Difference between revisions of "User:Chris/dNetHack/Pentagram"

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== Warded monsters ==
 
== Warded monsters ==
Demons: i, E, greater demons, hellhounds, gargoyles, djinni, sandestini, salamanders. 50% to scare Chaos, 30% chance to scare Demogorgon and Lamashtu, and 11% chance to scare Asmodeus
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Demons: i, E, greater demons, hellhounds, gargoyles, djinni, sandestini, salamanders. 50% to scare Chaos, 30% chance to scare Demogorgon and Lamashtu, and 11% chance to scare Asmodeus. It will never block Cthulhu, despite his symbol being that of a major demon.
  
 
== Maximum reinforcement ==
 
== Maximum reinforcement ==

Revision as of 04:30, 9 January 2019

Pentagram.png

Strokes to draw

10

Warded monsters

Demons: i, E, greater demons, hellhounds, gargoyles, djinni, sandestini, salamanders. 50% to scare Chaos, 30% chance to scare Demogorgon and Lamashtu, and 11% chance to scare Asmodeus. It will never block Cthulhu, despite his symbol being that of a major demon.

Maximum reinforcement

Up to 7-fold.

Secondary effects

none.

How to learn

  • Found in 5th, 6th, and 7th level spellbooks.
  • Pentagrams can be learned from maids. When a maid picks up a cursed object, she will either uncurse it (80% chance) or discard it by banishing it to hell (20% chance). A semi-permanent ink pentagram is drawn as part of the banishment ritual.