Source:NetHack 3.6.1/dat/Wizard.des
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Below is the full text to Wizard.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Wizard.des#line123]], for example.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
# NetHack 3.6 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
# Copyright (c) 1992 by David Cohrs
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, Neferet the Green
# and receive your quest assignment.
#
MAZE: "Wiz-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
............................................................................
.....................C....CC.C........................C.....................
..........CCC.....................CCC.......................................
........CC........-----------.......C.C...C...C....C........................
.......C.....---------------------...C..C..C..C.............................
......C..C...------....\....------....C.....C...............................
........C...||....|.........|....||.........................................
.......C....||....|.........+....||.........................................
.......C...||---+--.........|....|||........................................
......C....||...............|--S--||........................................
...........||--+--|++----|---|..|.SS..........C......C......................
........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
.......C...||.....|..|.--|.|.|....||.................C..C...................
.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
..........C.C.........................C............C...........}}}}}........
......................CCC.C.................................................
ENDMAP
# first do cloud everywhere
REPLACE_TERRAIN:(0,0, 75,19), '.', 'C', 10%
# then replace clouds inside the tower back to floor
REPLACE_TERRAIN:(13,5, 33,15), 'C', '.', 100%
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(35,00,49,03),unlit,"ordinary"
REGION:(43,12,49,16),unlit,"ordinary"
REGION:(19,11,33,15),unlit,"ordinary",unfilled,irregular
REGION:(30,10,31,10),unlit,"ordinary"
# Stairs
STAIR:(30,10),down
# Portal arrival point
TERRAIN:(63,06),'.'
BRANCH:(63,06,63,06),(0,0,0,0)
# Doors
DOOR:closed,(31,09)
DOOR:closed,(16,08)
DOOR:closed,(28,07)
DOOR:locked,(34,10)
DOOR:locked,(35,10)
DOOR:closed,(15,10)
DOOR:locked,(19,10)
DOOR:locked,(20,10)
# Neferet the Green, the quest leader
MONSTER:('@',"Neferet the Green"),(23,05)
# The treasure of the quest leader
OBJECT:('(',"chest"),(24,05)
# apprentice guards for the audience chamber
MONSTER:('@',"apprentice"),(30,07)
MONSTER:('@',"apprentice"),(24,06)
MONSTER:('@',"apprentice"),(15,06)
MONSTER:('@',"apprentice"),(15,12)
MONSTER:('@',"apprentice"),(26,11)
MONSTER:('@',"apprentice"),(27,11)
MONSTER:('@',"apprentice"),(19,09)
MONSTER:('@',"apprentice"),(20,09)
# Eels in the pond
MONSTER:(';',"giant eel"),(62,14)
MONSTER:(';',"giant eel"),(69,15)
MONSTER:(';',"giant eel"),(67,17)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'B',(60,09),hostile
MONSTER: 'W',(60,10),hostile
MONSTER: 'B',(60,11),hostile
MONSTER: 'B',(60,12),hostile
MONSTER: 'i',(60,13),hostile
MONSTER: 'B',(61,10),hostile
MONSTER: 'B',(61,11),hostile
MONSTER: 'B',(61,12),hostile
MONSTER: 'B',(35,03),hostile
MONSTER: 'i',(35,17),hostile
MONSTER: 'B',(36,17),hostile
MONSTER: 'B',(34,16),hostile
MONSTER: 'i',(34,17),hostile
MONSTER: 'W',(67,02),hostile
MONSTER: 'B',(10,19),hostile
#
# The "locate" level for the quest.
#
# Here you have to find the Entrance to the Tower of Darkness to go
# further towards your assigned quest.
#
MAZE: "Wiz-loca",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
............. .......................................................
.............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
.............. ..............}.................................}.......
.............. ..............}.-------------------------------.}.......
............... .........C....}.|.............................|.}.......
............... ..........C....}.|.---------------------------.|.}.......
............... .........CCC...}.|.|.........................|.|.}.......
................ ....C....CCC...}.|.|.-----------------------.|.|.}.......
.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}.......
......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
....C......C... ........CCC...}.|.|.........................|.|.}.......
......C..C.... .........C....}.|.---------------------------.|.}.......
.............. .........C....}.|.............................|.}.......
............. ..............}.-------------------------------.}.......
............. .............}.................................}.......
............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
............. .......................................................
ENDMAP
REPLACE_TERRAIN:(0,0,30,20), '.', 'C', 15%
REPLACE_TERRAIN:(68,0,75,20), '.', '}', 25%
REPLACE_TERRAIN:(34,1,68,19), '}', '.', 2%
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
REGION:(37,04,65,16),unlit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west|east,random
}
REGION:(39,06,63,14),unlit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west|east,random
}
REGION:(41,08,46,12),lit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west,random
}
REGION:(56,08,61,12),lit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|east,random
}
REGION:(48,08,54,08),unlit,"ordinary"
REGION:(48,12,54,12),unlit,"ordinary"
REGION:(48,10,54,10),unlit,"ordinary",filled,irregular {
ROOMDOOR:true,closed,north|south|west|east,random
}
# Doors
DOOR:locked,(55,08)
DOOR:locked,(55,12)
DOOR:locked,(47,08)
DOOR:locked,(47,12)
# Stairs
TERRAIN:(03,17),'.'
STAIR:(03,17),up
STAIR:(48,10),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"spiked pit",(24,02)
TRAP:"spiked pit",(07,10)
TRAP:"spiked pit",(23,05)
TRAP:"spiked pit",(26,19)
TRAP:"spiked pit",(72,02)
TRAP:"spiked pit",(72,12)
TRAP:"falling rock",(45,16)
TRAP:"falling rock",(65,13)
TRAP:"falling rock",(55,06)
TRAP:"falling rock",(39,11)
TRAP:"falling rock",(57,09)
TRAP:"magic",random
TRAP:"statue",random
TRAP:"statue",random
TRAP:"polymorph",random
TRAP:"anti magic",(53,10)
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"dart",random
TRAP:"dart",random
TRAP:"dart",random
# Random monsters.
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:'i',random,hostile
#
# The "goal" level for the quest.
#
# Here you meet the Dark One, your nemesis monster. You have to
# defeat the Dark One in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Wiz-goal", ' '
GEOMETRY:center,center
MAP
------------- -------------
|...........| |...........|
-------|...........-------------------...........|
|......S...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........-F+-F+-F+-F+-F+-F+-...........|
--S----|...........S.................+...........|
|......|...........-F+-F+-F+-F+-F+-F+-...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
-------|...........-------------------...........|
|...........| |...........|
------------- -------------
ENDMAP
# Dungeon Description
REGION:(13,10,18,12),unlit,"temple"
REGION:(13,06,18,08),lit,"ordinary"
REGION:(20,04,30,14),unlit,"ordinary"
REGION:(32,06,33,07),unlit,"ordinary"
REGION:(35,06,36,07),unlit,"ordinary"
REGION:(38,06,39,07),unlit,"ordinary"
REGION:(41,06,42,07),unlit,"ordinary"
REGION:(44,06,45,07),unlit,"ordinary"
REGION:(47,06,48,07),unlit,"ordinary"
REGION:(32,09,48,09),unlit,"ordinary"
REGION:(32,11,33,12),unlit,"ordinary"
REGION:(35,11,36,12),unlit,"ordinary"
REGION:(38,11,39,12),unlit,"ordinary"
REGION:(41,11,42,12),unlit,"ordinary"
REGION:(44,11,45,12),unlit,"ordinary"
REGION:(47,11,48,12),unlit,"ordinary"
REGION:(50,04,60,14),lit,"ordinary"
# Doors
DOOR:locked,(19,06)
DOOR:locked,(14,09)
DOOR:locked,(31,09)
DOOR:locked,(33,08)
DOOR:locked,(36,08)
DOOR:locked,(39,08)
DOOR:locked,(42,08)
DOOR:locked,(45,08)
DOOR:locked,(48,08)
DOOR:locked,(33,10)
DOOR:locked,(36,10)
DOOR:locked,(39,10)
DOOR:locked,(42,10)
DOOR:locked,(45,10)
DOOR:locked,(48,10)
DOOR:locked,(49,09)
# Stairs
STAIR:(55,05),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# The altar. This is not a shrine.
ALTAR:(16,11),noncoaligned,altar
# Objects
OBJECT:('"',"amulet of ESP"),(16,11),blessed,0,name:"The Eye of the Aethiopica"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('@',"Dark One"),(16,11)
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'B',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:'i',random,hostile
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:('B',"vampire bat"),random
MONSTER:'i',random,hostile
# Captive Monsters in the dungeon
MONSTER:('@',"rogue"),(35,06),peaceful,"Pug"
MONSTER:('Y',"owlbear"),(47,06),peaceful,asleep
MONSTER:('@',"wizard"),(32,11),peaceful,asleep,"Newt"
MONSTER:('@',"Grey-elf"),(44,11),peaceful
MONSTER:('H',"hill giant"),(47,11),peaceful,asleep
MONSTER:('G',"gnomish wizard"),(38,06),peaceful
MONSTER:('@',"prisoner"),(35,11),peaceful
MONSTER:('@',"prisoner"),(41,11),peaceful,asleep
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
LEVEL: "Wiz-fila"
#
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('B', "vampire bat"), random
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('B', "vampire bat"), random
}
RANDOM_CORRIDORS
LEVEL: "Wiz-filb"
#
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
MONSTER: ('B', "vampire bat"), random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'i', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('B', "vampire bat"), random
}
RANDOM_CORRIDORS