Difference between revisions of "The Pen of the Void"
EasterlyIrk (talk | contribs) m (some minor notes) |
m (Capitalization fixes, minor rewording) |
||
Line 15: | Line 15: | ||
|material = iron | |material = iron | ||
}} | }} | ||
− | |||
The Pen of the Void is both the [[Binder]]'s first gift and their quest artifact. | The Pen of the Void is both the [[Binder]]'s first gift and their quest artifact. | ||
− | == Single | + | == Single-blade form == |
− | Before the quest leader is slain, the Pen is a normal athame, though it can be enchanted to only +5 max (attempts to overenchant the Pen simply fail). | + | Before the quest leader is slain, the Pen is a normal athame, though it can be enchanted to only +5 max (attempts to overenchant the Pen simply fail). In this form, the pen can store one spirit (as detailed below) and has no #invoke effect. Reading the Pen will show that it was once a dual-bladed athame, but the second blade has been snapped off. |
− | == Dual | + | == Dual-blade form == |
− | After the quest leader is slain, | + | After the quest leader is slain, the Pen deals double damage, can be enchanted to +10, and can store two spirits. The effects of each spirit also increase. In this form the Pen can be #invoked to activate the Void Chime power. Reading the Pen will show that it now has both blades. |
== Void Chime == | == Void Chime == | ||
− | Invoking the restored Pen activates the Void Chime | + | Invoking the restored Pen activates the Void Chime power. For the next 5 turns, any spirits stored in the blade count as being bound to the character as well, and all spirits bound to the player count as being in the Pen. While the Void Chime is sounding, breaking a spirit's taboo does not unbind it. The Void Chime also resets the cooldowns of all spirit powers. |
− | == Pen | + | == Pen binding == |
− | If a Binder with no free slots attempts to bind a spirit while wielding the Pen of the Void, the spirit may instead be stored in the Pen. | + | If a Binder with no free slots attempts to bind a spirit while wielding the Pen of the Void, the spirit may instead be stored in the Pen. The spirit's binding timeout is set as normal, and its seal appears on the Pen. Spirits stored in the Pen do not grant their usual abilities, and the character is not subject to their taboos. Instead, each spirit modifies the Pen in some way. If the Pen is still single-bladed, you may only bind one spirit inside it. The dual-bladed pen can store two spirits. Reading the pen will tell you what spirits are inside it. |
− | == Spirit | + | == Spirit effects == |
{| class="prettytable striped" | {| class="prettytable striped" | ||
|- | |- | ||
! Spirit | ! Spirit | ||
− | ! | + | ! Single-blade Pen effect |
− | ! | + | ! Dual-blade Pen effect |
− | ! Ritual | + | ! Ritual modifications |
|- | |- | ||
| Ahazu | | Ahazu | ||
− | | 20% | + | | 20% chance of subtracting 3 movement points and +1d4 damage |
− | | 20% | + | | 20% chance of subtracting 3 movement points and +4d4 damage |
| | | | ||
|- | |- | ||
Line 55: | Line 54: | ||
|- | |- | ||
| Andrealphus | | Andrealphus | ||
− | | Can engrave | + | | Can engrave teleport and teleport control wards |
− | | The Pen burns engravings | + | | The Pen burns engravings |
| | | | ||
|- | |- | ||
| Andromalius | | Andromalius | ||
− | | Sneak | + | | Sneak attack, resist theft of weapon |
− | | | + | | Extra sneak attack damage |
| | | | ||
|- | |- | ||
Line 85: | Line 84: | ||
|- | |- | ||
| Chupoclops | | Chupoclops | ||
− | | 10% | + | | 10% chance of +1d4 and create web |
− | | 10% | + | | 10% chance of +4d4 and create web |
| | | | ||
|- | |- | ||
| Dantalion | | Dantalion | ||
− | | 10% | + | | 10% chance of +1d4 and probing |
− | | 10% | + | | 10% chance of +4d4 and probing |
| | | | ||
|- | |- | ||
Line 100: | Line 99: | ||
|- | |- | ||
| Eden | | Eden | ||
− | | +Silver | + | | +[[Silver]] |
− | | + | + | | +2×Silver |
| | | | ||
|- | |- | ||
Line 110: | Line 109: | ||
|- | |- | ||
| Eurynome | | Eurynome | ||
− | | 5% | + | | 5% chance of counterattack |
− | | 10% | + | | 10% chance of counterattack |
| | | | ||
|- | |- | ||
Line 125: | Line 124: | ||
|- | |- | ||
| Huginn and Muninn | | Huginn and Muninn | ||
− | | vs sighted: +1d4 and | + | | vs sighted: +1d4 and blind 1 turn |
− | | vs sighted: +4d4 and | + | | vs sighted: +4d4 and blind 1 turn |
| | | | ||
|- | |- | ||
Line 135: | Line 134: | ||
|- | |- | ||
| Jack | | Jack | ||
− | | Pen is a | + | | Pen is a [[light source]] |
− | | Pen gains the Bright Light artifact property | + | | Pen gains the "Bright Light" artifact property |
| | | | ||
|- | |- | ||
Line 146: | Line 145: | ||
| Marionette | | Marionette | ||
| Pen can be applied like a polearm | | Pen can be applied like a polearm | ||
− | | Pen gets | + | | Pen gets 2× Strength bonus. |
| | | | ||
|- | |- | ||
| Mother | | Mother | ||
− | | 5% | + | | 5% chance of paralyzing |
− | | 20% | + | | 20% chance of paralyzing |
| | | | ||
|- | |- | ||
Line 160: | Line 159: | ||
|- | |- | ||
| Orthos | | Orthos | ||
− | | 10% | + | | 10% chance of dealing +2d8 and knockback |
− | | 10% | + | | 10% chance of +8d8 and knockback |
| | | | ||
|- | |- | ||
| Ose | | Ose | ||
− | | 20% (or 100% vs telepathic monsters) | + | | 20% (or 100% vs telepathic monsters) chance of dealing +1d15 damage |
− | | 20% (or 100% vs telepathic monsters) | + | | 20% (or 100% vs telepathic monsters) chance of dealing +4d15 damage |
| | | | ||
|- | |- | ||
| Otiax | | Otiax | ||
− | | +1 and 5% theft | + | | +1 and 5% chance of theft |
− | | +1d4 and 5% theft | + | | +1d4 and 5% chance of theft |
| | | | ||
|- | |- | ||
Line 190: | Line 189: | ||
|- | |- | ||
| Tenebrous | | Tenebrous | ||
− | | 5% | + | | 5% chance of draining level |
− | | 25% | + | | 25% chance of draining level |
| | | | ||
|- | |- | ||
| Ymir | | Ymir | ||
| Poison Pen | | Poison Pen | ||
− | | Set | + | | Set strength to 25 |
| | | | ||
|} | |} | ||
Line 202: | Line 201: | ||
[[Category:dNethack]] | [[Category:dNethack]] | ||
[[Category:Artifact weapons]] | [[Category:Artifact weapons]] | ||
− | [[Category: | + | [[Category:dNetHack artifacts]] |
[[Category:Slash'EM Extended]] | [[Category:Slash'EM Extended]] |
Revision as of 04:04, 6 November 2019
) The Pen of the Void | |
---|---|
Base item | athame |
Damage vs. small | 1d4 x2 + (special) |
Damage vs. large | 1d3 x2 + (special) |
To-hit bonus | +1d5 |
Bonus versus | pen restored |
Weapon skill | dagger |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(special) |
When invoked |
see article |
Base price | 2500 zm |
Weight | 10 |
Material | iron |
The Pen of the Void is both the Binder's first gift and their quest artifact.
Single-blade form
Before the quest leader is slain, the Pen is a normal athame, though it can be enchanted to only +5 max (attempts to overenchant the Pen simply fail). In this form, the pen can store one spirit (as detailed below) and has no #invoke effect. Reading the Pen will show that it was once a dual-bladed athame, but the second blade has been snapped off.
Dual-blade form
After the quest leader is slain, the Pen deals double damage, can be enchanted to +10, and can store two spirits. The effects of each spirit also increase. In this form the Pen can be #invoked to activate the Void Chime power. Reading the Pen will show that it now has both blades.
Void Chime
Invoking the restored Pen activates the Void Chime power. For the next 5 turns, any spirits stored in the blade count as being bound to the character as well, and all spirits bound to the player count as being in the Pen. While the Void Chime is sounding, breaking a spirit's taboo does not unbind it. The Void Chime also resets the cooldowns of all spirit powers.
Pen binding
If a Binder with no free slots attempts to bind a spirit while wielding the Pen of the Void, the spirit may instead be stored in the Pen. The spirit's binding timeout is set as normal, and its seal appears on the Pen. Spirits stored in the Pen do not grant their usual abilities, and the character is not subject to their taboos. Instead, each spirit modifies the Pen in some way. If the Pen is still single-bladed, you may only bind one spirit inside it. The dual-bladed pen can store two spirits. Reading the pen will tell you what spirits are inside it.
Spirit effects
Spirit | Single-blade Pen effect | Dual-blade Pen effect | Ritual modifications |
---|---|---|---|
Ahazu | 20% chance of subtracting 3 movement points and +1d4 damage | 20% chance of subtracting 3 movement points and +4d4 damage | |
Amon | +1d4 fire damage | +4d4 fire damage | |
Andrealphus | Can engrave teleport and teleport control wards | The Pen burns engravings | |
Andromalius | Sneak attack, resist theft of weapon | Extra sneak attack damage | |
Astaroth | +1d4 Shock | +4d4 Shock | The Pen must be rusty or corroded. |
Balam | +1d4 Cold | +4d4 Cold | |
Berith | Can joust, +1d4 Blood Merc damage | Can shatter weapons, +4d4 Blood Merc damage | |
Buer | Heal 1d4 HP per hit | Heal 4d4 HP per hit | |
Chupoclops | 10% chance of +1d4 and create web | 10% chance of +4d4 and create web | |
Dantalion | 10% chance of +1d4 and probing | 10% chance of +4d4 and probing | |
Echidna | +1d4 Acid | +4d4 Acid | |
Eden | +Silver | +2×Silver | |
Enki | +1d4 Water | +4d4 Water | |
Eurynome | 5% chance of counterattack | 10% chance of counterattack | |
Eve | Pen can launch any projectile | Pen has unlimited range with projectiles | |
Fafnir | +2d4 vs golems, +1d4 vs nonliving | +8d4 vs golems, +4d4 vs nonliving | |
Huginn and Muninn | vs sighted: +1d4 and blind 1 turn | vs sighted: +4d4 and blind 1 turn | |
Iris | +1d4 Wilting | +4d4 Wilting | |
Jack | Pen is a light source | Pen gains the "Bright Light" artifact property | |
Malphas | 5% of killed enemies become pet crows | 10% of killed enemies become pet crows | |
Marionette | Pen can be applied like a polearm | Pen gets 2× Strength bonus. | |
Mother | 5% chance of paralyzing | 20% chance of paralyzing | |
Naberius | +1d4 vs peaceful or frightened | +4d4 vs peaceful or frightened | |
Orthos | 10% chance of dealing +2d8 and knockback | 10% chance of +8d8 and knockback | |
Ose | 20% (or 100% vs telepathic monsters) chance of dealing +1d15 damage | 20% (or 100% vs telepathic monsters) chance of dealing +4d15 damage | |
Otiax | +1 and 5% chance of theft | +1d4 and 5% chance of theft | |
Paimon | Gain 1 energy per hit | Gain 4 energy per hit | |
Shiro | Throw rock at melee target | Throw boulder at melee target | |
Simurgh | Stun target | +2d4 and stun target | |
Tenebrous | 5% chance of draining level | 25% chance of draining level | |
Ymir | Poison Pen | Set strength to 25 |