Difference between revisions of "User:Bluescreenofdeath"

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(Getting started: Added a "known bugs" link.)
m (Version update.)
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Now, the aim of my variant is to add even more variation to the game than SLASH'EM does already, and also try to make the later parts of the game more challenging while reducing the risk of experiencing an early-game [[YASD]]. Actually I'm quite a bad player, the farthest I've ever managed to go was the Gehennom where I managed to PUNCH OUT [[Demogorgon|DEMOGORGON]] WITH BARE HANDS OF ALL THINGS but then got killed by a [[tyrannosaurus]] while helpless, and I didn't ever beat any quest nemesis either in more than one hundred games played (but I royally got my butt kicked by Master Kaen a few times). You can watch me play Slash'EM Extended here: http://forum.rpg.net/showthread.php?723346-(Let-s-Play!)-Slash-EM-Extended-a-NetHack-fork
 
Now, the aim of my variant is to add even more variation to the game than SLASH'EM does already, and also try to make the later parts of the game more challenging while reducing the risk of experiencing an early-game [[YASD]]. Actually I'm quite a bad player, the farthest I've ever managed to go was the Gehennom where I managed to PUNCH OUT [[Demogorgon|DEMOGORGON]] WITH BARE HANDS OF ALL THINGS but then got killed by a [[tyrannosaurus]] while helpless, and I didn't ever beat any quest nemesis either in more than one hundred games played (but I royally got my butt kicked by Master Kaen a few times). You can watch me play Slash'EM Extended here: http://forum.rpg.net/showthread.php?723346-(Let-s-Play!)-Slash-EM-Extended-a-NetHack-fork
  
'''Development news:''' Current version is v56 (July 24th, 2014), implementing a '''critical bugfix''' that makes the Bleeder quest playable without constant crashes. Please download the updated version if you were ever going to play the Bleeder role; the crash bug was a very frustrating one but the update removes it! --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 06:07, 24 July 2014 (UTC) For a full overview of my variant's new features, go here: [[Slash'EM Extended]]
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'''Development news:''' Current version is v65 (September 10th, 2014), improving religion a bit by giving more varied results from prayer and adding an "invoke deity" technique that works better if the player's alignment record is positive. The NUMMONS variable (that tracks how many individual monsters exist) reads 2139 now. ;) --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 11:38, 10 September 2014 (UTC)
  
 
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Revision as of 11:38, 10 September 2014

Hi there, and welcome to my user page! My nickname is Bluescreenofdeath, but you can call me Amy, and I'm a Nethack player (who would have thought?). My favorite variant is SLASH'EM, and while I'm not a devteam member, I decided to form my own one-man devteam for a variant that I'm calling "Slash'EM Extended". SLASH'EM's original devteam told me they don't mind me making a variant of their variant, so Slash'EM Extended is the official successor now. :-)

Now, the aim of my variant is to add even more variation to the game than SLASH'EM does already, and also try to make the later parts of the game more challenging while reducing the risk of experiencing an early-game YASD. Actually I'm quite a bad player, the farthest I've ever managed to go was the Gehennom where I managed to PUNCH OUT DEMOGORGON WITH BARE HANDS OF ALL THINGS but then got killed by a tyrannosaurus while helpless, and I didn't ever beat any quest nemesis either in more than one hundred games played (but I royally got my butt kicked by Master Kaen a few times). You can watch me play Slash'EM Extended here: http://forum.rpg.net/showthread.php?723346-(Let-s-Play!)-Slash-EM-Extended-a-NetHack-fork

Development news: Current version is v65 (September 10th, 2014), improving religion a bit by giving more varied results from prayer and adding an "invoke deity" technique that works better if the player's alignment record is positive. The NUMMONS variable (that tracks how many individual monsters exist) reads 2139 now. ;) --Bluescreenofdeath (talk) 11:38, 10 September 2014 (UTC)


The current version of Slash'EM Extended is available for download here: https://app.box.com/s/bjmryzddy3t7llv6jekb (current version is v56). If you're playing an old version, updating is advised. However, please don't update your game version with a character in progress; the game is very likely to consider your character incompatible with the new version, so you should finish the game with your current character first before updating.

Oh yeah, and here's my worst embarrasing YASD: http://abload.de/img/eyalsodesisjetztabernakkbr.png

Feel free to post on my user talk page!

--Bluescreenofdeath (talk) 08:32, 4 December 2013 (UTC)

Getting started

Copied from the main Slash'EM Extended article. This section is supposed to be helpful for Slash'EM Extended players.

New players may be overwhelmed by the huge amount of available roles and races. These links may be helpful:

A list of Slash'EM Extended's new roles, including their key features and average difficulty rating. The Zyborg, Chevalier and Electric Mage roles are suitable for beginners, while the Convict, Geek and Courier are harder-than-hard roles that should be picked by experienced players only.

A list of Slash'EM Extended's new races, including their key features and average difficulty rating. The Trollor and Asgardian races are suitable for beginners, while the Ungenomold and Alien races should be picked by advanced players only.

A rudimentary version history, which is incomplete but tries to give a chronological overview of the variant's features.

A list of Slash'EM Extended's new items, including information about what they do. Slash'EM Extended also has lots of new randomized appearances for scrolls, potions and other items.

A list of Slash'EM Extended's new monsters, including information about their levels, attacks and special abilities.

A list of known bugs that should be removed in future versions. Players with coding knowledge are always welcome to help fixing them to make Slash'EM Extended even more enjoyable.

Other interesting works about Roguelikes

There's an acquaintance of mine who has written a book about a roguelike game. Apparently that game doesn't really exist (but some parts of it remind me of NetHack, even though the guy says he didn't know about NetHack back when he wrote it; for example, it has monsters called "Gelatinouswürfel" which are totally not a NetHack gelatinous cube :D), yet I think it's fascinating to read, and quite some of Slash'EM Extended's features were actually inspired by reading that book. It's in German language though. Available here. For a die-hard roguelike fan and especially a roguelike designer/programmer, this is a must read! There is also a spacewars fighter role in Slash'EM Extended v41 and higher versions in honor of the book; people appearing in the book are present in the form of quest leader, nemeses and gods of that new role. ;)