Arch-lichen
Arch-lichen patch | |
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Author | Nodey |
Download | link |
NetHack PatchDB | pending |
Template:Monsym/arch-lichen arch-lichen (No tile) | |
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Difficulty | 107 |
Attacks |
spell-casting, touch 9d12 pestilence, touch 9d12, touch 9d12 famine, touch 9d12 death, touch 9d12 disenchanting |
Base level | ? |
Base experience | ? |
Speed | 15 |
Base AC | -78 |
Base MR | 100 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 100 |
Nutritional value | 200 |
Size | Small |
Resistances | fire, disintegration, cold, sleep, shock, poison, acid, stone |
Resistances conveyed | None |
An arch-lichen:
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The Arch-lichen is a monster added by the Arch-lichen patch.
Arch-lichen are extraordinarily hard to kill due to their numerous resistances and good AC. They also have reflection and can split in two if the player somehow manages to bypass their -78 AC with a melee weapon. On the Astral Plane, up to 10 pre-placed arch-lichen will be encountered, and there may also be one in Moloch's Sanctum waiting to ambush unwary players.
By applying the Arch-lichen patch, the following true rumor will be added:
They say RNG hath made that which was weakest the greatest of all.
Encyclopedia entry
Arch-lichens, or Fwagglebrapo in Quenya, are a deadly race of... things. They were first fwapped into creation by the omnipotent RNG for the sole purpose of executing overtly lucky adventurers. In His omnipotence, however, the RNG discovered that he had made a creature that even He cannot kill. Naturally, it follows that no divine intervention can protect an adventurer from the wrath of an arch-lichen.