Difference between revisions of "Vampire (monster class)"

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(separate from vampire)
 
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* {{monsymlink|vampire lord}}
 
* {{monsymlink|vampire lord}}
 
* {{monsymlink|Vlad the Impaler}}
 
* {{monsymlink|Vlad the Impaler}}
* {{monsymlink|vampire mage}} ([[Deferred]] monster)
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* {{monsymlink|vampire mage}} ([[deferred]] monster)
  
 
Vampires are designated internally by the macro '''S_VAMPIRE'''.{{refsrc|include/monsym.h|62|version=NetHack 3.6.6}}
 
Vampires are designated internally by the macro '''S_VAMPIRE'''.{{refsrc|include/monsym.h|62|version=NetHack 3.6.6}}

Revision as of 07:59, 22 August 2022

For the monster, see Vampire.

The vampire is a monster class in NetHack represented by an uppercase V glyph (V). The class contains the following monsters:[1]

Vampires are designated internally by the macro S_VAMPIRE.[2]

Common traits

Vampires are human undead - they are breathless, capable of flying and regeneration, and possess sleep resistance and poison resistance; all vampires have a characteristic life-draining bite, and will follow you to other levels if on an adjacent square. Vampires are chaotic-aligned and are vulnerable to silver weapons.

Non-unique vampires can polymorph at will into vampire bats or fog clouds - vampire lords can additionally shapeshift into wolves. They often turn into their animal forms when outside of the player's sight, and shift into fog cloud form to flow under locked or inaccessible doors; if killed in either of these forms, they will resurrect in vampire form.

Standing on any altar scares vampires, similar to standing on Elbereth or a scroll of scare monster.[3]

Human characters killed by a member of the vampire class rise as a vampire in any bones file created.[4]

References