Difference between revisions of "User:Aximili/Test"

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| [[Barracks]] || 15 || 1/4 || ||
 
| [[Barracks]] || 15 || 1/4 || ||
{{message|You hear blades being honed.}}
 
{{message|You hear loud snoring.}}
 
{{message|You hear dice being thrown.}}
 
{{message|You hear General MacArthur!|hallucinating}}
 
{{message|You enter a military barracks!|entering}}
 
{{message|You enter an abandoned barracks.|entering, empty}}
 
 
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| [[Swamp]] || 16 || 1/6 ||  || [[Swamp#Messages|Swamp § Messages]]
 
| [[Swamp]] || 16 || 1/6 ||  || [[Swamp#Messages|Swamp § Messages]]

Revision as of 18:57, 4 July 2020

For special rooms in SLASH'EM, see Special room (SLASH'EM).
For special rooms in UnNetHack, see Special room (UnNetHack).
For special rooms in dNetHack, see Special room (dNetHack).

A special room is different from the normal rooms of the randomly-generated dungeon. For example, it might contain a shop or a collection of monsters. They only appear in random rooms-and-corridors levels in the Dungeons of Doom, not in mazes or cavern levels.

NetHack attempts to generate most special rooms on a level in the order they appear in the below table. Rooms lower on the table can only be generated if all rooms higher on the table failed to generate. For example, a temple is created with probability 1/5 from level 9 on in an ordinary rooms-and-corridors level in the main dungeon, provided the level does not already have a shop, a throne room, a leprechaun hall or a zoo.[1]

Vaults are an exception: they are generated independently of other special rooms.

Name Min DL Frequency Notes Messages
Shop 2 3/DL Shop § Messages, Shopkeeper § Messages
Throne room 5 1/6 Throne room § Messages
Leprechaun hall 6 1/8
  • Fails to generate if leprechauns are genocided/extinct
  • Filled with sleeping leprechauns and gold
You enter a leprechaun hall!
entering
Zoo 7 1/7 Zoo § Messages
Temple 9 1/5 Temple § Messages
Beehive 10 1/5
You hear a low buzzing.
You hear an angry drone.
You hear bees in your bonnet!
hallucinating, wearing helmet
You hear bees in your (nonexistent) bonnet!
hallucinating, no helmet
You enter a giant beehive!
Graveyard 12 1/6 Graveyard § Messages
Anthole 13 1/8
  • Filled with food items and ants
  • If ants are extinct, they will be replaced with random monsters
You enter an anthole!
Barracks 15 1/4
Swamp 16 1/6 Swamp § Messages
Cockatrice nest 17 1/8 Cockatrice nest § Messages
Vaults Vault § Messages

References

External links

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"TODO:Design more readable layout, and finish transferring individual room info from the DOD spoiler linked above."

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.