Source:NetHack 3.6.1/dat/Monk.des

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Below is the full text to Monk.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Monk.des#line123]], for example.

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 # NetHack 3.6	Monk.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.12 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991-2 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, the Grand Master
 #	and receive your quest assignment.
 #
 MAZE: "Mon-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 ............................................................................
 ............................................................................
 ............................................................................
 ....................------------------------------------....................
 ....................|................|.....|.....|.....|....................
 ....................|..------------..|--+-----+-----+--|....................
 ....................|..|..........|..|.................|....................
 ....................|..|..........|..|+---+---+-----+--|....................
 ..................---..|..........|......|...|...|.....|....................
 ..................+....|..........+......|...|...|.....|....................
 ..................+....|..........+......|...|...|.....|....................
 ..................---..|..........|......|...|...|.....|....................
 ....................|..|..........|..|+-----+---+---+--|....................
 ....................|..|..........|..|.................|....................
 ....................|..------------..|--+-----+-----+--|....................
 ....................|................|.....|.....|.....|....................
 ....................------------------------------------....................
 ............................................................................
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(24,06,33,13),lit,"temple"
 
 REPLACE_TERRAIN:(0,0,10,19),'.','T',10%
 REPLACE_TERRAIN:(65,0,75,19),'.','T',10%
 
 # Portal arrival point
 TERRAIN:(05,04),'.'
 BRANCH:(05,04,05,04),(0,0,0,0)
 # Stairs
 STAIR:(52,09),down
 # Doors
 DOOR:locked,(18,09)
 DOOR:locked,(18,10)
 DOOR:closed,(34,09)
 DOOR:closed,(34,10)
 DOOR:closed,(40,05)
 DOOR:closed,(46,05)
 DOOR:closed,(52,05)
 DOOR:locked,(38,07)
 DOOR:closed,(42,07)
 DOOR:closed,(46,07)
 DOOR:closed,(52,07)
 DOOR:locked,(38,12)
 DOOR:closed,(44,12)
 DOOR:closed,(48,12)
 DOOR:closed,(52,12)
 DOOR:closed,(40,14)
 DOOR:closed,(46,14)
 DOOR:closed,(52,14)
 # Unattended Altar - unaligned due to conflict - player must align it.
 ALTAR:(28,09),noalign,altar
 # The Grand Master
 MONSTER:('@',"Grand Master"),(28,10)
 # No treasure chest!
 # guards for the audience chamber
 MONSTER:('@',"abbot"),(32,07)
 MONSTER:('@',"abbot"),(32,08)
 MONSTER:('@',"abbot"),(32,11)
 MONSTER:('@',"abbot"),(32,12)
 MONSTER:('@',"abbot"),(33,07)
 MONSTER:('@',"abbot"),(33,08)
 MONSTER:('@',"abbot"),(33,11)
 MONSTER:('@',"abbot"),(33,12)
 # Non diggable walls
 NON_DIGGABLE:(18,03,55,16)
 # Random traps
 TRAP:"dart",(20,09)
 TRAP:"dart",(20,10)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: ('E',"earth elemental"),(37,01)
 MONSTER: ('E',"earth elemental"),(37,18)
 MONSTER: ('E',"earth elemental"),(03,03)
 MONSTER: ('E',"earth elemental"),(65,04)
 MONSTER: ('E',"earth elemental"),(12,11)
 MONSTER: ('E',"earth elemental"),(60,12)
 MONSTER: ('E',"earth elemental"),(14,08)
 MONSTER: ('E',"earth elemental"),(55,00)
 MONSTER: ('X',"xorn"),(18,18)
 MONSTER: ('X',"xorn"),(59,10)
 MONSTER: ('X',"xorn"),(13,09)
 MONSTER: ('X',"xorn"),(01,17)
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to locate the Monastery of the Earth-Lord to
 #	go further towards your assigned quest.
 #
 
 MAZE: "Mon-loca",' '
 GEOMETRY:center,center
 #         1         2         3         4         5         6         7 
 #123456789012345678901234567890123456789012345678901234567890123456789012345
 MAP
              ----------------------------------------------------   --------
            ---.................................................-    --.....|
          ---...--------........------........................---     ---...|
        ---.....-      --.......-    ----..................----         --.--
      ---.....----      ---------       --..................--         --..|
    ---...-----                       ----.----.....----.....---      --..||
 ----..----                       -----..---  |...---  |.......---   --...|
 |...---                       ----....---    |.---    |.........-- --...||
 |...-                      ----.....---     ----      |..........---....|
 |...----                ----......---       |         |...|.......-....||
 |......-----          ---.........-         |     -----...|............|
 |..........-----   ----...........---       -------......||...........||
 |..............-----................---     |............|||..........|
 |-S----...............................---   |...........|| |.........||
 |.....|..............------.............-----..........||  ||........|
 |.....|.............--    ---.........................||    |.......||
 |.....|.............-       ---.....................--|     ||......|
 |---S--------.......----      --.................----        |.....||
 |...........|..........--------..............-----           ||....|
 |...........|............................-----                |....|
 ------------------------------------------                    ------
 ENDMAP
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 # Dungeon Description
 REGION:(00,00,75,20),lit,"ordinary"
 # Stairs
 STAIR:random,up
 STAIR:random,down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,20)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Master Kaen, your nemesis monster.  You have to
 #	defeat Master Kaen in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Mon-goal", ' '
 INIT_MAP: mines, 'L' , '.' , false , false , unlit , false
 GEOMETRY:center,center
 MAP
 xxxxxx..xxxxxx...xxxxxxxxx
 xxxx......xx......xxxxxxxx
 xx.xx.............xxxxxxxx
 x....................xxxxx
 ......................xxxx
 ......................xxxx
 xx........................
 xxx......................x
 xxx................xxxxxxx
 xxxx.....x.xx.......xxxxxx
 xxxxx...xxxxxx....xxxxxxxx
 ENDMAP
 # Dungeon Description
 $place = { (14,04),(13,07) }
 SHUFFLE: $place
 
 REGION:(00,00,25,10),unlit,"ordinary"
 # Stairs
 STAIR:(20,05),up
 # Objects
 OBJECT:('(',"lenses"),$place[0],blessed,0,name:"The Eyes of the Overworld"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Master Kaen"),$place[0]
 ALTAR:$place[0],noalign,altar
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "fila" is the upper filler, between the
 #	start and locate levels, and "filb" the lower between the locate
 #	and goal levels.
 #
 
 LEVEL: "Mon-fila"
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: ('X', "xorn"), random
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'E', random, hostile
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: ('E', "earth elemental"), random
 }
 
 RANDOM_CORRIDORS
 
 LEVEL: "Mon-filb"
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'E', random, hostile
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: ('E', "earth elemental"), random
 }
 
 RANDOM_CORRIDORS