Talk:Unicorn

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Revision as of 23:18, 24 February 2007 by ZeroOne (talk | contribs) (white unicorn - wand of death: 0 - 1)
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What's the best way to get a co-aligned unicorn out of the way in Sokoban without killing it (or doing anything else that would cause a luck penalty)? I zapped it with a wand of teleportation. While that did get it out of the way, it became angry at me and started attacking the next time I saw it. --MadDawg2552 19:35, 8 January 2007 (UTC)

Got a pet? The pet could kill it. Ring of conflict also works if there are other enemies present. I'm curious why you can't just get the unicorn to walk away from you, though. They're pretty good at that naturally. --Mogri 22:21, 8 January 2007 (UTC)
The problem I was having was that I was trying to push a boulder down the hallway to the last pit and the unicorn would not leave the hallway. In Sokoban, there is not very much room to move around in, so it was either kill the unicorn or teleport it somewhere. The other option was to sit and wait, but it could be hundreds of turns before the unicorn found its way out of there. The pet thing could work, though, if you have a pet strong enough to kill a unicorn. --MadDawg2552 23:14, 8 January 2007 (UTC)

I have found the white unicorn to be impervious to the wand of death. — Preceding unsigned comment added by N8chz (talkcontribs) 24 February 2007

I tested it in wizard mode, the white unicorn is anything but impervious to the wand of death. --ZeroOne 23:18, 24 February 2007 (UTC)