Difference between revisions of "User:Ion frigate"

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==Who Am I? 24601!==
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==An update==
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I still actively play (local copies of) SLASH'EM, but I never made the leap to post-3.4.3 or any of its variants.  Call me old-school.  I could write a whole essay on why I didn't, but I feel like it would just come off as Yet Another Player Complaining That They Changed It And Now It Sucks, and that's not really something I feel like putting out into the world.  If you enjoy the new versions, I mean this sincerely: good for you.  I'm glad the devteam has made a product that will keep NetHack alive, rather than letting it slowly fade away.  It just wasn't to my own personal taste (yes, I did try it).
  
I am totally new to the whole editing wikis thing, but I've been a lurker here for far too long.
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At this point, my goal for this wiki is to make some edits about lore ("fluff"), where my lack of experience in 3.6+ won't be an issue.  I might also edit some SLASH'EM articles, since that hasn't changed in the past decade.
  
I have ascended every class in vanilla nethack (of course using spoilers, and admittedly the Healer was only due to an early wand of wishing), and have since moved on to SLASH'EM and sometimes Crawl.  Currently my goal is to ascend every class in SLASH'EM.  So far I have ascended several human Valkyries, including one genocideless (which is much harder in SLASH'EM, given the presence of so many new spellcasters), a Doppelganger Rogue (far, far too easy... Giant Shoggoth + Black Market + Rogue = Full ascension kit + Bat From Hell), and a wishless human Caveman (not particularly easy, although wishless conduct is in general easier in SLASH'EM than in vanilla).  The most interesting conduct I've achieved in vanilla is a couple of genocideless wizards and priests.
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[[User:Ion frigate/Shopkeepers|My unencyclopedic (for now) notes on what we should eventually add to the shopkeeper article]]
  
I have tried NAO a couple times but never really found it to my liking.  I used to just delete all bones files as soon as they were created (yes, that means ALL bones, including the archaeologist who got Grayswandir as a sacrifice gift and then got killed by a soldier ant), but I have just recently started using hearse for SLASH'EM, something that has so far been pretty good.
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[[User:Ion frigate/GreaterPlayer|Winning every class in SLASH'EM]]
 
 
Latest ascension: Polyselfless, polyless, artifact-wishless, genocideless human male Rogue, named Garrett (kudos to anyone who can guess the reference there); bones piles gave me speed boots, cloak of magic resistance, gauntlets of dexterity and Magicbane (thank you early wizard who died in the Mall... :P); got the Bat from Hell as first sacrifice gift, and considerably later, Stormbringer as the second (without being crowned), so was set for drain resistance.  Used credit cloning in the Black Market to get myself a magic lamp, used that to wish for a shield of reflection.  Later enchanted some shimmering dragon scales from the Wyrm caves to make ShDSM.  Eventually replaced that with GDSM from the lawful quest and a found oilskin cloak, amulet was of course the ever-useful amulet of flying.  Did all 3 alignment quests, and for the Rogue quest used a cursed potion of gain level in order to preserve polyselfless conduct (so I didn't have to turn into a xorn).  Got helm of telepathy from dipping dwarvish iron helm in a potion of gain level.  Something death-dropped a T-shirt at some point, can't quite remember... Castle was trivial, and vampire mages became easier to deal with by using the backstab bonus + Magicbane.  Elbereth was perhaps slightly overused, but whatevs.  Used gem golems to pawn gems to gypsies to get wishes, used those to get blessed potions of full healing to have 300hp instead of 200.  Trip back up was easy, the good old Wizard only appeared maybe 4 times, 3 wands of death by that point meant he was toast every time.  Elemental planes were trivial, didn't run into any greater angelic beings there (although ran into an Archon near the castle; he fell pretty easily).  Astral was much easier than I thought; got the chaotic altar on the first try (I always go to Famine's altar first, and got lucky this time).
 
 
 
Artifacts:
 
Blessed rustproof +6 Stormbringer
 
Blessed fireproof +6 Bat from Hell
 
Blessed rustproof +0 Magicbane
 
Blessed Master Key of Thievery
 
The alignment keys, the invocation artifacts
 
 
 
Artifacts found but not taken:
 
Demonbane, Sunsword, Deathsword
 
 
 
Armor:
 
+5 gray dragon scale mail
 
+4 fireproof oilskin cloak
 
+4 t-shirt
 
+4 fireproof speed boots
 
+5 greased helm of telepathy
 
+4 gauntlets of dexterity
 
+4 shield of reflection
 
 
 
Amulet:
 
Amulet of flying
 
 
 
Rings:
 
Ring of slow digestion
 
Ring of free action
 
 
 
==Various YANI, will post as I think of them==
 
===Various firearm YANI's===
 
*Artifact firearm: Ole Painless, the classic movie machine gun that never runs out of ammo.  Base item: Assault rifle, provides +1d6 to hit, +1d6 to damage, +1 multishot.  In melee, it does 1d5 damage against small, 1d4 against large monsters (i.e. it has a bayonet attached to it).  Firing it aggravates monsters for a second.  Alignment: Neutral;  Can be invoked to create 15-30 bullets (much like the Longbow of Diana).  Would probably be a quest artifact for some sort of soldier-type class
 
*Artifact firearm: Vampirebane, lawful pistol.  All shots fired from Vampirebane count as +4 for enchantment resistance, and do silver damage against silver-haters.  Would be a good sacrifice gift for Undead Slayers, helping a lot in the early game but losing its potency later on (as a pistol can't really do enough damage fast enough)
 
===Add a little spice to the game===
 
Have several slightly different messages for each outcome of eating things.  For example, instead of just "This gnomish wizard corpse tastes terrible!", have it choose randomly between that and "What a putrid a gnomish wizard corpse!", "That gnomish wizard corpse could have been worse...", etc.  An idea inspired by both Crawl and the original Rogue, this is just cosmetic, and makes the game a little more funny and interesting.
 
===Balancing magic whistles===
 
In my opinion, these are ever so slightly overpowered; I think the best way to balance them would be to give them a small (5-10%) chance to reduce tameness of affected pets by one each time they're used.  This would in particular balance the early wish of a pet Archon (or Solar, in SLASH'EM), since it wouldn't actually be that hard to untame one of those then.
 
===Weight limit on stealing things===
 
Monsters can't steal something that weighs more than them; this is mostly relevant to SLASH'EM, where Tiny pixies and quicklings like to steal your shield of reflection, a rather unrealistic sight if you think about it.  Oh yes, did I mention I hate nymphs and didn't think they needed the expansion they got in SLASH'EM?
 
===Assault rifles are two handed===
 
Sorry folks, they are...
 
===SLASH'EM snippiness===
 
The "Killed by something while blind" is just stupid.  I'm dead, you can tell me what the hell killed me.  Trust me, I won't be able to misuse that information.
 

Latest revision as of 03:38, 30 March 2023

An update

I still actively play (local copies of) SLASH'EM, but I never made the leap to post-3.4.3 or any of its variants. Call me old-school. I could write a whole essay on why I didn't, but I feel like it would just come off as Yet Another Player Complaining That They Changed It And Now It Sucks, and that's not really something I feel like putting out into the world. If you enjoy the new versions, I mean this sincerely: good for you. I'm glad the devteam has made a product that will keep NetHack alive, rather than letting it slowly fade away. It just wasn't to my own personal taste (yes, I did try it).

At this point, my goal for this wiki is to make some edits about lore ("fluff"), where my lack of experience in 3.6+ won't be an issue. I might also edit some SLASH'EM articles, since that hasn't changed in the past decade.

My unencyclopedic (for now) notes on what we should eventually add to the shopkeeper article

Winning every class in SLASH'EM