Difference between revisions of "Talk:Vorpal Blade"

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==Thiefbane==
 
==Thiefbane==
 
@Ion frigate - "Thiefbane is not better than Vorpal Blade, not by any means". Perhaps You are right, I forgot that Thiefbane beheads only "@". But what about it's level draining and cancellation? In combat with monsters without heads, it can be better weapon, but monsters with heads is propably more, more frequent. --[[User:S.K.|S.K.]] 22:05, 18 December 2011 (UTC)
 
@Ion frigate - "Thiefbane is not better than Vorpal Blade, not by any means". Perhaps You are right, I forgot that Thiefbane beheads only "@". But what about it's level draining and cancellation? In combat with monsters without heads, it can be better weapon, but monsters with heads is propably more, more frequent. --[[User:S.K.|S.K.]] 22:05, 18 December 2011 (UTC)
 +
:In combat against creatures without heads... use a different weapon. If the monster isn't an @ Thiefbane is no more effective than an (enchanted if you didn't wish for it) long sword. There aren't any @ (AFAIK) without heads, so there's no situation where you can take advantage of level draining but not beheading. Additionally, Thiefbane always has a chance to blast you because it's shopkeeper aligned, so switching to it when confronting a swarm of @ isn't the best idea anyways. -- [[User:Qazmlpok|Qazmlpok]] 22:12, 18 December 2011 (UTC)

Revision as of 22:12, 18 December 2011

I have met once a shapelifter carrying vorpal blade on the castle level. I hint that any payer monster has a change of carrying ot of not created and that the shapeshifter that would be created as a player monster also has a chance (the same ?) to carry vorpal blade. Can anyone confirm this ?

I would doubt it; player monsters are generated differently on Astral than everywhere else. Everywhere else, they carry a few standard (non-artifact) weapons, different for every class, and generally pretty similar to what you would start with if you played that class. The major (and useful) difference is that wizard player-monsters carry athames instead of quarterstaves.
With that in mind, though, as a general thing, do people think it would be appropriate to add to the article a section on what to do if you do encounter a monster wielding Vorpal Blade, perhaps in order of risk? I can think of, from most safe to least:
  • Kill it at a distance with projectiles/spells
  • Use Elbereth (not safe for player-monsters!)
  • Polymorph into something without a head (a trapper/lurker above seems like a good choice, as they can instakill anything with their digestion attack)
  • Stone it
  • Ignore it, possibly immobilizing it/slowing it to prevent it following you (most viable on Astral, where you're going to ascend soon anyway)
  • Attempt to disarm it with a bullwhip
  • Melee it, hoping to kill it quickly enough

— Preceding unsigned comment added by Ion frigate (talkcontribs)

In my opinion, such a list would be wikiclutter here because none of this is really specific to Vorpal Blade and the actual problem is quite rare. I just don't think people would come here looking for this information. -Tjr 13:43, April 6, 2010 (UTC)

Thiefbane

@Ion frigate - "Thiefbane is not better than Vorpal Blade, not by any means". Perhaps You are right, I forgot that Thiefbane beheads only "@". But what about it's level draining and cancellation? In combat with monsters without heads, it can be better weapon, but monsters with heads is propably more, more frequent. --S.K. 22:05, 18 December 2011 (UTC)

In combat against creatures without heads... use a different weapon. If the monster isn't an @ Thiefbane is no more effective than an (enchanted if you didn't wish for it) long sword. There aren't any @ (AFAIK) without heads, so there's no situation where you can take advantage of level draining but not beheading. Additionally, Thiefbane always has a chance to blast you because it's shopkeeper aligned, so switching to it when confronting a swarm of @ isn't the best idea anyways. -- Qazmlpok 22:12, 18 December 2011 (UTC)