Source:NetHack 3.6.1/dat/knox.des

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Below is the full text to knox.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/knox.des#line123]], for example.

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 # NetHack 3.6	knox.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1992 by Izchak Miller
 # NetHack may be freely redistributed.  See license for details.
 #
 MAZE:"knox",' '
 FLAGS: noteleport
 GEOMETRY:center,center
 # Fort's entry is via a secret door rather than a drawbridge;
 # the moat must be manually circumvented.
 MAP
 ----------------------------------------------------------------------------
 | |........|...............................................................|
 | |........|.................................................------------..|
 | --S----S--.................................................|..........|..|
 |   #   |........}}}}}}}....................}}}}}}}..........|..........|..|
 |   #   |........}-----}....................}-----}..........--+--+--...|..|
 |   # ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
 |   # |..........}---S------------------------S---}.................|...|..|
 |   # |..........}}}|...............|..........|}}}.................+...|..|
 | --S----..........}|...............S..........|}...................|...|..|
 | |.....|..........}|...............|......\...S}...................|...|..|
 | |.....+........}}}|...............|..........|}}}.................+...|..|
 | |.....|........}---S------------------------S---}.................|...|..|
 | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
 | |..-S----......}-----}....................}-----}..........--+--+--...|..|
 | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
 | |..|....|..................................................|..........|..|
 | -----------................................................------------..|
 |           |..............................................................|
 ----------------------------------------------------------------------------
 ENDMAP
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Portal arrival point
 BRANCH:(08,16,08,16),(0,0,0,0)
 # accessible via ^V in wizard mode; arrive near the portal
 TELEPORT_REGION:(06,15,09,16),(0,0,0,0),up
 TELEPORT_REGION:(06,15,09,16),(0,0,0,0),down
 #   Throne room, with Croesus on the throne
 REGION:(37,08,46,11),lit,"throne"
 #   50% chance each to move throne and/or fort's entry secret door up one row
 IF [50%] {
    MONSTER:('@',"Croesus"),(43,10),hostile
 } ELSE {
    MONSTER:('@',"Croesus"),(43,09),hostile
    TERRAIN:(43,09), '\'
    TERRAIN:(43,10), '.'
 }
 IF [50%] {
    TERRAIN:(47,09), 'S'
    TERRAIN:(47,10), '|'
 }
 #   The Vault
 #   Using unfilled morgue for
 #   identification in mkmaze.c
 REGION:(21,08,35,11),lit,"morgue",unfilled
 #   Vault entrance also varies
 IF [50%] {
    TERRAIN:(36,09), '|'
    TERRAIN:(36,10), 'S'
 }
 #   Corner towers
 REGION:(19,06,21,06),lit,"ordinary"
 REGION:(46,06,48,06),lit,"ordinary"
 REGION:(19,13,21,13),lit,"ordinary"
 REGION:(46,13,48,13),lit,"ordinary"
 #   A welcoming committee
 REGION:(03,10,07,13),lit,"zoo",filled,irregular
 #   arrival chamber; needs to be a real room to control migrating monsters,
 #   and `unfilled' is a kludge to force an ordinary room to remain a room
 REGION:(06,15,09,16),unlit,"ordinary",unfilled
 #   Barracks
 REGION:(62,03,71,04),lit,"barracks",filled,irregular
 # Doors
 DOOR:closed,(06,14)
 DOOR:closed,(09,03)
 DOOR:open,(63,05)
 DOOR:open,(66,05)
 DOOR:open,(68,08)
 DOOR:locked,(08,11)
 DOOR:open,(68,11)
 DOOR:closed,(63,14)
 DOOR:closed,(66,14)
 DOOR:closed,(04,03)
 DOOR:closed,(04,09)
 # Soldiers guarding the fort
 MONSTER:('@',"soldier"),(12,14)
 MONSTER:('@',"soldier"),(12,13)
 MONSTER:('@',"soldier"),(11,10)
 MONSTER:('@',"soldier"),(13,02)
 MONSTER:('@',"soldier"),(14,03)
 MONSTER:('@',"soldier"),(20,02)
 MONSTER:('@',"soldier"),(30,02)
 MONSTER:('@',"soldier"),(40,02)
 MONSTER:('@',"soldier"),(30,16)
 MONSTER:('@',"soldier"),(32,16)
 MONSTER:('@',"soldier"),(40,16)
 MONSTER:('@',"soldier"),(54,16)
 MONSTER:('@',"soldier"),(54,14)
 MONSTER:('@',"soldier"),(54,13)
 MONSTER:('@',"soldier"),(57,10)
 MONSTER:('@',"soldier"),(57,09)
 MONSTER:('@',"lieutenant"),(15,08)
 # Possible source of a boulder
 MONSTER:('H',"stone giant"),(03,01)
 # Four dragons guarding each side
 MONSTER:'D',(18,09)
 MONSTER:'D',(49,10)
 MONSTER:'D',(33,05)
 MONSTER:'D',(33,14)
 # Eels in the moat
 MONSTER:(';',"giant eel"),(17,08)
 MONSTER:(';',"giant eel"),(17,11)
 MONSTER:(';',"giant eel"),(48,08)
 MONSTER:(';',"giant eel"),(48,11)
 # The corner rooms treasures
 OBJECT:('*',"diamond"),(19,06)
 OBJECT:('*',"diamond"),(20,06)
 OBJECT:('*',"diamond"),(21,06)
 OBJECT:('*',"emerald"),(19,13)
 OBJECT:('*',"emerald"),(20,13)
 OBJECT:('*',"emerald"),(21,13)
 OBJECT:('*',"ruby"),(46,06)
 OBJECT:('*',"ruby"),(47,06)
 OBJECT:('*',"ruby"),(48,06)
 OBJECT:('*',"amethyst"),(46,13)
 OBJECT:('*',"amethyst"),(47,13)
 OBJECT:('*',"amethyst"),(48,13)