Difference between revisions of "Talk:Speed boots"

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(It refers to movement *points*, AFAICT.)
(Strategy section: new section)
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:(Please put discussion into sections.)
 
:(Please put discussion into sections.)
 
:This seems to refer to 20 ''movement points'' per turn, which indeed means 5 actions per 3 turns; <math>\frac{20}{12}=\frac{5}{3}</math>. Fixed the article. —[[User:bcode|bcode]]&nbsp;<sup>[[User talk:bcode|talk]]&nbsp;|&nbsp;[[Special:EmailUser/Bcode|mail]]</sup> 18:45, 29 April 2013 (UTC)
 
:This seems to refer to 20 ''movement points'' per turn, which indeed means 5 actions per 3 turns; <math>\frac{20}{12}=\frac{5}{3}</math>. Fixed the article. —[[User:bcode|bcode]]&nbsp;<sup>[[User talk:bcode|talk]]&nbsp;|&nbsp;[[Special:EmailUser/Bcode|mail]]</sup> 18:45, 29 April 2013 (UTC)
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== Strategy section ==
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The strategy section makes speed boots sound like an early-game crutch item that ''might'' end up in your ascension kit. In my experience, speed boots are used by about 90% of end-game characters, and the strategy should reflect that.
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I've never seen anyone use potions of speed as a substitute. They're heavy, not particularly common, last only 160 or so turns each, and unbagging and quaffing them takes time. If you do happen to have a decent sized stack of them, you'd probably prefer to alchemize them for more HP. The haste self spell works reasonably if you can get its success rate high enough, but not every character is a spellcaster, and unless you have the Eye you probably have other spells competing for your energy. You'll also probably drop and pick up the Amulet to save energy and nutrition, which, again, takes time and gives monsters a chance to surround you.
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So I'd like to rewrite the strategy section to present speed boots as the "default" ascension kit boots, and the spell and potion as alternatives that might work for specific characters. Does anyone disagree? --[[User:Darth l33t|Darth l33t]] ([[User talk:Darth l33t|talk]]) 15:00, 25 June 2021 (UTC)

Revision as of 15:00, 25 June 2021

"20 moves per turn"

"On average, the player will thus get 20 moves per turn (167% normal speed, or 5 moves every 3 turns)." - is either incorrect or extremely confusing - 20 moves per turn means 5 moves every 3 turns? Bulwersator (talk) 18:22, 29 April 2013 (UTC)

(Please put discussion into sections.)
This seems to refer to 20 movement points per turn, which indeed means 5 actions per 3 turns; \frac{20}{12}=\frac{5}{3}. Fixed the article. —bcode talk | mail 18:45, 29 April 2013 (UTC)

Strategy section

The strategy section makes speed boots sound like an early-game crutch item that might end up in your ascension kit. In my experience, speed boots are used by about 90% of end-game characters, and the strategy should reflect that.

I've never seen anyone use potions of speed as a substitute. They're heavy, not particularly common, last only 160 or so turns each, and unbagging and quaffing them takes time. If you do happen to have a decent sized stack of them, you'd probably prefer to alchemize them for more HP. The haste self spell works reasonably if you can get its success rate high enough, but not every character is a spellcaster, and unless you have the Eye you probably have other spells competing for your energy. You'll also probably drop and pick up the Amulet to save energy and nutrition, which, again, takes time and gives monsters a chance to surround you.

So I'd like to rewrite the strategy section to present speed boots as the "default" ascension kit boots, and the spell and potion as alternatives that might work for specific characters. Does anyone disagree? --Darth l33t (talk) 15:00, 25 June 2021 (UTC)