Difference between revisions of "Wand of light"

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m (light area radius)
(Generation)
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.
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==Strategy==
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The Wand of Light is a good target for [[polypiling]], because it isn't all that useful outside of the early game, and is usually generated with a lot of charges.
  
 
{{stub|Is this it?}}
 
{{stub|Is this it?}}
  
 
[[Category:Wands|Light]]
 
[[Category:Wands|Light]]

Revision as of 05:51, 12 March 2008

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Name light
Appearance random
Base price 100 zm
Weight 7
Type non-directional
Maximum charges 15
Monster use Will not be used by monsters.

A wand of light, when zapped or engraved with, lights an area with radius of 5, or the whole room if on the rogue level. Engraving with it immediately identifies it.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.

Strategy

The Wand of Light is a good target for polypiling, because it isn't all that useful outside of the early game, and is usually generated with a lot of charges.

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