Source:NetHack 3.6.1/dat/Rogue.des

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Below is the full text to Rogue.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Rogue.des#line123]], for example.

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 # NetHack 3.6	Rogue.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
 #	Copyright (c) 1992 by Dean Luick
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Master of Thieves
 #	and receive your quest assignment.
 #
 MAZE: "Rog-strt",' '
 FLAGS: noteleport, hardfloor, nommap
 GEOMETRY:center,center
 #         1         2         3         4         5         6         7
 #123456789012345678901234567890123456789012345678901234567890123456789012345
 MAP
 ---------------------------------.------------------------------------------
 |.....|.||..........|....|......|.|.........|.......+............---.......|
 |.....|..+..........+....---....S.|...-S-----.-----.|............+.+.......|
 |.....+.||........---......|....|.|...|.....|.|...|.---.....------.--------|
 |-----|.-------|..|........------.-----.....|.--..|...-------..............|
 |.....|........------+------..........+.....|..--S---.........------.-----..
 |.....|.------...............-----.}}.--------.|....-------.---....|.+...--|
 |..-+--.|....|-----.--------.|...|.....+.....|.|....|.....+.+......|.--....|
 |..|....|....|....+.|......|.|...-----.|.....|.--...|.....|.|......|..|....|
 |..|.-----S----...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
 |..|.|........|...------.|.S.....|...|....-----.+.|......|..|.......|.|....|
 |---.-------..|...|....|.|.|.....|...----.|...|.|---.....|.|-.......|.---..|
 ...........|..S...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
 |---------.---------...|......|....S..|.---...|.|..|...........----.---....|
 |........|.........|...+.------....|---.---...|.--+-.----.----....|.+...--+|
 |........|.---+---.|----.--........|......-----......|..|..|.--+-.|.-S-.|..|
 |........|.|.....|........----------.----.......---.--..|-.|....|.-----.|..|
 |----....+.|.....----+---............|..|--------.+.|...SS.|....|.......|..|
 |...--+-----.....|......|.------------............---...||.------+--+----..|
 |..........S.....|......|.|..........S............|.....||...|.....|....|..|
 -------------------------.--------------------------------------------------
 ENDMAP
 # Dungeon Description
 #REGION:(00,00,75,20),lit,"ordinary"
 
 $streets = selection: floodfill(0,12)
 
 
 # The down stairs is at one of the 4 "exits".  The others are mimics,
 # mimicing stairwells.
 $place = { (33,0), (0,12), (25,20), (75,05) }
 SHUFFLE: $place
 
 STAIR:$place[0],down
 MONSTER:('m',"giant mimic"), $place[1], m_feature "staircase down"
 MONSTER:('m',"large mimic"), $place[2], m_feature "staircase down"
 MONSTER:('m',"small mimic"), $place[3], m_feature "staircase down"
 # Portal arrival point
 BRANCH:(19,09,19,09),(0,0,0,0)
 # Doors (secret)
 #DOOR:locked|closed|open,(xx,yy)
 DOOR: locked, (32, 2)
 DOOR: locked, (63, 9)
 DOOR: locked, (27,10)
 DOOR: locked, (31,12)
 DOOR: locked, (35,13)
 DOOR: locked, (69,15)
 DOOR: locked, (56,17)
 DOOR: locked, (57,17)
 DOOR: locked, (11,19)
 DOOR: locked, (37,19)
 DOOR: locked, (39, 2)
 DOOR: locked, (49, 5)
 DOOR: locked, (10, 9)
 DOOR: locked, (14,12)
 # Doors (regular)
 DOOR: closed, (52, 1)
 DOOR: closed, ( 9, 2)
 DOOR: closed, (20, 2)
 DOOR: closed, (65, 2)
 DOOR: closed, (67, 2)
 DOOR: closed, ( 6, 3)
 DOOR: closed, (21, 5)
 DOOR: closed, (38, 5)
 DOOR: closed, (69, 6)
 DOOR: closed, ( 4, 7)
 DOOR: closed, (39, 7)
 DOOR: closed, (58, 7)
 DOOR: closed, (60, 7)
 DOOR: closed, (18, 8)
 DOOR: closed, (20, 9)
 DOOR: closed, (48,10)
 DOOR: closed, (46,12)
 DOOR: closed, (62,12)
 DOOR: closed, (74,12)
 DOOR: closed, (23,14)
 DOOR: closed, (23,14)
 DOOR: closed, (50,14)
 DOOR: closed, (68,14)
 DOOR: closed, (74,14)
 DOOR: closed, (14,15)
 DOOR: closed, (63,15)
 DOOR: closed, ( 9,17)
 DOOR: closed, (21,17)
 DOOR: closed, (50,17)
 DOOR: closed, ( 6,18)
 DOOR: closed, (65,18)
 DOOR: closed, (68,18)
 # Master of Thieves
 MONSTER:('@',"Master of Thieves"),(36,11)
 # The treasure of Master of Thieves
 OBJECT:('(',"chest"),(36,11)
 # thug guards, room #1
 MONSTER:('@',"thug"),(28,10)
 MONSTER:('@',"thug"),(29,11)
 MONSTER:('@',"thug"),(30,09)
 MONSTER:('@',"thug"),(31,07)
 # thug guards, room #2
 MONSTER:('@',"thug"),(31,13)
 MONSTER:('@',"thug"),(33,14)
 MONSTER:('@',"thug"),(30,15)
 #thug guards, room #3
 MONSTER:('@',"thug"),(35,09)
 MONSTER:('@',"thug"),(36,13)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,20)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 #
 # Monsters to get in the way.
 #
 # West exit
 MONSTER: ('l',"leprechaun"),(01,12),hostile
 MONSTER: ('n',"water nymph"),(02,12),hostile
 # North exit
 MONSTER: ('n',"water nymph"),(33,01),hostile
 MONSTER: ('l',"leprechaun"),(33,02),hostile
 # East exit
 MONSTER: ('n',"water nymph"),(74,05),hostile
 MONSTER: ('l',"leprechaun"),(74,04),hostile
 # South exit
 MONSTER: ('l',"leprechaun"),(25,19),hostile
 MONSTER: ('n',"water nymph"),(25,18),hostile
 # Wandering the streets.
 LOOP [ 4 + 1d3 ] {
   MONSTER: ('n',"water nymph"),rndcoord($streets),hostile
   MONSTER: ('l',"leprechaun"),rndcoord($streets),hostile
 }
 LOOP [ 7 + 1d3 ] {
   MONSTER: (':',"chameleon"),rndcoord($streets),hostile
 }
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the entrance to the Assassins' Guild to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Rog-loca",' '
 GEOMETRY:center,center
 #         1         2         3         4         5         6         7
 #123456789012345678901234567890123456789012345678901234567890123456789012345
 MAP
              ----------------------------------------------------   --------
            ---.................................................-    --.....|
          ---...--------........-------.......................---     ---...|
        ---.....-      ---......-     ---..................----         --.--
      ---.....----       --------       --..................--         --..|
    ---...-----                       ----.----.....----.....---      --..||
 ----..----                       -----..---  |...---  |.......---   --...|
 |...---                       ----....---    |.---    |.........-- --...||
 |...-                      ----.....---     ----      |..........---....|
 |...----                ----......---       |         |...|.......-....||
 |......-----          ---.........-         |     -----...|............|
 |..........-----   ----...........---       -------......||...........||
 |..............-----................---     |............|||..........|
 |------...............................---   |...........|| |.........||
 |.....|..............------.............-----..........||  ||........|
 |.....|.............--    ---.........................||    |.......||
 |.....|.............-       ---.....................--|     ||......|
 |-S----------.......----      --.................----        |.....||
 |...........|..........--------..............-----           ||....|
 |...........|............................-----                |....|
 ------------------------------------------                    ------
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,20),lit,"ordinary"
 # Doors
 #DOOR:locked|closed|open,(xx,yy)
 # Stairs
 STAIR:random,up
 STAIR:random,down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,20)
 # Objects
 OBJECT:('?',"teleportation"),(11,18),cursed,0
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:'l',random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:'N',random,hostile
 MONSTER:'N',random,hostile
 MONSTER:'N',random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 
 #
 #	The "goal" level for the quest.  Teleportation and digging are
 #	disallowed.
 #
 #	You have to reach The Master Assassin via some means other than
 #	simple searching or digging since there is no path between your
 #	arrival point and his location.
 #
 MAZE: "Rog-goal", ' '
 FLAGS: noteleport
 GEOMETRY:center,center
 #         1         2         3         4         5         6         7
 #123456789012345678901234567890123456789012345678901234567890123456789012345
 MAP
 -----      -------.......................................|-----------------|
 |...|  -----.....|.......................................|.................|
 |...----...|.....|.......................................|....---------....|
 |.---......---..--.................................------------.......|....|
 |...............|..................................|..|...|...----........-|
 |.....-----....--.................................|-..--..-|.....----S----|
 |--S---...|....|.................................|-........-|....|........|
 |.........---------.............................|-....}}....-|...|...|....|
 |....|.....S......|............................|-.....}}.....-|..--.------|
 |-----.....--.....|...........................|-...}}}}}}}}...-|....|.....--
 |...........--....------S-----...............|-....}}}}}}}}....-|..........|
 |............--........|...| |..............--.....}}.}}........----------S-
 |.............|........|...| |..............|......}}}}}}}}......|...|.....|
 |S-.---.---.---.---.---|...| ------------...--........}}.}}.....--..---....|
 |.---.---.---.---.-S-..----- |....|.....|....|-....}}}}}}}}....---..S.|--..|
 |...|.......|..........|...---....---...S.....|-...}}}}}}}}...-|.S..|...|..|
 |...|..|....|..........|............|..--..----|-.....}}.....-|..----...-S--
 |...|---....----.......|----- ......|...---|    |-....}}....-|...|..--.--..|
 -----.....---.....--.---....--...--------..|     |-........-|....|.........|
     |.............|..........|.............S...   |S-------|.....|..-----..|
     ----------------------------------------  ......       ----------   ----
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,20),lit,"ordinary"
 # Stairs
 STAIR:levregion(01,00,15,20),(01,18,04,20),up
 # Doors
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,20)
 # One trap to keep the gnomes at bay.
 TRAP:"spiked pit",(37,07)
 # Objects
 OBJECT:('(',"skeleton key"),(38,10),blessed,0,name:"The Master Key of Thievery"
 OBJECT:('%',"tin"),(26,12),montype:"chameleon"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Master Assassin"),(38,10),hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:('l',"leprechaun"),random,hostile
 MONSTER:'l',random,hostile
 MONSTER:'l',random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:('N',"guardian naga"),random,hostile
 MONSTER:'N',random,hostile
 MONSTER:'N',random,hostile
 MONSTER:'N',random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER: (':',"chameleon"),random,hostile
 MONSTER:(';',"shark"),(51,14),hostile
 MONSTER:(';',"shark"),(53,09),hostile
 MONSTER:(';',"shark"),(55,15),hostile
 MONSTER:(';',"shark"),(58,10),hostile
 
 #
 #	The "fill" level for the quest.
 #
 #	This level is used to fill out any levels not occupied by specific
 #	levels as defined above.
 #
 LEVEL: "Rog-fila"
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: ('l', "leprechaun"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: ('l', "leprechaun"), random, hostile
   MONSTER: ('N', "guardian naga"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: ('n', "water nymph"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: 'l', random, hostile
   MONSTER: ('N', "guardian naga"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: ('l', "leprechaun"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: ('l', "leprechaun"), random, hostile
   MONSTER: ('n', "water nymph"), random, hostile
 }
 
 RANDOM_CORRIDORS
 
 #
 # currently a & b are the same.
 #
 LEVEL: "Rog-filb"
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: ('l', "leprechaun"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: ('l', "leprechaun"), random, hostile
   MONSTER: ('N', "guardian naga"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: ('n', "water nymph"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: 'l', random, hostile
   MONSTER: ('N', "guardian naga"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: ('l', "leprechaun"), random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   TRAP: random, random
   MONSTER: ('l', "leprechaun"), random, hostile
   MONSTER: ('n', "water nymph"), random, hostile
 }
 
 RANDOM_CORRIDORS