Difference between revisions of "Wand of locking"

From NetHackWiki
Jump to navigation Jump to search
(filling in wand template)
m (strategy additions; I will be merging this into Wizard lock in a little while)
Line 8: Line 8:
 
}}
 
}}
  
A '''wand of locking''' can be used to reconstitute, close, and lock [[door]]s and chests. It also has other uses (such as closing a [[drawbridge]])
+
A '''wand of locking''' will close and lock chests and doors. If the door or the lock is broken, it will be repaired. If the doorway has no door at all, a door will be created. (If there is something in the doorway, the spell will not work.) [[Drawbridge]]s will be closed.  
 
 
When standing in a [[doorway]], this [[wand]] will create a locked [[door]]
 
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]].
 
if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!".
 
  
 
If you are above a [[trap door]] and zap a wand of locking downwards, the trap door will close up and be removed. You will receive one of the following messages:<ref>({{sourcecode|zap.c|2356}}) Zapping downwards at a trap door.</ref>
 
If you are above a [[trap door]] and zap a wand of locking downwards, the trap door will close up and be removed. You will receive one of the following messages:<ref>({{sourcecode|zap.c|2356}}) Zapping downwards at a trap door.</ref>
Line 27: Line 23:
 
| ''You see a swirl of frost beneath you.'' || You were not aware of the trap, which was on an [[ice]] square.
 
| ''You see a swirl of frost beneath you.'' || You were not aware of the trap, which was on an [[ice]] square.
 
|}
 
|}
 +
 +
==Strategy==
 +
You can use this wand to lock a door if you do not have a key or lock pick. However, given the frequency of keys and lock picks, this is not a common use, since it needs a charge (keys and lock picks are free) and is more effort to use than applying a key.
 +
 +
It is sometimes useful on the [[Astral Plane]] or in other locations where you are being chased, as the wand is guaranteed to close and lock a door in one turn, whereas doing so manually requires at least two (and often more, as you may fail to close the door and/or lock the door in one turn), and intelligent monsters may reopen the door in the time it takes to lock. Most monsters do not carry keys, however, so an immediately locked door is usually safe.
 +
 +
If you have a wand of locking and a [[wand of opening]], you could theoretically smash a number of monsters in the [[drawbridge]] by zapping them alternately. However, you could only do this a few times before the charges ran out, and this is not a common strategy. It would perhaps be more doable if you had the spell versions, [[Spellbook of knock|knock]] and [[Spellbook of wizard lock|wizard lock]].
 +
 +
If you need to remove a trapdoor and don't have a boulder handy to fill it, you could use this spell to remove it, provided that you have levitation or a lot of patience to step on it repeatedly until you escape it.
 +
 +
Locking chests is useless in terms of protecting the items inside (monsters do not open boxes), but the ability to repair the lock could be useful in an unusual situation: if you have a stone that might be a loadstone inside a box, you might wish to destroy the box without taking out the stone. You can attempt to destroy the box by [[#force|#forcing]] it with a blunt weapon; if this fails, you can use a wand of locking to repair the lock (and lock the chest again) and try again.
  
 
==References==
 
==References==

Revision as of 00:03, 15 May 2012

/
Name locking
Appearance random
Abundance 2.5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell wizard lock
Monster use Will not be used by monsters.

A wand of locking will close and lock chests and doors. If the door or the lock is broken, it will be repaired. If the doorway has no door at all, a door will be created. (If there is something in the doorway, the spell will not work.) Drawbridges will be closed.

If you are above a trap door and zap a wand of locking downwards, the trap door will close up and be removed. You will receive one of the following messages:[1]

Message Situation
You hear a twang followed by a thud. You are blind.
A trap door beneath you closes up then vanishes. You were aware of the trap. The wand will be identified as a wand of locking.
You see a swirl of dust beneath you. You were not aware of the trap.
You see a swirl of frost beneath you. You were not aware of the trap, which was on an ice square.

Strategy

You can use this wand to lock a door if you do not have a key or lock pick. However, given the frequency of keys and lock picks, this is not a common use, since it needs a charge (keys and lock picks are free) and is more effort to use than applying a key.

It is sometimes useful on the Astral Plane or in other locations where you are being chased, as the wand is guaranteed to close and lock a door in one turn, whereas doing so manually requires at least two (and often more, as you may fail to close the door and/or lock the door in one turn), and intelligent monsters may reopen the door in the time it takes to lock. Most monsters do not carry keys, however, so an immediately locked door is usually safe.

If you have a wand of locking and a wand of opening, you could theoretically smash a number of monsters in the drawbridge by zapping them alternately. However, you could only do this a few times before the charges ran out, and this is not a common strategy. It would perhaps be more doable if you had the spell versions, knock and wizard lock.

If you need to remove a trapdoor and don't have a boulder handy to fill it, you could use this spell to remove it, provided that you have levitation or a lot of patience to step on it repeatedly until you escape it.

Locking chests is useless in terms of protecting the items inside (monsters do not open boxes), but the ability to repair the lock could be useful in an unusual situation: if you have a stone that might be a loadstone inside a box, you might wish to destroy the box without taking out the stone. You can attempt to destroy the box by #forcing it with a blunt weapon; if this fails, you can use a wand of locking to repair the lock (and lock the chest again) and try again.

References

  1. (zap.c, line 2356) Zapping downwards at a trap door.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.