User:Red kangaroo/YANIs/Items

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This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.


Weapons

Armor

Amulets

amulet of data storage

  • found on the Computer Level
  • non-cursed grants amnesia resistance
  • blessed greatly slows the loss of spell knowledge
  • cursed increases the loss of spell knowledge ten times

Books

Potions

Rings

I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.


ring of doom

  • always generated uncursed, but curses itself upon donning
  • sets luck to -13 until removed


ring of djinni summoning

  • can be #rubbed for a variety of effects, destroying the ring
    • blessed results in a prompt to select either non-magical wish or a pet djinni
    • uncursed creates a peaceful djinni
    • cursed always results in a hostile djinni


ring of elements

  • replaces rings or cold, fire and shock resistance
  • grants cold, fire and shock resistance
  • cursed could suppress any form of cold, fire and shock resistance

I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.


ring of light

  • worn grants light radius of 2 uncursed or 3 blessed
  • cursed has no effect


ring of teleportation

  • can be #rubbed from inventory to teleport
  • always teleports uncontrollably (worn or rubbed) if cursed


ring of timely backup

  • found on the Computer Level
  • chargeable
  • can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
  • blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
  • higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
    • enchantment around +0 mostly results in weak monsters
    • blessed but negatively enchanted ring may create both tame and hostile creatures

Scrolls

scroll of root password detection

  • found on the Computer Level
  • creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
  • confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
  • confused cursed prints "Data corruption warning, activating safety protocols." and levelports

Tools

Wands

wand of debugging

  • found on the Computer Level
  • non-directional, cannot be recharged or wished for
  • engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
  • when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
    • the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
    • on special floors only paralyses the player through free action

Comestibles

Gems