Difference between revisions of "Talk:Warning"

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(Farlook terms - small correction needed: new section)
(Handling of warning in earlier versions: new section)
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Do two of those go along with one of the five numbers?[[User:Ih fek|Ih fek]] 17:04, 22 March 2009 (UTC)
 
Do two of those go along with one of the five numbers?[[User:Ih fek|Ih fek]] 17:04, 22 March 2009 (UTC)
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== Handling of warning in earlier versions ==
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Might be interesting to add a note on how warning was handled in earlier versions of Nethack. I don't remember the exact syntax, or when the change occurred (which is why I'm not doing the edit myself), but I do remember it was annoying when having the intrinsic and constantly getting messages like "You feel apprehensive as you sense a <color> flash", with black being the color for the toughest monsters. --[[User:Funcrunch|Funcrunch]] 02:33, 14 January 2012 (UTC)

Revision as of 02:33, 14 January 2012

Hmm. How about clairvoyance and helm of telepathy when not blind? Don't they also confer warning? --ZeroOne 21:54, 5 June 2006 (UTC)

No, warning is a different intrinsic to telepathy - warning only shows numbers to represent approaching monsters. Telepathy while blind shows all monsters with minds on the map, telepathy while unblind shows nearby monsters with minds, and clairvoyance is the effect the Amulet conveys (it maps an area around you every so often). --Jayt 18:17, 6 June 2006 (UTC)
And the clairvoyance gained from a priest does the same then? --ZeroOne 22:12, 6 June 2006 (UTC)

Question Marks


Funny thing--I put on a ring that I deduced was Warning, and all it shows me are Question Marks (?) instead of numbers. I'm playing the windows version with the graphical tiles. Interestingly, when I enter the Rogue level, I DO get the numbers. Anyone know what's up?

The nethackw game that uses tiles instead of ASCII, replaces the numbers with colored question marks instead (darker being more dangerous as I recall). The Rogue level is a throwback to the predecessor game, thus I would speculate that the numerals are used there to pay homage to nethack's roots.
Oh, right. Thanks! I get the numbers back if I switch the display to ASCII. That's a regrettable design choice on the part of the tile creators--you really don't want to code important information _exclusively_ with color. (Too many colorblind people in the world.) Looks like the colors of the question marks correspond to the colors of the numbers in the article. I may see if I can flesh that out a bit.
Colorblind folks can use far look, the text gives relative values of concern on the scale mentioned in the article. MysterX 08:18, 22 January 2008 (UTC)

Farlook terms - small correction needed

From the article as of 3/22/2009:

"The glyphs displayed are described as an "unknown creature causing you <feeling>", where <feeling> is one of worry, concern, anxiety, disquiet, alarm, or dread for warning levels one to five respectively."

Do two of those go along with one of the five numbers?Ih fek 17:04, 22 March 2009 (UTC)

Handling of warning in earlier versions

Might be interesting to add a note on how warning was handled in earlier versions of Nethack. I don't remember the exact syntax, or when the change occurred (which is why I'm not doing the edit myself), but I do remember it was annoying when having the intrinsic and constantly getting messages like "You feel apprehensive as you sense a <color> flash", with black being the color for the toughest monsters. --Funcrunch 02:33, 14 January 2012 (UTC)