Source:NetHack 3.6.1/dat/Tourist.des

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Below is the full text to Tourist.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Tourist.des#line123]], for example.

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 # NetHack 3.6	Tourist.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991,92 by M. Stephenson, P. Winner
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Twoflower
 #	and receive your quest assignment.
 #
 MAZE: "Tou-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 .......}}....---------..-------------------------------------------------...
 ........}}...|.......|..|.-------------------------------------------...|...
 .........}}..|.......|..|.|......|......|.............|......|......|...|...
 ..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
 ...........}}}..........|.|......|......|.............|......|......|...|...
 .............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
 ..............}}}.......|...............................................|...
 ................}}}.....----S------++--S----------S----------S-----------...
 ..................}}...........    ..    ...................................
 ......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
 ......|.....|.......}}}}}}..}}}}   ..   }}}}..}}}}..}}}.....................
 ......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
 ......|.....|...........................................}}}}..}}}..}}}}.}}}}
 ......-------...............................................................
 ............................................................................
 ...-------......-------.....................................................
 ...|.....|......|.....|.....................................................
 ...|.....+......+.....|.....................................................
 ...|.....|......|.....|.....................................................
 ...-------......-------.....................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(14,01,20,03),unlit,"morgue"
 REGION:(07,10,11,12),unlit,"ordinary"
 REGION:(04,16,08,18),unlit,"ordinary"
 REGION:(17,16,21,18),unlit,"ordinary"
 REGION:(27,02,32,04),unlit,"ordinary"
 REGION:(34,02,39,04),unlit,"ordinary"
 REGION:(41,02,53,04),unlit,"ordinary"
 REGION:(55,02,60,04),unlit,"ordinary"
 REGION:(62,02,67,04),lit,"ordinary"
 # Stairs
 STAIR:(66,03),down
 # Portal arrival point
 BRANCH:(68,14,68,14),(0,0,0,0)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Doors
 DOOR:locked,(31,05)
 DOOR:locked,(36,05)
 DOOR:locked,(41,05)
 DOOR:locked,(52,05)
 DOOR:locked,(58,05)
 DOOR:locked,(28,07)
 DOOR:locked,(39,07)
 DOOR:locked,(50,07)
 DOOR:locked,(61,07)
 DOOR:closed,(33,03)
 DOOR:closed,(40,03)
 DOOR:closed,(54,03)
 DOOR:closed,(61,03)
 DOOR:open,(12,11)
 DOOR:open,(09,17)
 DOOR:open,(16,17)
 DOOR:locked,(35,07)
 DOOR:locked,(36,07)
 # Monsters on siege duty.
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: 's',random
 MONSTER: 's',random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: 'C',random
 # Twoflower
 MONSTER:('@',"Twoflower"),(64,03)
 # The treasure of Twoflower
 OBJECT:('(',"chest"),(64,03)
 # guides for the audience chamber
 MONSTER:('@',"guide"),(29,03)
 MONSTER:('@',"guide"),(32,04)
 MONSTER:('@',"guide"),(35,02)
 MONSTER:('@',"guide"),(38,03)
 MONSTER:('@',"guide"),(45,03)
 MONSTER:('@',"guide"),(48,02)
 MONSTER:('@',"guide"),(49,04)
 MONSTER:('@',"guide"),(51,03)
 MONSTER:('@',"guide"),(57,03)
 MONSTER:('@',"guide"),(62,04)
 MONSTER:('@',"guide"),(66,04)
 # path guards
 MONSTER:('@',"watchman"),(35,08)
 MONSTER:('@',"watchman"),(36,08)
 # river monsters
 MONSTER:(';',"giant eel"),(62,12)
 MONSTER:(';',"piranha"),(47,10)
 MONSTER:(';',"piranha"),(29,11)
 MONSTER:(';',"kraken"),(34,09)
 MONSTER:(';',"kraken"),(37,09)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the Thieves' Guild Hall to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Tou-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
 ----------------------------------------------------------------------------
 |....|......|..........|......|......|...|....|.....|......|...............|
 |....|......|.|------|.|......|......|.|.|....|..}..|......|.|----------|..|
 |....|--+----.|......|.|-S---+|+-----|.|.S....|.....|---+--|.|..........+..|
 |....|........|......|.|...|.........|.|------|..............|..........|-+|
 |....+...}}...+......|.|...|.|-----|.|..............|--+----------------|..|
 |----|........|------|.|---|.|.....|......|-----+-|.|.......|...........|--|
 |............................|.....|.|--+-|.......|.|.......|...........|..|
 |----|.....|-------------|...|--+--|.|....|.......|.|-----------+-------|..|
 |....+.....+.........S...|...........|....|-------|........................|
 |....|.....|.........|...|.|---------|....|.........|-------|.|----------|.|
 |....|.....|---------|---|.|......|..+....|-------|.|.......|.+......S.\.|.|
 |....|.....+.........S...|.|......|..|....|.......|.|.......|.|......|...|.|
 |-------|..|.........|---|.|+-------------------+-|.|.......+.|----------|.|
 |.......+..|---------|.........|.........|..........|.......|.|..........|.|
 |.......|..............|--+--|.|.........|.|----+-----------|.|..........|.|
 |---------+-|--+-----|-|.....|.|.........|.|........|.|.....+.|..........+.|
 |...........|........|.S.....|.|----+----|.|--------|.|.....|.|----------|.|
 |...........|........|.|.....|........................|.....|..............|
 ----------------------------------------------------------------------------
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 NON_DIGGABLE:(00,00,75,19)
 #
 REGION:(01,01,04,05),unlit,"morgue"
 REGION:(15,03,20,05),lit,"shop"
 REGION:(62,03,71,04),lit,"shop"
 REGION:(01,17,11,18),lit,"barracks"
 REGION:(12,09,20,10),lit,"barracks"
 REGION:(53,11,59,14),lit,"zoo"
 REGION:(63,14,72,16),lit,"barracks"
 REGION:(32,14,40,16),lit,"temple"
 #
 REGION:(06,01,11,02),random,"ordinary"
 REGION:(24,01,29,02),random,"ordinary"
 REGION:(31,01,36,02),random,"ordinary"
 REGION:(42,01,45,03),random,"ordinary"
 REGION:(53,01,58,02),random,"ordinary"
 REGION:(24,04,26,05),random,"ordinary"
 REGION:(30,06,34,07),random,"ordinary"
 REGION:(73,05,74,05),unlit,"ordinary"
 REGION:(01,09,04,12),random,"ordinary"
 REGION:(01,14,07,15),random,"ordinary"
 REGION:(12,12,20,13),random,"ordinary"
 REGION:(13,17,20,18),random,"ordinary"
 REGION:(22,09,24,10),random,"ordinary"
 REGION:(22,12,24,12),random,"ordinary"
 REGION:(24,16,28,18),random,"ordinary"
 REGION:(28,11,33,12),random,"ordinary"
 REGION:(35,11,36,12),lit,"ordinary"
 REGION:(38,08,41,12),random,"ordinary"
 REGION:(43,07,49,08),random,"ordinary"
 REGION:(43,12,49,12),random,"ordinary"
 REGION:(44,16,51,16),random,"ordinary"
 REGION:(53,06,59,07),random,"ordinary"
 REGION:(61,06,71,07),random,"ordinary"
 REGION:(55,16,59,18),random,"ordinary"
 REGION:(63,11,68,12),random,"ordinary"
 REGION:(70,11,72,12),random,"ordinary"
 # Stairs
 STAIR:(10,04),up
 STAIR:(73,05),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 DOOR:closed,(05,05)
 DOOR:closed,(05,09)
 DOOR:closed,(08,14)
 DOOR:closed,(08,03)
 DOOR:closed,(11,09)
 DOOR:closed,(11,12)
 DOOR:closed,(10,16)
 DOOR:closed,(14,05)
 DOOR:closed,(15,16)
 DOOR:locked,(21,09)
 DOOR:locked,(21,12)
 DOOR:closed,(23,17)
 DOOR:closed,(25,03)
 DOOR:closed,(26,15)
 DOOR:closed,(29,03)
 DOOR:closed,(28,13)
 DOOR:closed,(31,03)
 DOOR:closed,(32,08)
 DOOR:closed,(37,11)
 DOOR:closed,(36,17)
 DOOR:locked,(41,03)
 DOOR:closed,(40,07)
 DOOR:closed,(48,06)
 DOOR:closed,(48,13)
 DOOR:closed,(48,15)
 DOOR:closed,(56,03)
 DOOR:closed,(55,05)
 DOOR:closed,(72,03)
 DOOR:locked,(74,04)
 DOOR:closed,(64,08)
 DOOR:closed,(62,11)
 DOOR:closed,(69,11)
 DOOR:closed,(60,13)
 DOOR:closed,(60,16)
 DOOR:closed,(73,16)
 
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Toilet paper
 OBJECT:('?',"blank paper"),(71,12)
 OBJECT:('?',"blank paper"),(71,12)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:'s',random
 MONSTER:'s',random
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet the Master of Thieves your nemesis monster.  You have to
 #	defeat the Master of Thieves in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Tou-goal", ' '
 GEOMETRY:center,center
 MAP
 ----------------------------------------------------------------------------
 |.........|.........|..........|..| |.................|........|........|..|
 |.........|.........|..........|..| |....--------.....|........|........|..|
 |------S--|--+-----------+------..| |....|......|.....|........|........|..|
 |.........|.......................| |....|......+.....--+-------------+--..|
 |.........|.......................| |....|......|..........................|
 |-S-----S-|......----------.......| |....|......|..........................|
 |..|..|...|......|........|.......| |....-----------.........----..........|
 |..+..+...|......|........|.......| |....|.........|.........|}}|..........|
 |..|..|...|......+........|.......| |....|.........+.........|}}|..........|
 |..|..|...|......|........|.......S.S....|.........|.........----..........|
 |---..----|......|........|.......| |....|.........|.......................|
 |.........+......|+F-+F-+F|.......| |....-----------.......................|
 |---..----|......|..|..|..|.......| |......................--------------..|
 |..|..|...|......--F-F--F--.......| |......................+............|..|
 |..+..+...|.......................| |--.---...-----+-----..|............|..|
 |--|..----|--+-----------+------..| |.....|...|.........|..|------------|..|
 |..+..+...|.........|..........|..| |.....|...|.........|..+............|..|
 |..|..|...|.........|..........|..| |.....|...|.........|..|............|..|
 ----------------------------------------------------------------------------
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # The Inn
 REGION:(01,01,09,02),lit,"ordinary"
 REGION:(01,04,09,05),lit,"barracks"
 REGION:(01,07,02,10),unlit,"ordinary"
 REGION:(07,07,09,10),unlit,"ordinary"
 REGION:(01,14,02,15),unlit,"ordinary"
 REGION:(07,14,09,15),unlit,"ordinary"
 REGION:(01,17,02,18),unlit,"ordinary"
 REGION:(07,17,09,18),unlit,"ordinary"
 #
 REGION:(11,01,19,02),unlit,"barracks"
 REGION:(21,01,30,02),unlit,"ordinary"
 REGION:(11,17,19,18),unlit,"barracks"
 REGION:(21,17,30,18),unlit,"ordinary"
 # Police Station
 REGION:(18,07,25,11),lit,"ordinary"
 REGION:(18,13,19,13),unlit,"ordinary"
 REGION:(21,13,22,13),unlit,"ordinary"
 REGION:(24,13,25,13),unlit,"ordinary"
 # The town itself
 REGION:(42,03,47,06),unlit,"ordinary"
 REGION:(42,08,50,11),unlit,"ordinary"
 REGION:(37,16,41,18),unlit,"morgue"
 REGION:(47,16,55,18),unlit,"ordinary"
 REGION:(55,01,62,03),unlit,"ordinary"
 REGION:(64,01,71,03),unlit,"ordinary"
 REGION:(60,14,71,15),lit,"shop"
 REGION:(60,17,71,18),lit,"shop"
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Stairs
 STAIR:(70,08),up
 # Doors
 DOOR:locked,(07,03)
 DOOR:locked,(02,06)
 DOOR:locked,(08,06)
 DOOR:closed,(03,08)
 DOOR:closed,(06,08)
 DOOR:open,(10,12)
 DOOR:closed,(03,15)
 DOOR:closed,(06,15)
 DOOR:closed,(03,17)
 DOOR:closed,(06,17)
 DOOR:closed,(13,03)
 DOOR:random,(25,03)
 DOOR:closed,(13,16)
 DOOR:random,(25,16)
 DOOR:locked,(17,09)
 DOOR:locked,(18,12)
 DOOR:locked,(21,12)
 DOOR:locked,(24,12)
 DOOR:locked,(34,10)
 DOOR:locked,(36,10)
 DOOR:random,(48,04)
 DOOR:random,(56,04)
 DOOR:random,(70,04)
 DOOR:random,(51,09)
 DOOR:random,(51,15)
 DOOR:open,(59,14)
 DOOR:open,(59,17)
 # Objects
 OBJECT:('(',"credit card"),(04,01),blessed,0,name:"The Platinum Yendorian Express Card"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Master of Thieves"),(04,01),hostile
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:'s',random
 MONSTER:'s',random
 # ladies of the evening
 MONSTER:('&',"succubus"),(02,08)
 MONSTER:('&',"succubus"),(08,08)
 MONSTER:('&',"incubus"),(02,14)
 MONSTER:('&',"incubus"),(08,14)
 MONSTER:('&',"incubus"),(02,17)
 MONSTER:('&',"incubus"),(08,17)
 # Police station (with drunken prisoners)
 MONSTER:('K',"Kop Kaptain"),(24,09),hostile
 MONSTER:('K',"Kop Lieutenant"),(20,09),hostile
 MONSTER:('K',"Kop Lieutenant"),(22,11),hostile
 MONSTER:('K',"Kop Lieutenant"),(22,07),hostile
 MONSTER:('K',"Keystone Kop"),(19,07),hostile
 MONSTER:('K',"Keystone Kop"),(19,08),hostile
 MONSTER:('K',"Keystone Kop"),(22,09),hostile
 MONSTER:('K',"Keystone Kop"),(24,11),hostile
 MONSTER:('K',"Keystone Kop"),(19,11),hostile
 MONSTER:('@',"prisoner"),(19,13)
 MONSTER:('@',"prisoner"),(21,13)
 MONSTER:('@',"prisoner"),(24,13)
 #
 MONSTER:('@',"watchman"),(33,10),hostile
 
 WALLIFY
 
 #
 #	The "fill" level for the quest.
 #
 #	This level is used to fill out any levels not occupied by specific
 #	levels as defined above.
 #
 
 MAZE: "Tou-fila" , ' '
 INIT_MAP: mines, '.' , ' ', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'C', random, hostile
 
 MAZE: "Tou-filb" , ' '
 INIT_MAP: mines, '.' , ' ', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "captain"), random, hostile
 MONSTER: ('@', "captain"), random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'C', random, hostile
 MONSTER: 's', random