Source:NetHack 3.6.1/dat/Valkyrie.des

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Below is the full text to Valkyrie.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Valkyrie.des#line123]], for example.

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 # NetHack 3.6	Valkyrie.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991-2 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, the Norn,
 #	and receive your quest assignment.
 #
 MAZE: "Val-strt",' '
 FLAGS: noteleport,hardfloor,icedpools
 INIT_MAP:solidfill,'I'
 
 $pools = selection: random & random & random & random & random &
 	   random & random & random & random & random & random &
 	   random & random &
 	   grow(west, random) &
 	   grow(north, random) &
 	   grow(random & random)
 # This works because the random coordinates in $pools are evaluated once,
 # when the variable is initialized.
 TERRAIN:grow($pools), 'P'
 TERRAIN:$pools, 'L'
 
 GEOMETRY:center,center
 MAP
 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
 xxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxx
 xxxxxxxx.....xxxxxxxxxxxxx|----------------|xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx
 xxxxxxx..xxx...xxxxxxxxxxx|................|xxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx
 xxxxxx..xxxxxx......xxxxx.|................|.xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxx
 xxxxx..xxxxxxxxxxxx.......+................+...xxxxxxx.xxxxxxxxxxxxxxxxxxxxx
 xxxx..xxxxxxxxx.....xxxxx.|................|.x...xxxxx.xxxxxxxxxxxxxxxxxxxxx
 xxx..xxxxxxxxx..xxxxxxxxxx|................|xxxx.......xxxxxxxxxxxxxxxxxxxxx
 xxxx..xxxxxxx..xxxxxxxxxxx|----------------|xxxxxxxxxx...xxxxxxxxxxxxxxxxxxx
 xxxxxx..xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxx
 xxxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx
 xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...x......xxxxxx
 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxx
 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxx
 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(27,08,42,12),lit,"ordinary"
 # Portal arrival point
 BRANCH:(66,17,66,17),(0,0,0,0)
 # Stairs
 STAIR:(18,01),down
 FOUNTAIN:(53,02)
 # Doors
 DOOR:locked,(26,10)
 DOOR:locked,(43,10)
 # Norn
 MONSTER:('@',"Norn"),(35,10)
 # The treasure of the Norn
 OBJECT:('(',"chest"),(36,10)
 # valkyrie guards for the audience chamber
 MONSTER:('@',"warrior"),(27,08)
 MONSTER:('@',"warrior"),(27,09)
 MONSTER:('@',"warrior"),(27,11)
 MONSTER:('@',"warrior"),(27,12)
 MONSTER:('@',"warrior"),(42,08)
 MONSTER:('@',"warrior"),(42,09)
 MONSTER:('@',"warrior"),(42,11)
 MONSTER:('@',"warrior"),(42,12)
 # Non diggable walls
 NON_DIGGABLE:(26,07,43,13)
 # Random traps
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 # Monsters on siege duty.
 MONSTER: ('a',"fire ant"),(04,12)
 MONSTER: ('a',"fire ant"),(08,08)
 MONSTER: ('a',"fire ant"),(14,04)
 MONSTER: ('a',"fire ant"),(17,11)
 MONSTER: ('a',"fire ant"),(24,10)
 MONSTER: ('a',"fire ant"),(45,10)
 MONSTER: ('a',"fire ant"),(54,02)
 MONSTER: ('a',"fire ant"),(55,07)
 MONSTER: ('a',"fire ant"),(58,14)
 MONSTER: ('a',"fire ant"),(63,17)
 MONSTER: ('H',"fire giant"),(18,01),hostile
 MONSTER: ('H',"fire giant"),(10,16),hostile
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the cave of Surtur to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Val-loca",' '
 FLAGS: hardfloor,icedpools
 INIT_MAP: mines, '.', 'I', true, true, lit, false
 GEOMETRY:center,center
 MAP
 PPPPxxxx                      xxxxPPPPPx
 PLPxxx                          xPPLLLPP
 PPP    .......................    PPPLLP
 xx   ............................   PPPP
 x  ...............................  xxxx
   .................................   xx
 ....................................   x
   ...................................   
 x  ..................................  x
 xx   ..............................   PP
 xPPP  ..........................     PLP
 xPLLP                             xxPLLP
 xPPPPxx                         xxxxPPPP
 ENDMAP
 # Dungeon Description
 REGION:(00,00,39,12),lit,"ordinary"
 # Stairs
 STAIR:(48,14),up
 STAIR:(20,06),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,39,12)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:'a',random
 MONSTER:'H',random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:'H',random,hostile
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Lord Surtur your nemesis monster.  You have to
 #	defeat Lord Surtur in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Val-goal", 'L'
 FLAGS: icedpools
 INIT_MAP: mines, '.', 'L', true, true, lit, false
 GEOMETRY:center,center
 MAP
 xxxxxx.....................xxxxxxxx
 xxxxx.......LLLLL.LLLLL......xxxxxx
 xxxx......LLLLLLLLLLLLLLL......xxxx
 xxxx.....LLL|---------|LLL.....xxxx
 xxxx....LL|--.........--|LL.....xxx
 x......LL|-...LLLLLLL...-|LL.....xx
 .......LL|...LL.....LL...|LL......x
 ......LL|-..LL.......LL..-|LL......
 ......LL|.................|LL......
 ......LL|-..LL.......LL..-|LL......
 .......LL|...LL.....LL...|LL.......
 xx.....LL|-...LLLLLLL...-|LL......x
 xxx.....LL|--.........--|LL.....xxx
 xxxx.....LLL|---------|LLL...xxxxxx
 xxxxx.....LLLLLLLLLLLLLLL...xxxxxxx
 xxxxxx......LLLLL.LLLLL.....xxxxxxx
 xxxxxxxxx..................xxxxxxxx
 ENDMAP
 # Dungeon Description
 REGION:(00,00,34,16),lit,"ordinary"
 # Stairs
 # Note:  The up stairs are *intentionally* off of the map.
 STAIR:(45,10),up
 # Non diggable walls
 NON_DIGGABLE:(00,00,34,16)
 # Drawbridges
 DRAWBRIDGE:(17,02),south,random
 DRAWBRIDGE:(17,14),north,open
 # Objects
 OBJECT:('(',"crystal ball"),(17,08),blessed,5,name:"The Orb of Fate"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Traps
 TRAP:"board",(13,08)
 TRAP:"board",(21,08)
 # Random traps
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"board",random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('H',"Lord Surtur"),(17,08)
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:('a',"fire ant"),random
 MONSTER:'a',random
 MONSTER:'a',random
 MONSTER:('H',"fire giant"),(10,06),hostile
 MONSTER:('H',"fire giant"),(10,07),hostile
 MONSTER:('H',"fire giant"),(10,08),hostile
 MONSTER:('H',"fire giant"),(10,09),hostile
 MONSTER:('H',"fire giant"),(10,10),hostile
 MONSTER:('H',"fire giant"),(24,06),hostile
 MONSTER:('H',"fire giant"),(24,07),hostile
 MONSTER:('H',"fire giant"),(24,08),hostile
 MONSTER:('H',"fire giant"),(24,09),hostile
 MONSTER:('H',"fire giant"),(24,10),hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:('H',"fire giant"),random,hostile
 MONSTER:'H',random,hostile
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Val-fila" , 'I'
 FLAGS: icedpools
 INIT_MAP: mines, '.', 'I', true, true, lit, false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: 'a', random
 MONSTER: ('H', "fire giant"), random, hostile
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 
 MAZE: "Val-filb" , 'L'
 FLAGS: icedpools
 INIT_MAP: mines, '.', 'L', true, true, lit, false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: ('a', "fire ant"), random
 MONSTER: 'a', random
 MONSTER: ('H', "fire giant"), random, hostile
 MONSTER: ('H', "fire giant"), random, hostile
 MONSTER: ('H', "fire giant"), random, hostile
 #
 TRAP: "fire", random
 TRAP: "fire", random
 TRAP: "fire", random
 TRAP: "fire", random
 TRAP: "fire", random
 TRAP: random, random
 TRAP: random, random