Difference between revisions of "Warning"
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− | '''Warning''' is | + | '''Warning''' is a [[property]] conveyed by wearing a [[ring of warning]] or acquired by certain [[role]]s. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. ({{red|1}}, {{red|2}}, {{red|3}}, {{magenta|4}}, {{brightmagenta|5}}) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed). The glyphs displayed are described as an "'''unknown creature causing you <feeling>'''", where <feeling> is one of '''worry''', '''concern''', '''anxiety''', '''disquiet''', '''alarm''', or '''dread''' for warning levels zero to five respectively. |
Warning is considered a useful ring in [[ring strategy]]. | Warning is considered a useful ring in [[ring strategy]]. | ||
− | Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few roles also gain intrinsic warning when reaching a certain [[experience level]]: XL 7 as a [[monk]] and XL 15 as a [[caveman]], [[healer]], [[priest]] and [[wizard]]. | + | Besides the ring, some [[artifact]]s convey warning: the [[Orb of Fate]] and the [[Master Key of Thievery]]. A few roles also gain [[intrinsic]] warning when reaching a certain [[experience level]]: XL 7 as a [[monk]] and XL 15 as a [[caveman]], [[healer]], [[priest]] and [[wizard]]. |
The exact criteria for warning to show you are monster are:<ref>[[Display.h#line38]]</ref> | The exact criteria for warning to show you are monster are:<ref>[[Display.h#line38]]</ref> |
Revision as of 00:15, 27 September 2007
Warning is a property conveyed by wearing a ring of warning or acquired by certain roles. It gives you advance warning of nearby monsters you can't see by representing them with a number from 1 to 5 based on their level. (1, 2, 3, 4, 5) The number is ML/4, where ML is the monster's level (though this will go no higher than 5, and 0 is not displayed). The glyphs displayed are described as an "unknown creature causing you <feeling>", where <feeling> is one of worry, concern, anxiety, disquiet, alarm, or dread for warning levels zero to five respectively.
Warning is considered a useful ring in ring strategy.
Besides the ring, some artifacts convey warning: the Orb of Fate and the Master Key of Thievery. A few roles also gain intrinsic warning when reaching a certain experience level: XL 7 as a monk and XL 15 as a caveman, healer, priest and wizard.
The exact criteria for warning to show you are monster are:[1]
- The monster must not be peaceful.
- You must be under 10 tiles from it (i.e., it must be strictly within a ten-tile circle centered at you).[2]
- Its level must be greater than or equal to 4.
Messages
- "You feel sensitive!"
- You gained intrinsic warning through level gain
- "You feel less sensitive!"
- You lost intrinsic warning through level drain
Notes
- ↑ Display.h#line38
- ↑ Display.h#line44, but see also Hack.h#line288 and Hacklib.c#dist2.