Source:NetHack 3.6.1/dat/Healer.des

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Below is the full text to Healer.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Healer.des#line123]], for example.

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 # NetHack 3.6	Healer.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Hippocrates
 #	and receive your quest assignment.
 #
 MAZE: "Hea-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
 PPPP........PPPP.....PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.P..PPPPP......PPPPPPPP
 PPP..........PPPP...PPPPP.........................PPPP..PPPPP........PPPPPPP
 PP............PPPPPPPP..............................PPP...PPPP......PPPPPPPP
 P.....PPPPPPPPPPPPPPP................................PPPPPPPPPPPPPPPPPPPPPPP
 PPPP....PPPPPPPPPPPP...................................PPPPP.PPPPPPPPPPPPPPP
 PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
 PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
 PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
 PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP
 PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
 PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
 PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
 PPP..PPPPP...PPPP.......--|.S..........S......|.|--.....PPPPPPPPP....PPPPPPP
 PPPPPPPPPPPPPPPP..........-----------------------..........PPPPP..........PP
 PPPPPPPPPPPPPPPPP........................................PPPPPP............P
 PPP.............PPPP...................................PPP..PPPP..........PP
 PP...............PPPPP................................PPPP...PPPP........PPP
 PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP
 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
 ENDMAP
 
 REPLACE_TERRAIN:(01,01,74,18), 'P', '.', 10%
 
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # Stairs
 STAIR:(37,9),down
 # Portal arrival point
 BRANCH:(04,12,04,12),(0,0,0,0)
 # altar for the Temple
 ALTAR:(32,09),neutral,altar
 # Doors
 DOOR:locked,(24,10)
 DOOR:closed,(26,08)
 DOOR:closed,(27,12)
 DOOR:locked,(28,13)
 DOOR:closed,(35,07)
 DOOR:locked,(35,10)
 DOOR:locked,(39,10)
 DOOR:closed,(39,13)
 DOOR:locked,(46,07)
 DOOR:closed,(47,08)
 DOOR:closed,(48,12)
 DOOR:locked,(50,10)
 # Hippocrates
 MONSTER:('@',"Hippocrates"),(37,10)
 # The treasure of Hippocrates
 OBJECT:('(',"chest"),(37,10)
 # intern guards for the audience chamber
 MONSTER:('@',"attendant"),(29,08)
 MONSTER:('@',"attendant"),(29,09)
 MONSTER:('@',"attendant"),(29,10)
 MONSTER:('@',"attendant"),(29,11)
 MONSTER:('@',"attendant"),(40,09)
 MONSTER:('@',"attendant"),(40,10)
 MONSTER:('@',"attendant"),(40,11)
 MONSTER:('@',"attendant"),(40,13)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: ('r',"rabid rat"),random
 MONSTER: (';',"giant eel"),random
 MONSTER: (';',"shark"),random
 MONSTER: ';', random
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the Temple of Coeus to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Hea-loca",' '
 FLAGS: hardfloor
 #
 INIT_MAP: mines, '.' , 'P', true , true , lit , false
 GEOMETRY:center,center
 MAP
 PPPPPPPPPPPPP.......PPPPPPPPPPP
 PPPPPPPP...............PPPPPPPP
 PPPP.....-------------...PPPPPP
 PPPPP....|.S.........|....PPPPP
 PPP......+.|.........|...PPPPPP
 PPP......+.|.........|..PPPPPPP
 PPPP.....|.S.........|..PPPPPPP
 PPPPP....-------------....PPPPP
 PPPPPPPP...............PPPPPPPP
 PPPPPPPPPPP........PPPPPPPPPPPP
 ENDMAP
 # Dungeon Description
 REGION:(00,00,30,09),lit,"ordinary"
 REGION:(12,03,20,06),lit,"temple"
 # Doors
 DOOR:closed,(09,04)
 DOOR:closed,(09,05)
 DOOR:locked,(11,03)
 DOOR:locked,(11,06)
 # Stairs
 STAIR:(04,04),up
 STAIR:(20,06),down
 # Non diggable walls
 NON_DIGGABLE:(11,02,21,07)
 # Altar in the temple.
 ALTAR:(13,05), chaos, shrine
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:'r',random,hostile
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"electric eel"),random
 MONSTER:(';',"electric eel"),random
 MONSTER:(';',"kraken"),random
 MONSTER:(';',"shark"),random
 MONSTER:(';',"shark"),random
 MONSTER:';', random,hostile
 MONSTER:';', random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Cyclops your nemesis monster.  You have to
 #	defeat Cyclops in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Hea-goal", 'P'
 #
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 GEOMETRY:center,center
 MAP
 .P....................................PP.
 PP.......PPPPPPP....PPPPPPP....PPPP...PP.
 ...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P
 ...PP..............................PPP...
 ..PP..............................PP.....
 ..PP..............................PPP....
 ..PPP..............................PP....
 .PPP..............................PPPP...
 ...PP............................PPP...PP
 ..PPPP...PPPPP..PPPP...PPPPP.....PP...PP.
 P....PPPPP...PPPP..PPPPP...PPPPPPP...PP..
 PPP..................................PPP.
 ENDMAP
 # Dungeon Description
 REGION:(00,00,40,11),lit,"ordinary"
 # Stairs
 STAIR:(39,10),up
 # Non diggable walls
 NON_DIGGABLE:(00,00,40,11)
 # Objects
 OBJECT:(')',"quarterstaff"),(20,06),blessed,0,name:"The Staff of Aesculapius"
 OBJECT:('/',"lightning"),(20,06)
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('H',"Cyclops"),(20,06),hostile
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:('r',"rabid rat"),random
 MONSTER:'r',random,hostile
 MONSTER:'r',random,hostile
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"electric eel"),random
 MONSTER:(';',"electric eel"),random
 MONSTER:(';',"shark"),random
 MONSTER:(';',"shark"),random
 MONSTER:';',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Hea-fila" , 'P'
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('r', "rabid rat"), random
 MONSTER: 'r', random,hostile
 MONSTER: 'r', random,hostile
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "electric eel"), random
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 
 MAZE: "Hea-filb" , 'P'
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('r', "rabid rat"), random
 MONSTER: ('r', "rabid rat"), random
 MONSTER: 'r', random,hostile
 MONSTER: 'r', random,hostile
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "giant eel"), random
 MONSTER: (';', "electric eel"), random
 MONSTER: (';', "electric eel"), random
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'D',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 MONSTER: 'S',random,hostile
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random