Talk:Woodchuck

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Revision as of 15:13, 13 August 2009 by 205.152.67.36 (talk)
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Oddly enough, I found a woodchuck on my current run. I have no idea how it came to be in the game, but I did tame it using charm monster. Even more oddly, it seems it can survive under (or over) water and it eats walls. It's proven to be very helpful in the mazes of Gehennom, moreso since it is stoo weak to start a fight w/ anything and therefore requires very little protection. 205.152.67.36 21:35, 12 August 2009 (UTC)

  • Nice work. Out of interest, were you playing vanilla 3.4.3 or a variant like SLASH'EM? If vanilla, was it patched? Woodchucks are very specifically not created in vanilla, although you may have stumbled on to a bones level from someone morbidly curious that summoned a figurine, reverse genocided them or some such. -- Kalon 22:56, 12 August 2009 (UTC)
My guess on it's appearance is a polymorph trap on the level. Woodchucks are a valid polymorph form, and I have seen several while purposely polymorphing monsters. Qazmlpok 01:30, 13 August 2009 (UTC)
I’m inclined to agree w/ Qaz regarding the origin of the woodchuck in this game. I let my monster detection lapse when the woodchuck was generated, so I can’t be certain if it was a polymorph trap or not, but the polymorph trap seems most likely. Other possibilities would be activation of a statue trap or use of a figurine, but I don’t think monsters would activate either of those.
For what it’s worth, I’m running an unpatched, vanilla NetHack 3.4.3 using the windows graphics thingie option doo-hickey. It’s installed locally and no bone file is possible for this situation. 205.152.67.36 15:13, 13 August 2009 (UTC)