Source:NetHack 3.6.1/dat/Tourist.des
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Below is the full text to Tourist.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Tourist.des#line123]], for example.
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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
# NetHack 3.6 Tourist.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991,92 by M. Stephenson, P. Winner
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, Twoflower
# and receive your quest assignment.
#
MAZE: "Tou-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
.......}}....---------..-------------------------------------------------...
........}}...|.......|..|.-------------------------------------------...|...
.........}}..|.......|..|.|......|......|.............|......|......|...|...
..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
...........}}}..........|.|......|......|.............|......|......|...|...
.............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
..............}}}.......|...............................................|...
................}}}.....----S------++--S----------S----------S-----------...
..................}}........... .. ...................................
......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
......|.....|.......}}}}}}..}}}} .. }}}}..}}}}..}}}.....................
......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
......|.....|...........................................}}}}..}}}..}}}}.}}}}
......-------...............................................................
............................................................................
...-------......-------.....................................................
...|.....|......|.....|.....................................................
...|.....+......+.....|.....................................................
...|.....|......|.....|.....................................................
...-------......-------.....................................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(14,01,20,03),unlit,"morgue"
REGION:(07,10,11,12),unlit,"ordinary"
REGION:(04,16,08,18),unlit,"ordinary"
REGION:(17,16,21,18),unlit,"ordinary"
REGION:(27,02,32,04),unlit,"ordinary"
REGION:(34,02,39,04),unlit,"ordinary"
REGION:(41,02,53,04),unlit,"ordinary"
REGION:(55,02,60,04),unlit,"ordinary"
REGION:(62,02,67,04),lit,"ordinary"
# Stairs
STAIR:(66,03),down
# Portal arrival point
BRANCH:(68,14,68,14),(0,0,0,0)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Doors
DOOR:locked,(31,05)
DOOR:locked,(36,05)
DOOR:locked,(41,05)
DOOR:locked,(52,05)
DOOR:locked,(58,05)
DOOR:locked,(28,07)
DOOR:locked,(39,07)
DOOR:locked,(50,07)
DOOR:locked,(61,07)
DOOR:closed,(33,03)
DOOR:closed,(40,03)
DOOR:closed,(54,03)
DOOR:closed,(61,03)
DOOR:open,(12,11)
DOOR:open,(09,17)
DOOR:open,(16,17)
DOOR:locked,(35,07)
DOOR:locked,(36,07)
# Monsters on siege duty.
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: ('s',"giant spider"),random
MONSTER: 's',random
MONSTER: 's',random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: ('C',"forest centaur"),random
MONSTER: 'C',random
# Twoflower
MONSTER:('@',"Twoflower"),(64,03)
# The treasure of Twoflower
OBJECT:('(',"chest"),(64,03)
# guides for the audience chamber
MONSTER:('@',"guide"),(29,03)
MONSTER:('@',"guide"),(32,04)
MONSTER:('@',"guide"),(35,02)
MONSTER:('@',"guide"),(38,03)
MONSTER:('@',"guide"),(45,03)
MONSTER:('@',"guide"),(48,02)
MONSTER:('@',"guide"),(49,04)
MONSTER:('@',"guide"),(51,03)
MONSTER:('@',"guide"),(57,03)
MONSTER:('@',"guide"),(62,04)
MONSTER:('@',"guide"),(66,04)
# path guards
MONSTER:('@',"watchman"),(35,08)
MONSTER:('@',"watchman"),(36,08)
# river monsters
MONSTER:(';',"giant eel"),(62,12)
MONSTER:(';',"piranha"),(47,10)
MONSTER:(';',"piranha"),(29,11)
MONSTER:(';',"kraken"),(34,09)
MONSTER:(';',"kraken"),(37,09)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
#
# The "locate" level for the quest.
#
# Here you have to find the Thieves' Guild Hall to go
# further towards your assigned quest.
#
MAZE: "Tou-loca",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
|....|......|..........|......|......|...|....|.....|......|...............|
|....|......|.|------|.|......|......|.|.|....|..}..|......|.|----------|..|
|....|--+----.|......|.|-S---+|+-----|.|.S....|.....|---+--|.|..........+..|
|....|........|......|.|...|.........|.|------|..............|..........|-+|
|....+...}}...+......|.|...|.|-----|.|..............|--+----------------|..|
|----|........|------|.|---|.|.....|......|-----+-|.|.......|...........|--|
|............................|.....|.|--+-|.......|.|.......|...........|..|
|----|.....|-------------|...|--+--|.|....|.......|.|-----------+-------|..|
|....+.....+.........S...|...........|....|-------|........................|
|....|.....|.........|...|.|---------|....|.........|-------|.|----------|.|
|....|.....|---------|---|.|......|..+....|-------|.|.......|.+......S.\.|.|
|....|.....+.........S...|.|......|..|....|.......|.|.......|.|......|...|.|
|-------|..|.........|---|.|+-------------------+-|.|.......+.|----------|.|
|.......+..|---------|.........|.........|..........|.......|.|..........|.|
|.......|..............|--+--|.|.........|.|----+-----------|.|..........|.|
|---------+-|--+-----|-|.....|.|.........|.|........|.|.....+.|..........+.|
|...........|........|.S.....|.|----+----|.|--------|.|.....|.|----------|.|
|...........|........|.|.....|........................|.....|..............|
----------------------------------------------------------------------------
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
NON_DIGGABLE:(00,00,75,19)
#
REGION:(01,01,04,05),unlit,"morgue"
REGION:(15,03,20,05),lit,"shop"
REGION:(62,03,71,04),lit,"shop"
REGION:(01,17,11,18),lit,"barracks"
REGION:(12,09,20,10),lit,"barracks"
REGION:(53,11,59,14),lit,"zoo"
REGION:(63,14,72,16),lit,"barracks"
REGION:(32,14,40,16),lit,"temple"
#
REGION:(06,01,11,02),random,"ordinary"
REGION:(24,01,29,02),random,"ordinary"
REGION:(31,01,36,02),random,"ordinary"
REGION:(42,01,45,03),random,"ordinary"
REGION:(53,01,58,02),random,"ordinary"
REGION:(24,04,26,05),random,"ordinary"
REGION:(30,06,34,07),random,"ordinary"
REGION:(73,05,74,05),unlit,"ordinary"
REGION:(01,09,04,12),random,"ordinary"
REGION:(01,14,07,15),random,"ordinary"
REGION:(12,12,20,13),random,"ordinary"
REGION:(13,17,20,18),random,"ordinary"
REGION:(22,09,24,10),random,"ordinary"
REGION:(22,12,24,12),random,"ordinary"
REGION:(24,16,28,18),random,"ordinary"
REGION:(28,11,33,12),random,"ordinary"
REGION:(35,11,36,12),lit,"ordinary"
REGION:(38,08,41,12),random,"ordinary"
REGION:(43,07,49,08),random,"ordinary"
REGION:(43,12,49,12),random,"ordinary"
REGION:(44,16,51,16),random,"ordinary"
REGION:(53,06,59,07),random,"ordinary"
REGION:(61,06,71,07),random,"ordinary"
REGION:(55,16,59,18),random,"ordinary"
REGION:(63,11,68,12),random,"ordinary"
REGION:(70,11,72,12),random,"ordinary"
# Stairs
STAIR:(10,04),up
STAIR:(73,05),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
DOOR:closed,(05,05)
DOOR:closed,(05,09)
DOOR:closed,(08,14)
DOOR:closed,(08,03)
DOOR:closed,(11,09)
DOOR:closed,(11,12)
DOOR:closed,(10,16)
DOOR:closed,(14,05)
DOOR:closed,(15,16)
DOOR:locked,(21,09)
DOOR:locked,(21,12)
DOOR:closed,(23,17)
DOOR:closed,(25,03)
DOOR:closed,(26,15)
DOOR:closed,(29,03)
DOOR:closed,(28,13)
DOOR:closed,(31,03)
DOOR:closed,(32,08)
DOOR:closed,(37,11)
DOOR:closed,(36,17)
DOOR:locked,(41,03)
DOOR:closed,(40,07)
DOOR:closed,(48,06)
DOOR:closed,(48,13)
DOOR:closed,(48,15)
DOOR:closed,(56,03)
DOOR:closed,(55,05)
DOOR:closed,(72,03)
DOOR:locked,(74,04)
DOOR:closed,(64,08)
DOOR:closed,(62,11)
DOOR:closed,(69,11)
DOOR:closed,(60,13)
DOOR:closed,(60,16)
DOOR:closed,(73,16)
# Objects
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Toilet paper
OBJECT:('?',"blank paper"),(71,12)
OBJECT:('?',"blank paper"),(71,12)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:'s',random
MONSTER:'s',random
#
# The "goal" level for the quest.
#
# Here you meet the Master of Thieves your nemesis monster. You have to
# defeat the Master of Thieves in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Tou-goal", ' '
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
|.........|.........|..........|..| |.................|........|........|..|
|.........|.........|..........|..| |....--------.....|........|........|..|
|------S--|--+-----------+------..| |....|......|.....|........|........|..|
|.........|.......................| |....|......+.....--+-------------+--..|
|.........|.......................| |....|......|..........................|
|-S-----S-|......----------.......| |....|......|..........................|
|..|..|...|......|........|.......| |....-----------.........----..........|
|..+..+...|......|........|.......| |....|.........|.........|}}|..........|
|..|..|...|......+........|.......| |....|.........+.........|}}|..........|
|..|..|...|......|........|.......S.S....|.........|.........----..........|
|---..----|......|........|.......| |....|.........|.......................|
|.........+......|+F-+F-+F|.......| |....-----------.......................|
|---..----|......|..|..|..|.......| |......................--------------..|
|..|..|...|......--F-F--F--.......| |......................+............|..|
|..+..+...|.......................| |--.---...-----+-----..|............|..|
|--|..----|--+-----------+------..| |.....|...|.........|..|------------|..|
|..+..+...|.........|..........|..| |.....|...|.........|..+............|..|
|..|..|...|.........|..........|..| |.....|...|.........|..|............|..|
----------------------------------------------------------------------------
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# The Inn
REGION:(01,01,09,02),lit,"ordinary"
REGION:(01,04,09,05),lit,"barracks"
REGION:(01,07,02,10),unlit,"ordinary"
REGION:(07,07,09,10),unlit,"ordinary"
REGION:(01,14,02,15),unlit,"ordinary"
REGION:(07,14,09,15),unlit,"ordinary"
REGION:(01,17,02,18),unlit,"ordinary"
REGION:(07,17,09,18),unlit,"ordinary"
#
REGION:(11,01,19,02),unlit,"barracks"
REGION:(21,01,30,02),unlit,"ordinary"
REGION:(11,17,19,18),unlit,"barracks"
REGION:(21,17,30,18),unlit,"ordinary"
# Police Station
REGION:(18,07,25,11),lit,"ordinary"
REGION:(18,13,19,13),unlit,"ordinary"
REGION:(21,13,22,13),unlit,"ordinary"
REGION:(24,13,25,13),unlit,"ordinary"
# The town itself
REGION:(42,03,47,06),unlit,"ordinary"
REGION:(42,08,50,11),unlit,"ordinary"
REGION:(37,16,41,18),unlit,"morgue"
REGION:(47,16,55,18),unlit,"ordinary"
REGION:(55,01,62,03),unlit,"ordinary"
REGION:(64,01,71,03),unlit,"ordinary"
REGION:(60,14,71,15),lit,"shop"
REGION:(60,17,71,18),lit,"shop"
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Stairs
STAIR:(70,08),up
# Doors
DOOR:locked,(07,03)
DOOR:locked,(02,06)
DOOR:locked,(08,06)
DOOR:closed,(03,08)
DOOR:closed,(06,08)
DOOR:open,(10,12)
DOOR:closed,(03,15)
DOOR:closed,(06,15)
DOOR:closed,(03,17)
DOOR:closed,(06,17)
DOOR:closed,(13,03)
DOOR:random,(25,03)
DOOR:closed,(13,16)
DOOR:random,(25,16)
DOOR:locked,(17,09)
DOOR:locked,(18,12)
DOOR:locked,(21,12)
DOOR:locked,(24,12)
DOOR:locked,(34,10)
DOOR:locked,(36,10)
DOOR:random,(48,04)
DOOR:random,(56,04)
DOOR:random,(70,04)
DOOR:random,(51,09)
DOOR:random,(51,15)
DOOR:open,(59,14)
DOOR:open,(59,17)
# Objects
OBJECT:('(',"credit card"),(04,01),blessed,0,name:"The Platinum Yendorian Express Card"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('@',"Master of Thieves"),(04,01),hostile
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:('s',"giant spider"),random
MONSTER:'s',random
MONSTER:'s',random
# ladies of the evening
MONSTER:('&',"succubus"),(02,08)
MONSTER:('&',"succubus"),(08,08)
MONSTER:('&',"incubus"),(02,14)
MONSTER:('&',"incubus"),(08,14)
MONSTER:('&',"incubus"),(02,17)
MONSTER:('&',"incubus"),(08,17)
# Police station (with drunken prisoners)
MONSTER:('K',"Kop Kaptain"),(24,09),hostile
MONSTER:('K',"Kop Lieutenant"),(20,09),hostile
MONSTER:('K',"Kop Lieutenant"),(22,11),hostile
MONSTER:('K',"Kop Lieutenant"),(22,07),hostile
MONSTER:('K',"Keystone Kop"),(19,07),hostile
MONSTER:('K',"Keystone Kop"),(19,08),hostile
MONSTER:('K',"Keystone Kop"),(22,09),hostile
MONSTER:('K',"Keystone Kop"),(24,11),hostile
MONSTER:('K',"Keystone Kop"),(19,11),hostile
MONSTER:('@',"prisoner"),(19,13)
MONSTER:('@',"prisoner"),(21,13)
MONSTER:('@',"prisoner"),(24,13)
#
MONSTER:('@',"watchman"),(33,10),hostile
WALLIFY
#
# The "fill" level for the quest.
#
# This level is used to fill out any levels not occupied by specific
# levels as defined above.
#
MAZE: "Tou-fila" , ' '
INIT_MAP: mines, '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "soldier"), random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'C', random, hostile
MAZE: "Tou-filb" , ' '
INIT_MAP: mines, '.' , ' ', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: ('@', "soldier"), random, hostile
MONSTER: ('@', "captain"), random, hostile
MONSTER: ('@', "captain"), random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'H', random, hostile
MONSTER: 'C', random, hostile
MONSTER: 's', random