Difference between revisions of "The Sunless Sea"

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In [[SLASH'EM]], the Sunless Sea is accessed by a stairway down located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters. On entering the level, you will get the message "You hear the roar of the sea. That can't be right...."           
 
In [[SLASH'EM]], the Sunless Sea is accessed by a stairway down located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters. On entering the level, you will get the message "You hear the roar of the sea. That can't be right...."           
  
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==Map==
 
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The {{brown|(}} on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five [[giant crab]]s on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random {{white|;}}. The {{orange|X}} mark indicates a burnt message reading "The lamp washed into the sea while I slept! Woe and damnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere on the level.
 
The {{brown|(}} on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five [[giant crab]]s on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random {{white|;}}. The {{orange|X}} mark indicates a burnt message reading "The lamp washed into the sea while I slept! Woe and damnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere on the level.
  
If the lamp is underwater, it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a [[bullwhip]] while [[levitation|levitating]]. Flying does not work for the bullwhip: [[vampire (starting race)|vampires]] need a levitation item.  Swimming or [[magical breathing]] will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well.
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==Strategy==
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If the magic lamp is underwater, it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a [[bullwhip]] while [[levitation|levitating]]. Flying does not work for the bullwhip: [[vampire (starting race)|vampires]] need a levitation item.  Swimming or [[magical breathing]] will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well.
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==Reference==
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From file sea.des .
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{{slashem-7E7}}
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[[Category:SLASH'EM]]
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[[Category:Special levels]]
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[[Category:Variants]]

Revision as of 09:28, 7 February 2015

In SLASH'EM, the Sunless Sea is accessed by a stairway down located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters. On entering the level, you will get the message "You hear the roar of the sea. That can't be right...."

Map

                             }}}}}}}}        }}}}}}}}}}             
                        }}}}}}}}}}}}}}}}   }}}}}}}}}}}}}}}}}}}      
       .......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}    
    ........X..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
   .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
   .............}}}}}}}}}}};};}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}   
   ........;.....}}}}}}}}}}}}}};}}}}}}}}}}}}..(..}}}}}}}}}}}}}}}}}}}
     .......;...}}}}}}}}}}}};}}}}}}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}
    .......;....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}   
      .......;...}}}}}}}}}};}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
      ..........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
        ...;....}}}}}}}}}}}}}}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} 
      <.........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
       .......}}}}}}}}}}}}}}}}}}}}}}}}}}}}     }}}}}}}}}}}}}}}}}     
          ....}}}}}}}}  }}}  }}}}}}}}}}}       }}}}}}}}}}}}}}}}     
                              }}}}}}}              }}}}}}}

The ( on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five giant crabs on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random ;. The X mark indicates a burnt message reading "The lamp washed into the sea while I slept! Woe and damnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere on the level.

Strategy

If the magic lamp is underwater, it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a bullwhip while levitating. Flying does not work for the bullwhip: vampires need a levitation item. Swimming or magical breathing will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well.

Reference

From file sea.des .