Source:NetHack 3.6.1/dat/dungeon.def

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Below is the full text to dungeon.def from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/dungeon.def#line123]], for example.

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 # NetHack 3.6	dungeon.def	$NHDT-Date: 1462486876 2016/05/05 22:21:16 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.14 $
 #	Copyright (c) 1990-95 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The dungeon description file for the "standard" 3.1 NetHack.
 #
 #	Note:	The order of the definition of dungeons in this file
 #		reflects in their order of creation in the real dungeon.
 #		The "Main" branch must *always* be first.
 #		Also note that the order of the dungeons in this file
 #		determines the order in which branch levels are assigned.
 #		If two dungeons have overlapping ranges for their entry
 #		points, then you should list the dungeon with the _least_
 #		number of choices for its branch level _first_.
 #
 
 DUNGEON:	"The Dungeons of Doom" "D" (25, 5)
 ALIGNMENT:	unaligned
 BRANCH:		"The Gnomish Mines" @ (2, 3)
 LEVEL:		"rogue" "R" @ (15, 4)
 LEVELDESC:	roguelike
 LEVEL:		"oracle" "O" @ (5, 5)
 LEVALIGN:	neutral
 CHAINBRANCH:	"Sokoban" "oracle" + (1, 0) up
 RNDLEVEL:	"bigrm" "B" @ (10, 3) 40 10
 CHAINBRANCH:	"The Quest" "oracle" + (6, 2) portal
 BRANCH:		"Fort Ludios" @ (18, 4) portal
 RNDLEVEL:	"medusa" "none" @ (-5, 4) 4
 LEVALIGN:	chaotic
 LEVEL:		"castle" "none" @ (-1, 0)
 CHAINBRANCH:	"Gehennom" "castle" + (0, 0) no_down
 BRANCH:		"The Elemental Planes" @ (1, 0) no_down up
 
 #
 #	Gehennom
 #
 #	Now re-worked for 3.1, hell is hopefully going to be a little
 #	less boring.  Also, in 3.1, the tower is not considered as a
 #	part of hell, but is set up as a separate dungeon.
 #
 #	Gehennom is no longer considered "hellish" as a complete dungeon.
 #	That is, fire resistance is no longer a condition for survival in
 #	it.  However, Gehennom, and the special levels in it in particular,
 #	is abundant with fire traps.  As a result, fire resistance is still
 #	a prudent survival strategy in Gehennom.
 #
 #	Note:	Gehennom *must* be the second dungeon defined so that
 #		monsters can properly migrate here under certain
 #		circumstances.
 #
 DUNGEON:	"Gehennom" "G" (20, 5)
 DESCRIPTION:	mazelike
 DESCRIPTION:	hellish
 ALIGNMENT:	noalign
 BRANCH:		"Vlad's Tower" @ (9, 5) up
 LEVEL:		"valley" "V" @ (1, 0)
 LEVEL:		"sanctum" "none" @ (-1, 0)
 LEVEL:		"juiblex" "J" @ (4, 4)
 LEVEL:		"baalz" "B" @ (6, 4)
 LEVEL:		"asmodeus" "A" @ (2, 6)
 LEVEL:		"wizard1" "none" @ (11, 6)
 CHAINLEVEL:	"wizard2" "X" "wizard1" + (1, 0)
 CHAINLEVEL:	"wizard3" "Y" "wizard1" + (2, 0)
 LEVEL:		"orcus" "O" @ (10, 6)
 LEVEL:		"fakewiz1" "F" @ (-6,4)
 LEVEL:		"fakewiz2" "G" @ (-6,4)
 
 #
 #	The Mines of the Gnomes of Zurich.
 #
 DUNGEON:	"The Gnomish Mines" "M" (8, 2)
 ALIGNMENT:	lawful
 DESCRIPTION:	mazelike
 RNDLEVEL:	"minetn" "T" @ (3, 2) 7
 LEVELDESC:	town
 RNDLEVEL:	"minend" "E" @ (-1, 0) 3
 
 #
 #	The Questdungeon
 #
 #	This is a proto-dungeon.  The level file names will be prepended with
 #	three letter role abbreviation during initialization, replacing "x".
 #	A special "x-fill" level must be defined in the levels description
 #	file.  It will be used for all levels not defined explicitly below.
 #
 DUNGEON:	"The Quest" "Q" (5, 2)
 LEVEL:	"x-strt" "none" @ (1, 1)
 LEVEL:	"x-loca" "L" @ (3, 1)
 LEVEL:	"x-goal" "none" @ (-1, 0)
 
 #
 # Sokoban
 #
 DUNGEON:		"Sokoban" "none" (4, 0)
 DESCRIPTION:    mazelike
 ALIGNMENT:      neutral
 ENTRY:          -1
 RNDLEVEL:		"soko1" "none" @ (1, 0) 2
 RNDLEVEL:		"soko2" "none" @ (2, 0) 2
 RNDLEVEL:		"soko3" "none" @ (3, 0) 2
 RNDLEVEL:		"soko4" "none" @ (4, 0) 2
 
 #
 #	The Central Vault of Croesus.
 #
 DUNGEON:	"Fort Ludios" "K" (1, 0)
 DESCRIPTION:	mazelike
 ALIGNMENT:	unaligned
 LEVEL:		"knox" "K" @ (-1, 0)
 #
 #	Vlad's Tower
 #
 #	It has been removed from Gehennom, and it is surrounded by stone.
 #	Must not allow bones files for its top level.
 #
 DUNGEON:	"Vlad's Tower" "T" (3, 0)
 PROTOFILE:	"tower"
 DESCRIPTION:	mazelike
 ALIGNMENT:	chaotic
 ENTRY:		-1
 LEVEL:		"tower1" "none" @ (1, 0)
 # it isn't necessary to list these last two, but doing so makes them
 # show up in ^O output and in the level teleport menu
 LEVEL:		"tower2" "none" @ (2, 0)
 LEVEL:		"tower3" "none" @ (3, 0)
 
 #
 #	The Endgame levels
 #
 #	Enter on 2nd level from bottom; 1st (from bottom) is a
 #	placeholder for surface level, and should be unreachable.
 #	[Note: the name "dummy" is checked for in init_dungeons().]
 #
 DUNGEON:	"The Elemental Planes" "E" (6, 0)
 DESCRIPTION:	mazelike
 ALIGNMENT:	unaligned
 ENTRY:		-2
 LEVEL:		"astral" "none" @ (1, 0)
 LEVEL:		"water"  "none" @ (2, 0)
 LEVEL:		"fire"   "none" @ (3, 0)
 LEVEL:		"air"    "none" @ (4, 0)
 LEVEL:		"earth"  "none" @ (5, 0)
 LEVEL:		"dummy"  "none" @ (6, 0)