Difference between revisions of "User talk:Chris/dNetHack/dNethack Demon Lords"

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(request for info)
 
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==Zuggtmoy==
 
==Zuggtmoy==
 
I know there was talk of having both Z's presence on a level, as well as her level itself both impact the chances of corpses going moldy - is that actually implemented, and if so, what are the stats?
 
I know there was talk of having both Z's presence on a level, as well as her level itself both impact the chances of corpses going moldy - is that actually implemented, and if so, what are the stats?
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It is implemented. 
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Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance
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Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance
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Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance
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Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.
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If she is not there, Pale Night's level has the ~50% chance of things rising as zombies.  Pale Night or a Dread Seraph being on any level causes the full ~90% chance of rising as a zombie.
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---[[User:Chris|Chris]] ([[User talk:Chris|talk]]) 18:03, 19 September 2016 (UTC)

Revision as of 18:03, 19 September 2016

Zuggtmoy

I know there was talk of having both Z's presence on a level, as well as her level itself both impact the chances of corpses going moldy - is that actually implemented, and if so, what are the stats?

It is implemented.

Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance

Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.

If she is not there, Pale Night's level has the ~50% chance of things rising as zombies. Pale Night or a Dread Seraph being on any level causes the full ~90% chance of rising as a zombie.

---Chris (talk) 18:03, 19 September 2016 (UTC)