Source:NetHack 3.6.1/dat/Valkyrie.des
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Below is the full text to Valkyrie.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Valkyrie.des#line123]], for example.
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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
# NetHack 3.6 Valkyrie.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Norn,
# and receive your quest assignment.
#
MAZE: "Val-strt",' '
FLAGS: noteleport,hardfloor,icedpools
INIT_MAP:solidfill,'I'
$pools = selection: random & random & random & random & random &
random & random & random & random & random & random &
random & random &
grow(west, random) &
grow(north, random) &
grow(random & random)
# This works because the random coordinates in $pools are evaluated once,
# when the variable is initialized.
TERRAIN:grow($pools), 'P'
TERRAIN:$pools, 'L'
GEOMETRY:center,center
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxx
xxxxxxxx.....xxxxxxxxxxxxx|----------------|xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx
xxxxxxx..xxx...xxxxxxxxxxx|................|xxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx
xxxxxx..xxxxxx......xxxxx.|................|.xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxx
xxxxx..xxxxxxxxxxxx.......+................+...xxxxxxx.xxxxxxxxxxxxxxxxxxxxx
xxxx..xxxxxxxxx.....xxxxx.|................|.x...xxxxx.xxxxxxxxxxxxxxxxxxxxx
xxx..xxxxxxxxx..xxxxxxxxxx|................|xxxx.......xxxxxxxxxxxxxxxxxxxxx
xxxx..xxxxxxx..xxxxxxxxxxx|----------------|xxxxxxxxxx...xxxxxxxxxxxxxxxxxxx
xxxxxx..xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxx
xxxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx
xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...x......xxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(27,08,42,12),lit,"ordinary"
# Portal arrival point
BRANCH:(66,17,66,17),(0,0,0,0)
# Stairs
STAIR:(18,01),down
FOUNTAIN:(53,02)
# Doors
DOOR:locked,(26,10)
DOOR:locked,(43,10)
# Norn
MONSTER:('@',"Norn"),(35,10)
# The treasure of the Norn
OBJECT:('(',"chest"),(36,10)
# valkyrie guards for the audience chamber
MONSTER:('@',"warrior"),(27,08)
MONSTER:('@',"warrior"),(27,09)
MONSTER:('@',"warrior"),(27,11)
MONSTER:('@',"warrior"),(27,12)
MONSTER:('@',"warrior"),(42,08)
MONSTER:('@',"warrior"),(42,09)
MONSTER:('@',"warrior"),(42,11)
MONSTER:('@',"warrior"),(42,12)
# Non diggable walls
NON_DIGGABLE:(26,07,43,13)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
# Monsters on siege duty.
MONSTER: ('a',"fire ant"),(04,12)
MONSTER: ('a',"fire ant"),(08,08)
MONSTER: ('a',"fire ant"),(14,04)
MONSTER: ('a',"fire ant"),(17,11)
MONSTER: ('a',"fire ant"),(24,10)
MONSTER: ('a',"fire ant"),(45,10)
MONSTER: ('a',"fire ant"),(54,02)
MONSTER: ('a',"fire ant"),(55,07)
MONSTER: ('a',"fire ant"),(58,14)
MONSTER: ('a',"fire ant"),(63,17)
MONSTER: ('H',"fire giant"),(18,01),hostile
MONSTER: ('H',"fire giant"),(10,16),hostile
#
# The "locate" level for the quest.
#
# Here you have to find the cave of Surtur to go
# further towards your assigned quest.
#
MAZE: "Val-loca",' '
FLAGS: hardfloor,icedpools
INIT_MAP: mines, '.', 'I', true, true, lit, false
GEOMETRY:center,center
MAP
PPPPxxxx xxxxPPPPPx
PLPxxx xPPLLLPP
PPP ....................... PPPLLP
xx ............................ PPPP
x ............................... xxxx
................................. xx
.................................... x
...................................
x .................................. x
xx .............................. PP
xPPP .......................... PLP
xPLLP xxPLLP
xPPPPxx xxxxPPPP
ENDMAP
# Dungeon Description
REGION:(00,00,39,12),lit,"ordinary"
# Stairs
STAIR:(48,14),up
STAIR:(20,06),down
# Non diggable walls
NON_DIGGABLE:(00,00,39,12)
# Objects
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:'a',random
MONSTER:'H',random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:'H',random,hostile
#
# The "goal" level for the quest.
#
# Here you meet Lord Surtur your nemesis monster. You have to
# defeat Lord Surtur in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Val-goal", 'L'
FLAGS: icedpools
INIT_MAP: mines, '.', 'L', true, true, lit, false
GEOMETRY:center,center
MAP
xxxxxx.....................xxxxxxxx
xxxxx.......LLLLL.LLLLL......xxxxxx
xxxx......LLLLLLLLLLLLLLL......xxxx
xxxx.....LLL|---------|LLL.....xxxx
xxxx....LL|--.........--|LL.....xxx
x......LL|-...LLLLLLL...-|LL.....xx
.......LL|...LL.....LL...|LL......x
......LL|-..LL.......LL..-|LL......
......LL|.................|LL......
......LL|-..LL.......LL..-|LL......
.......LL|...LL.....LL...|LL.......
xx.....LL|-...LLLLLLL...-|LL......x
xxx.....LL|--.........--|LL.....xxx
xxxx.....LLL|---------|LLL...xxxxxx
xxxxx.....LLLLLLLLLLLLLLL...xxxxxxx
xxxxxx......LLLLL.LLLLL.....xxxxxxx
xxxxxxxxx..................xxxxxxxx
ENDMAP
# Dungeon Description
REGION:(00,00,34,16),lit,"ordinary"
# Stairs
# Note: The up stairs are *intentionally* off of the map.
STAIR:(45,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,34,16)
# Drawbridges
DRAWBRIDGE:(17,02),south,random
DRAWBRIDGE:(17,14),north,open
# Objects
OBJECT:('(',"crystal ball"),(17,08),blessed,5,name:"The Orb of Fate"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Traps
TRAP:"board",(13,08)
TRAP:"board",(21,08)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"board",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('H',"Lord Surtur"),(17,08)
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:('a',"fire ant"),random
MONSTER:'a',random
MONSTER:'a',random
MONSTER:('H',"fire giant"),(10,06),hostile
MONSTER:('H',"fire giant"),(10,07),hostile
MONSTER:('H',"fire giant"),(10,08),hostile
MONSTER:('H',"fire giant"),(10,09),hostile
MONSTER:('H',"fire giant"),(10,10),hostile
MONSTER:('H',"fire giant"),(24,06),hostile
MONSTER:('H',"fire giant"),(24,07),hostile
MONSTER:('H',"fire giant"),(24,08),hostile
MONSTER:('H',"fire giant"),(24,09),hostile
MONSTER:('H',"fire giant"),(24,10),hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:('H',"fire giant"),random,hostile
MONSTER:'H',random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Val-fila" , 'I'
FLAGS: icedpools
INIT_MAP: mines, '.', 'I', true, true, lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: 'a', random
MONSTER: ('H', "fire giant"), random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Val-filb" , 'L'
FLAGS: icedpools
INIT_MAP: mines, '.', 'L', true, true, lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
OBJECT: random, random
#
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: ('a', "fire ant"), random
MONSTER: 'a', random
MONSTER: ('H', "fire giant"), random, hostile
MONSTER: ('H', "fire giant"), random, hostile
MONSTER: ('H', "fire giant"), random, hostile
#
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: random, random
TRAP: random, random