Difference between revisions of "User:Fyr/YANI/sea monsters"

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== Mermaid ==
 
  
{{monster
 
|monsym={{white|;}}
 
|name=mermaid
 
|difficulty=9
 
|level=6
 
|experience=100
 
|speed=15
 
|AC=4
 
|MR=10
 
|align=-10
 
|frequency=4
 
|genocidable=Yes
 
|attacks=Projectile as weapon or melee weapon 1d10
 
|weight=800
 
|nutr=350
 
|size=Medium
 
|resistances=Sleep
 
|resistances conveyed=None
 
|attributes={{attributes|A mermaid|=
 
|swim=1|amphibious=1|female=1|humanoid=1|omnivore=1|collect=1|infravisible=1|infravision=1|nofeet=1}}
 
}}
 
A '''mermaid''' has a special "siren song" attack which she will deploy under the same circumstances that a [[mind flayer]] will use its psychic blast attack. When initiated, “You hear the wild singing of a mermaid.” If a random number between 2 and the mermaid's level (inclusive) is greater than 1/3 of your Charisma, then: if you are male, “You are irresistibly drawn to [the mermaid]’s side!” (teleports hero to a square next to the mermaid, even on a no-teleport level); if you are not male, you are stunned for 1d10 and confused for 2d10 turns.
 
 
If you have a tame mermaid who uses the singing attack, it will target a random hostile monster. Likewise if you are polymorphed into a mermaid and use the attack with the #monster command. In these cases, the chance that the monster will resist is based on its magic resistance. If there are no hostile monsters on the level, you get the message "The song seems quite sad."
 
 
Mermaids can wear body armor, gloves, helmets, and shields, but for obvious reasons cannot wear boots.
 
{{clear}}
 
 
== Merman ==
 
{{monster
 
|name=merman
 
|difficulty=8
 
|level=6
 
|experience=100
 
|speed=15
 
|AC=4
 
|MR=10
 
|align=-10
 
|frequency=4
 
|genocidable=Yes
 
|attacks=Projectile as weapon or melee weapon 1d10
 
|weight=800
 
|nutr=350
 
|size=Medium
 
|resistances=Sleep
 
|resistances conveyed=None
 
|attributes={{attributes|A merman|=
 
|swim=1|amphibious=1|male=1|humanoid=1|omnivore=1|collect=1|infravisible=1|infravision=1}}
 
}}
 
 
The male version of a mermaid is slightly less dangerous, lacking the singing attack. They have a 2/3 chance of being generated with a [[trident]].
 
{{clear}}
 
 
== Giant clam ==
 
{{monster
 
|name=giant clam
 
|difficulty=5
 
|level=
 
|experience=
 
|speed=0
 
|AC=-2
 
|MR=2
 
|align=0
 
|frequency=4
 
|genocidable=Yes
 
|attacks=Bite 4d10
 
|weight=800
 
|nutr=100
 
|size=Large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A giant clam|=
 
|animal=1|swim=1|amphibious=1|nolimbs=1}}
 
}}
 
 
When killed, there is a 1/4 chance that a '''giant clam''' will drop a pearl, unless it has been [[revive]]d or is a [[polymorph]]ed monster from a polymorph [[trap]], in which case it has only a 1/20 chance of leaving one.
 
{{clear}}
 
 
== Whale ==
 
{{monster
 
|name=whale
 
|difficulty=19
 
|level=
 
|experience=
 
|speed=10
 
|AC=10
 
|MR=0
 
|align=0
 
|frequency=4
 
|genocidable=Yes
 
|attacks=Bite 6d6
 
|weight=4000
 
|nutr=1500
 
|size=Gigantic
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A whale|=
 
|animal=1|swim=1|amphibious=1|infravisible=1|thick=1|omnivore=1|nohands=1|strong=1}}
 
}}
 
 
Thrown spears, javelins, arrows, and daggers that hit a whale enter its inventory. The monster will never put such weapons down, but they can be stolen by a nymph.
 
{{clear}}
 
 
== Saddleback tortoise ==
 
{{monster
 
|name=saddleback tortoise
 
|difficulty=
 
|level=
 
|experience=
 
|speed=6
 
|AC=-5
 
|MR=0
 
|align=0
 
|frequency=4
 
|genocidable=Yes
 
|attacks=Kick 1d4, Kick 1d4, Bite 1d6
 
|weight=1200
 
|nutr=200
 
|size=Large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A saddleback tortoise|=
 
|animal=1|swim=1|amphibious=1|thick=1|herbivore=1|nohands=1|strong=1}}
 
}}
 
 
As the name implies, the shell of a '''saddleback tortoise''' is shaped like a saddle - so any tame tortoise can be [[riding|ridden]] without requiring any special [[saddle|equipment]].
 

Latest revision as of 16:03, 24 June 2014