Source:NetHack 3.2.0/o init.c
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Below is the full text to o_init.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/o_init.c#line123]], for example.
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1. /* SCCS Id: @(#)o_init.c 3.2 94/07/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "lev.h" /* save & restore info */ 7. 8. static void NDECL(setgemprobs); 9. static void FDECL(shuffle,(int,int,BOOLEAN_P)); 10. static void NDECL(shuffle_all); 11. static boolean FDECL(interesting_to_discover,(int)); 12. 13. 14. static NEARDATA short disco[NUM_OBJECTS] = DUMMY; 15. 16. #ifdef USE_TILES 17. static void NDECL(shuffle_tiles); 18. extern short glyph2tile[]; /* from tile.c */ 19. 20. /* Shuffle tile assignments to match descriptions, so a red potion isn't 21. * displayed with a blue tile and so on. 22. * 23. * Tile assignments are not saved, and shouldn't be so that a game can 24. * be resumed on an otherwise identical non-tile-using binary, so we have 25. * to reshuffle the assignments from oc_descr_idx information when a game 26. * is restored. So might as well do that the first time instead of writing 27. * another routine. 28. */ 29. static void 30. shuffle_tiles() 31. { 32. int i; 33. short tmp_tilemap[NUM_OBJECTS]; 34. 35. for (i = 0; i < NUM_OBJECTS; i++) 36. tmp_tilemap[i] = 37. glyph2tile[objects[i].oc_descr_idx + GLYPH_OBJ_OFF]; 38. 39. for (i = 0; i < NUM_OBJECTS; i++) 40. glyph2tile[i + GLYPH_OBJ_OFF] = tmp_tilemap[i]; 41. } 42. #endif /* USE_TILES */ 43. 44. static void 45. setgemprobs() 46. { 47. register int j, first; 48. int lev = (ledger_no(&u.uz) > maxledgerno()) 49. ? maxledgerno() : ledger_no(&u.uz); 50. 51. first = bases[GEM_CLASS]; 52. 53. for(j = 0; j < 9-lev/3; j++) 54. objects[first+j].oc_prob = 0; 55. first += j; 56. if (first > LAST_GEM || objects[first].oc_class != GEM_CLASS || 57. OBJ_NAME(objects[first]) == (char *)0) { 58. raw_printf("Not enough gems? - first=%d j=%d LAST_GEM=%d", 59. first, j, LAST_GEM); 60. wait_synch(); 61. } 62. for (j = first; j <= LAST_GEM; j++) 63. objects[j].oc_prob = (184+j-first)/(LAST_GEM+1-first); 64. } 65. 66. /* shuffle descriptions on objects o_low to o_high */ 67. static void 68. shuffle(o_low, o_high, domaterial) 69. int o_low, o_high; 70. boolean domaterial; 71. { 72. int i, j, num_to_shuffle; 73. short sw; 74. #ifdef TEXTCOLOR 75. int color; 76. #endif /* TEXTCOLOR */ 77. 78. for (num_to_shuffle = 0, j=o_low; j <= o_high; j++) 79. if (!objects[j].oc_name_known) num_to_shuffle++; 80. if (num_to_shuffle < 2) return; 81. 82. for (j=o_low; j <= o_high; j++) { 83. if (objects[j].oc_name_known) continue; 84. do 85. i = j + rn2(o_high-j+1); 86. while (objects[i].oc_name_known); 87. sw = objects[j].oc_descr_idx; 88. objects[j].oc_descr_idx = objects[i].oc_descr_idx; 89. objects[i].oc_descr_idx = sw; 90. sw = objects[j].oc_tough; 91. objects[j].oc_tough = objects[i].oc_tough; 92. objects[i].oc_tough = sw; 93. #ifdef TEXTCOLOR 94. color = objects[j].oc_color; 95. objects[j].oc_color = objects[i].oc_color; 96. objects[i].oc_color = color; 97. #endif /* TEXTCOLOR */ 98. /* shuffle material */ 99. if (domaterial) { 100. sw = objects[j].oc_material; 101. objects[j].oc_material = objects[i].oc_material; 102. objects[i].oc_material = sw; 103. } 104. } 105. } 106. 107. void 108. init_objects() 109. { 110. register int i, first, last, sum; 111. register char oclass; 112. #ifdef TEXTCOLOR 113. # define COPY_OBJ_DESCR(o_dst,o_src) \ 114. o_dst.oc_descr_idx = o_src.oc_descr_idx,\ 115. o_dst.oc_color = o_src.oc_color 116. #else 117. # define COPY_OBJ_DESCR(o_dst,o_src) o_dst.oc_descr_idx = o_src.oc_descr_idx 118. #endif 119. 120. /* bug fix to prevent "initialization error" abort on Intel Xenix. 121. * reported by mikew@semike 122. */ 123. for (i = 0; i < MAXOCLASSES; i++) 124. bases[i] = 0; 125. /* initialize object descriptions */ 126. for (i = 0; i < NUM_OBJECTS; i++) 127. objects[i].oc_name_idx = objects[i].oc_descr_idx = i; 128. /* init base; if probs given check that they add up to 1000, 129. otherwise compute probs */ 130. first = 0; 131. while( first < NUM_OBJECTS ) { 132. oclass = objects[first].oc_class; 133. last = first+1; 134. while (last < NUM_OBJECTS && objects[last].oc_class == oclass) last++; 135. bases[(int)oclass] = first; 136. 137. if (oclass == GEM_CLASS) { 138. setgemprobs(); 139. 140. if (rn2(2)) { /* change turquoise from green to blue? */ 141. COPY_OBJ_DESCR(objects[TURQUOISE],objects[SAPPHIRE]); 142. } 143. if (rn2(2)) { /* change aquamarine from green to blue? */ 144. COPY_OBJ_DESCR(objects[AQUAMARINE],objects[SAPPHIRE]); 145. } 146. switch (rn2(4)) { /* change fluorite from violet? */ 147. case 0: break; 148. case 1: /* blue */ 149. COPY_OBJ_DESCR(objects[FLUORITE],objects[SAPPHIRE]); 150. break; 151. case 2: /* white */ 152. COPY_OBJ_DESCR(objects[FLUORITE],objects[DIAMOND]); 153. break; 154. case 3: /* green */ 155. COPY_OBJ_DESCR(objects[FLUORITE],objects[EMERALD]); 156. break; 157. } 158. } 159. check: 160. sum = 0; 161. for(i = first; i < last; i++) sum += objects[i].oc_prob; 162. if(sum == 0) { 163. for(i = first; i < last; i++) 164. objects[i].oc_prob = (1000+i-first)/(last-first); 165. goto check; 166. } 167. if(sum != 1000) 168. error("init-prob error for class %d (%d%%)", oclass, sum); 169. first = last; 170. } 171. /* shuffle descriptions */ 172. shuffle_all(); 173. #ifdef USE_TILES 174. shuffle_tiles(); 175. #endif 176. } 177. 178. static void 179. shuffle_all() 180. { 181. int first, last, oclass; 182. 183. for (oclass = 1; oclass < MAXOCLASSES; oclass++) { 184. first = bases[oclass]; 185. last = first+1; 186. while (last < NUM_OBJECTS && objects[last].oc_class == oclass) 187. last++; 188. 189. if (OBJ_DESCR(objects[first]) != (char *)0 && 190. oclass != TOOL_CLASS && 191. oclass != WEAPON_CLASS && 192. oclass != ARMOR_CLASS && 193. oclass != GEM_CLASS) { 194. int j = last-1; 195. 196. if (oclass == POTION_CLASS) 197. j -= 1; /* only water has a fixed description */ 198. else if (oclass == AMULET_CLASS || 199. oclass == SCROLL_CLASS || 200. oclass == SPBOOK_CLASS) { 201. while (!objects[j].oc_magic || objects[j].oc_unique) 202. j--; 203. } 204. 205. /* non-magical amulets, scrolls, and spellbooks 206. * (ex. imitation Amulets, blank, scrolls of mail) 207. * and one-of-a-kind magical artifacts at the end of 208. * their class in objects[] have fixed descriptions. 209. */ 210. shuffle(first, j, TRUE); 211. } 212. } 213. 214. /* shuffle the helmets */ 215. shuffle(HELMET, HELM_OF_TELEPATHY, FALSE); 216. 217. /* shuffle the gloves */ 218. shuffle(LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY, FALSE); 219. 220. /* shuffle the cloaks */ 221. shuffle(CLOAK_OF_PROTECTION, CLOAK_OF_DISPLACEMENT, FALSE); 222. 223. /* shuffle the boots [if they change, update find_skates() below] */ 224. shuffle(SPEED_BOOTS, LEVITATION_BOOTS, FALSE); 225. } 226. 227. /* find the object index for snow boots; used [once] by slippery ice code */ 228. int 229. find_skates() 230. { 231. register int i; 232. register const char *s; 233. 234. for (i = SPEED_BOOTS; i <= LEVITATION_BOOTS; i++) 235. if ((s = OBJ_DESCR(objects[i])) != 0 && !strcmp(s, "snow boots")) 236. return i; 237. 238. impossible("snow boots not found?"); 239. return -1; /* not 0, or caller would try again each move */ 240. } 241. 242. void 243. oinit() /* level dependent initialization */ 244. { 245. setgemprobs(); 246. } 247. 248. void 249. savenames(fd, mode) 250. int fd, mode; 251. { 252. register int i; 253. unsigned int len; 254. 255. if (perform_bwrite(mode)) { 256. bwrite(fd, (genericptr_t)bases, sizeof bases); 257. bwrite(fd, (genericptr_t)disco, sizeof disco); 258. bwrite(fd, (genericptr_t)objects, 259. sizeof(struct objclass) * NUM_OBJECTS); 260. } 261. /* as long as we use only one version of Hack we 262. need not save oc_name and oc_descr, but we must save 263. oc_uname for all objects */ 264. for (i = 0; i < NUM_OBJECTS; i++) 265. if (objects[i].oc_uname) { 266. if (perform_bwrite(mode)) { 267. len = strlen(objects[i].oc_uname)+1; 268. bwrite(fd, (genericptr_t)&len, sizeof len); 269. bwrite(fd, (genericptr_t)objects[i].oc_uname, len); 270. } 271. if (release_data(mode)) { 272. free((genericptr_t)objects[i].oc_uname); 273. objects[i].oc_uname = 0; 274. } 275. } 276. } 277. 278. void 279. restnames(fd) 280. register int fd; 281. { 282. register int i; 283. unsigned int len; 284. 285. mread(fd, (genericptr_t) bases, sizeof bases); 286. mread(fd, (genericptr_t) disco, sizeof disco); 287. mread(fd, (genericptr_t) objects, sizeof(struct objclass) * NUM_OBJECTS); 288. for (i = 0; i < NUM_OBJECTS; i++) 289. if (objects[i].oc_uname) { 290. mread(fd, (genericptr_t) &len, sizeof len); 291. objects[i].oc_uname = (char *) alloc(len); 292. mread(fd, (genericptr_t)objects[i].oc_uname, len); 293. } 294. #ifdef USE_TILES 295. shuffle_tiles(); 296. #endif 297. } 298. 299. void 300. discover_object(oindx, mark_as_known) 301. register int oindx; 302. boolean mark_as_known; 303. { 304. if (!objects[oindx].oc_name_known) { 305. register int dindx, acls = objects[oindx].oc_class; 306. 307. /* Loop thru disco[] 'til we find the target (which may have been 308. uname'd) or the next open slot; one or the other will be found 309. before we reach the next class... 310. */ 311. for (dindx = bases[acls]; disco[dindx] != 0; dindx++) 312. if (disco[dindx] == oindx) break; 313. disco[dindx] = oindx; 314. 315. if (mark_as_known) { 316. objects[oindx].oc_name_known = 1; 317. exercise(A_WIS, TRUE); 318. } 319. } 320. } 321. 322. /* if a class name has been cleared, we may need to purge it from disco[] */ 323. void 324. undiscover_object(oindx) 325. register int oindx; 326. { 327. if (!objects[oindx].oc_name_known) { 328. register int dindx, acls = objects[oindx].oc_class; 329. register boolean found = FALSE; 330. 331. /* find the object; shift those behind it forward one slot */ 332. for (dindx = bases[acls]; 333. dindx < NUM_OBJECTS && disco[dindx] != 0 334. && objects[dindx].oc_class == acls; dindx++) 335. if (found) 336. disco[dindx-1] = disco[dindx]; 337. else if (disco[dindx] == oindx) 338. found = TRUE; 339. 340. /* clear last slot */ 341. if (found) disco[dindx-1] = 0; 342. else impossible("named object not in disco"); 343. } 344. } 345. 346. static boolean 347. interesting_to_discover(i) 348. register int i; 349. { 350. if (objects[i].oc_pre_discovered) return FALSE; 351. return((boolean)(objects[i].oc_uname != (char *)0 || 352. (objects[i].oc_name_known && OBJ_DESCR(objects[i]) != (char *)0))); 353. } 354. 355. int 356. dodiscovered() /* free after Robert Viduya */ 357. { 358. register int i, dis; 359. int ct = 0; 360. char *s, oclass, prev_class, classes[MAXOCLASSES]; 361. winid tmpwin; 362. 363. tmpwin = create_nhwindow(NHW_MENU); 364. putstr(tmpwin, 0, "Discoveries"); 365. putstr(tmpwin, 0, ""); 366. 367. /* several classes are omitted from packorder; one is of interest here */ 368. Strcpy(classes, flags.inv_order); 369. if (!index(classes, VENOM_CLASS)) { 370. s = eos(classes); 371. *s++ = VENOM_CLASS; 372. *s = '\0'; 373. } 374. 375. for (s = classes; *s; s++) { 376. oclass = *s; 377. prev_class = oclass + 1; /* forced different from oclass */ 378. for (i = bases[(int)oclass]; 379. i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) { 380. if ((dis = disco[i]) && interesting_to_discover(dis)) { 381. ct++; 382. if (oclass != prev_class) { 383. putstr(tmpwin, ATR_INVERSE, let_to_name(oclass, FALSE)); 384. prev_class = oclass; 385. } 386. putstr(tmpwin, 0, typename(dis)); 387. } 388. } 389. } 390. if (ct == 0) { 391. You("haven't discovered anything yet..."); 392. } else 393. display_nhwindow(tmpwin, TRUE); 394. destroy_nhwindow(tmpwin); 395. 396. return 0; 397. } 398. 399. /*o_init.c*/