Difference between revisions of "Wand of undead turning"
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Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply. | Alternatively, the wand can be used to '''unturn dead'''<ref>[[zap.c#unturn_dead]]</ref>, [[revive|reviving]] [[corpse]]s and rejuvenating [[egg]]s, though limitations apply. | ||
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== Identification == | == Identification == | ||
First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning. | First try [[Wand#Engrave-identification|engrave]] testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting [[stun]]ned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning. | ||
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== Strategy == | == Strategy == | ||
* If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]] | * If a corpse is too old to [[eat]] or #[[offer]], zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see [[Corpse#Corpse_generation_odds|corpse generation odds]] | ||
* If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed. | * If your [[pet]] dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
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[[Category:Wands|Undead turning]] | [[Category:Wands|Undead turning]] |
Revision as of 09:49, 8 February 2011
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Name | undead turning |
Appearance | random |
Abundance | 5% |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Spell | turn undead |
Monster use | Will not be used by monsters. |
A wand of undead turning is a utility wand with two functions. Zapping an undead monster deals 1-8 points of damage and will cause the creature to flee from you. This damage is doubled if you are a Knight carrying the Magic Mirror of Merlin.
Alternatively, the wand can be used to unturn dead[1], reviving corpses and rejuvenating eggs, though limitations apply.
Identification
First try engrave testing. If no message or effect is generated, it's fairly safe to zap it at yourself - getting stunned while undead, having a corpse in your inventory reanimated, or getting the message "You shudder in dread" unambigously identifies the wand as undead turning.
Strategy
- If a corpse is too old to eat or #offer, zapping it with a wand of undead turning then re-killing the monster will reset the rot timer. Note that the revived monster won't always leave a corpse unless it is size large or bigger - see corpse generation odds
- If your pet dies (in a manner that leaves a corpse), zapping it with the wand could bring it back to life - although be warned it might need to be re-tamed.