Difference between revisions of "Wand of light"

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A '''wand of light''', when zapped or engraved with, [[light]]s an area with radius of 5, or the whole room if on the [[rogue level]]. Engraving with it immediately identifies it.
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The '''wand of light''' is a [[wand]] that appears in ''[[NetHack]]''
Like other wands, applying a wand of light will break it. The results will be an explosion dealing 1 to (4*charges) damage, the hero being blinded for (charges+1)d25 turns (surrounding monsters may also be blinded, and gremlins take damage) and the same area being lit as if zapped.
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== Generation ==
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There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most commonly generated wand.
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== Effects ==
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When zapped or engraved with, the wand [[light]]s an area with radius of 5, or the whole room if on the [[Rogue level]].
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{{lightradius|r=5}}
 
{{lightradius|r=5}}
  
==Generation==
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Like other wands, [[apply]]ing a wand of light will break it, resulting in an explosion dealing 1 to (4''n'') damage, with the hero being blinded for (''n''+1)d25 turns, with ''n'' being the number of remaining charges. The same area is lit as when the wand is zapped; surrounding monsters may also be blinded, and [[gremlin]]s take damage.
 
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.
 
  
 
==Strategy==
 
==Strategy==
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In the early game, a wand of light may be useful to help mapping unlit floors of the [[Gnomish Mines]]. Certain [[quest]] levels also have large unlit sections, where it may be useful to mark where the player has been (though there is an option to make this redundant). It can also aid in [[jumping]] to get away from dangerous situations if you have no [[lamp]].
  
*In the early game, a wand of light may be useful to help mapping the [[Gnomish Mines]], should the level be randomly spawned unlit. Certain quest levels have large unlit sections, where it may be useful to mark where the player has been (though there is an option to make this redundant). In the late game, the maze levels' structure removes what little use it had.
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Some players use a wand of light to mark the location of the [[Vibrating square]] and light paths between staircases in Gehennom; this will be a great help if you happen to [[Mind flayer|get]] [[Scroll of amnesia|amnesia]], but is probably not worth the effort in most cases.
*Some players use a wand of light to mark the location of the [[Vibrating square]]. Similarly, some players like to light paths between staircases in Gehennom; this will be a great help if you happen to [[Mind flayer|get]] [[Scroll of amnesia|amnesia]], but is probably not worth the effort in most cases.
 
*If you are spending a lot of time in a dark area (such as a temple or altar room), it may be useful to light the area so you can see approaching monsters and avoid being surprised.
 
*You cannot [[Jumping|jump]] in a dark area. If you have jumping but no lamp, a wand of light can allow you to jump and get away from a dangerous situation, provided you have an extra turn to use the wand of light.
 
*If you get the spell of light, a wand of light becomes practically useless unless you are constantly low on [[Energy|power]]. See the next point.
 
*The wand of light is a good target for [[polypiling]], because it isn't all that useful outside of the early game, and is usually generated with a lot of charges.
 
  
==Sporkhack==
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Once you obtain and can reliably cast the {{spell of|light}} spell, the wand of light becomes practically useless unless you are constantly low on [[energy]], and is superseded by the spell for all of the above usages. The wand is good [[polyfodder]] at this point, as it is usually generated with a lot of charges.
  
In [[Sporkhack]], they blind nearby creatures, even if you're only engraving with it. If you've camped-up in a temple, mind the priest. Grumble grumble grumble...
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==Variants==
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===Sporkhack===
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In [[Sporkhack]], wands of light blind nearby creatures when engraving or zapping with them. Be wary of using them close to [[aligned priests]] or the [[Minetown]] [[watch]].
  
 
[[Category:Wands|Light]]
 
[[Category:Wands|Light]]
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{{nethack-366}}

Latest revision as of 19:03, 11 December 2020

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Name light
Appearance random
Abundance 9.5%
Base price 100 zm
Weight 7
Type non-directional
Maximum charges 15
Spell light
Monster use Will not be used by monsters.

The wand of light is a wand that appears in NetHack

Generation

There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most commonly generated wand.

Effects

When zapped or engraved with, the wand lights an area with radius of 5, or the whole room if on the Rogue level.

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Like other wands, applying a wand of light will break it, resulting in an explosion dealing 1 to (4n) damage, with the hero being blinded for (n+1)d25 turns, with n being the number of remaining charges. The same area is lit as when the wand is zapped; surrounding monsters may also be blinded, and gremlins take damage.

Strategy

In the early game, a wand of light may be useful to help mapping unlit floors of the Gnomish Mines. Certain quest levels also have large unlit sections, where it may be useful to mark where the player has been (though there is an option to make this redundant). It can also aid in jumping to get away from dangerous situations if you have no lamp.

Some players use a wand of light to mark the location of the Vibrating square and light paths between staircases in Gehennom; this will be a great help if you happen to get amnesia, but is probably not worth the effort in most cases.

Once you obtain and can reliably cast the light spell, the wand of light becomes practically useless unless you are constantly low on energy, and is superseded by the spell for all of the above usages. The wand is good polyfodder at this point, as it is usually generated with a lot of charges.

Variants

Sporkhack

In Sporkhack, wands of light blind nearby creatures when engraving or zapping with them. Be wary of using them close to aligned priests or the Minetown watch.