Difference between revisions of "Zombie (GruntHack)"
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{{monster | {{monster | ||
|name=zombie | |name=zombie | ||
− | |difficulty= | + | |symbol={{monsym|human_zombie}} |
+ | |tile=[[Image:Human_Zombie.png]] | ||
+ | |difficulty=5 | ||
|level=4 | |level=4 | ||
|experience=41 | |experience=41 |
Revision as of 05:14, 17 March 2012
Z zombie File:Human Zombie.png | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d8, bite sickness / int drain |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 3 (Rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None |
A zombie:
|
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Zombies in GruntHack are significantly more dangerous than their vanilla counterparts. They possess a sickness-inducing bite attack which has a 1-in-5 chance of draining intelligence (as the mind flayer), revive (as per trolls and the Riders), and can be generated as any monster race.
Fortunately, all non-undead creatures hate zombies and will attack them on sight; this makes it very easy to deal with them if, say, there is a shopkeeper on hand.