one. 75.58.120.233 01:50, 15 September 2011 (UTC)

Arguably, game balance. --Tjr 04:53, 15 September 2011 (UTC)

Free Hostile Djinni

I accidentally discovered a bug a while ago, and I don't see it on this list (unless I missed it, just let me know). When a djinni from a lamp is asking you to choose what you want to wish for and you Hangup during the prompt, when you come back the prompt is gone (obviously), but the djinni is still there and now hostile, and the lamp is still magic. 75.58.122.97 10:31, 31 March 2012 (UTC)

Hangup can be used to cheat.
I don't know if this would really be called cheating, since it'd only help extinctionists, but I imagine this falls under that spoiler bug. -- Qazmlpok 12:47, 31 March 2012 (UTC)
Also see C343-95 (fixed):
If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state.
That might be for similar reasons, or it might at least be fixed in the same way (by changing the object type before giving the wish prompt, for example). Of course, there are probably other ways to fix it which would not affect this problem. --Bcode 05:18, 1 April 2012 (UTC)

Maze Bones Related Bug?

Does the following count as a bug? - I just discovered while playing on NAO that the game can load bones files from the mazes between Medusa and the Castle before reaching Medusa if you are in a corresponding dungeon level (dlvl 25 was normal, dlvl 26 was maze-bones, dlvl 27 was medusa, dlvl 28 was a maze, dlvl 29 was castle). I don't see anything of the sort on this list. 108.196.206.15 20:26, 21 July 2012 (UTC)

Brown Pudding and Removed Armor

I just had a brown pudding rot an elven leather helm that I had removed before attacking the pudding. Bug, or just a correction to the wiki? — Preceding unsigned comment added by 67.142.174.25 (talkcontribs) 03:10, 3 January 2013‎

Can you please provide instructions how to reproduce the occurrance? Pointers (and turn count) to a NAO game ttyrec where it happens? --Tjr (talk) 07:34, 3 January 2013 (UTC)

No history, sorry. It just happened in my game (local PC), and I noticed the conflict with the wiki. I thought maybe someone more adept than I could check the source code and see the logic path. That was basically it... the helm was in my main inventory and got rotted by a brown pudding. Windows Nethack v3.4.3, Vulture's Eye v2.1.2-1. — Preceding unsigned comment added by 67.142.174.26 (talkcontribs) 04:19, 4 January 2013‎

Items not equipped will not be rotted as the code doesn't even consider those. See hurtarmor in mhitu.c. Are you sure it didn't happen while you were removing the helm? Otherwise, I can't think of an explanation for that.
(Also, please sign your edits.) —bcode talk | mail 12:17, 4 January 2013 (UTC)