Dispater's lair (SLASH'EM)
In SLASH'EM, Dispater's lair is located between levels 10 and 15 of Gehennom.
Contents
Level
| ----------------------------------------|--
| |.....|.....................|...|...|...S.|
| |.--|.|.-------------------.|.|.|.|.|.|.|.|
| |...|.|...................|.|.|.|.|.|.|.|.|
----|.|.|-----------------|.|.|.|.|.|.|.|.|S---
....|.|.|.........&.......|.|.|.|.|.|.|.|.|.>.|
---.|.|.|.|--------------.|.|.|.|.|.|.|.|.|----
| |.|.|.|.|...............|.|.|.|.|.|.|.|.| |
| |.|.|.|.|.--------------|.|.|.|.|.|.|.|.| |
| |...|...|.................|...|...|...|.| |
| -------------------------------------------
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His lair is surrounded by a standard Gehennom maze level. Dispater's position is marked. The level also contains 24 lemures, fifteen imps, fifteen nupperibo, four horned devils, six barbed devils, nine bone devils, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and twelve fire traps.
Strategy
For lawful and neutral players, Dispater's level is a bit tedious but not a significant challenge. Make sure to bag potions, spellbooks, and scrolls because of the unavoidable fire traps.
For a chaotic player, this level is frustrating because it is nearly impossible to get through the long winding corridors without killing many of the minor demons, which will be generated peaceful, thus causing a significant alignment penalty. Conflict will not work as these monsters are generally too weak to kill each other quickly. A strong pet such as a Solar will work, as will using a wand of teleportation, however the latter strategy will use a lot of charges, so be sure to save enough for the Astral Plane.
See also
Reference
From dispater.des source file.