Difference between revisions of "Wand of undead turning"

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   |type=beam
 
   |type=beam
 
   |maxcharges=8
 
   |maxcharges=8
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  |abundance=5%
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  |spell=turn undead
 
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Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply.
 
Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply.
 
  
 
== Identification ==
 
== Identification ==
 
First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning.
 
First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning.
 
  
 
== Strategy ==
 
== Strategy ==
 
* If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]]
 
* If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]]
 
* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.
 
* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.
 
 
==Generation==
 
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of undead turning.
 
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Wands|Undead turning]]
 
[[Category:Wands|Undead turning]]

Revision as of 09:49, 8 February 2011

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Name undead turning
Appearance random
Abundance 5%
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Spell turn undead
Monster use Will not be used by monsters.

A wand of undead turning is a utility wand with two functions. Zapping an undead monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin.

Alternatively, the wand can be used to unturn dead[1], reviving corpses and rejuvenating eggs, though limitations apply.

Identification

First try engrave testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting stunned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning.

Strategy

  • If a corpse is too old to eat or #offer, zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see corpse generation odds
  • If your pet dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.

References