Source:NetHack 3.6.1/dat/medusa.des

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Below is the full text to medusa.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/medusa.des#line123]], for example.

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 # NetHack 3.6	medusa.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1990, 1991 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 # These are the Medusa's levels :
 #
 
 MAZE:"medusa-1",' '
 FLAGS: noteleport
 GEOMETRY:center,center
 MAP
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}}
 }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
 }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
 }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
 }....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
 }....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
 }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
 }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
 }.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
 }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
 }......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
 }.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
 }........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
 }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
 }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
 }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 ENDMAP
 # Dungeon Description
 # (must maintain one room definition; `unfilled' forces its room to be kept)
 REGION:(00,00,74,19),lit,"ordinary"
 REGION:(31,07,45,07),unlit,"ordinary"
 REGION:(35,09,41,10),unlit,"ordinary",unfilled
 REGION:(31,12,45,12),unlit,"ordinary"
 # Teleport: down to up stairs island, up to Medusa's island
 TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
 TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
 # Stairs
 STAIR:(05,14),up
 STAIR:(36,10),down
 # Doors
 DOOR:closed,(46,07)
 DOOR:locked,(38,08)
 DOOR:locked,(38,11)
 DOOR:closed,(30,12)
 # Branch, not allowed inside Medusa's building.
 BRANCH:levregion(01,00,79,20),(30,06,46,13)
 # Non diggable walls
 NON_DIGGABLE:(30,06,46,13)
 # Objects
 CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" {
   [75%]: OBJECT:('[',"shield of reflection"),cursed,+0
   [25%]: OBJECT:('[',"levitation boots"),+0
   [50%]: OBJECT:(')',"scimitar"),blessed,+2
   [50%]: OBJECT:('(',"sack")
 }
 # These aren't really containers, but specifying CONTAINER forces them to be
 # empty, since CONTAINERs contain only what is explicitly specified.
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:"board",(38,07)
 TRAP:"board",(38,12)
 # Random monsters
 MONSTER:('@',"Medusa"),(36,10),asleep
 MONSTER:(';',"giant eel"),(11,06)
 MONSTER:(';',"giant eel"),(23,13)
 MONSTER:(';',"giant eel"),(29,02)
 MONSTER:(';',"jellyfish"),(02,02)
 MONSTER:(';',"jellyfish"),(00,08)
 MONSTER:(';',"jellyfish"),(04,18)
 MONSTER:('T',"water troll"),(51,03)
 MONSTER:('T',"water troll"),(64,11)
 MONSTER:'S',(38,07)
 MONSTER:'S',(38,12)
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 
 MAZE:"medusa-2",' '
 FLAGS: noteleport
 GEOMETRY:center,center
 MAP
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
 }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
 }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
 }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
 }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
 }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
 }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
 }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
 }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
 }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
 }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
 }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
 }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
 }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
 }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
 }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 ENDMAP
 # Dungeon Description
 REGION:(00,00,74,19),lit,"ordinary"
 REGION:(02,03,05,16),unlit,"ordinary"
 REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular
 REGION:(71,08,72,11),unlit,"ordinary"
 REGION:(67,08,69,11),lit,"ordinary"
 # Teleport: down to up stairs island, up to Medusa's island
 TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
 TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
 # Stairs
 STAIR:(04,09),up
 STAIR:(68,10),down
 # Doors
 DOOR:locked,(71,07)
 # Branch, not allowed on Medusa's island.
 BRANCH:levregion(01,00,79,20),(59,01,73,17)
 # Non diggable walls
 NON_DIGGABLE:(01,02,06,17)
 NON_DIGGABLE:(60,02,73,17)
 # Objects
 CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" {
   [25%]: OBJECT:('[',"shield of reflection"),cursed,+0
   [75%]: OBJECT:('[',"levitation boots"),+0
   [50%]: OBJECT:(')',"scimitar"),blessed,+2
   [50%]: OBJECT:('(',"sack")
 }
 CONTAINER:('`',"statue"),(64,08) { }
 CONTAINER:('`',"statue"),(65,08) { }
 CONTAINER:('`',"statue"),(64,09) { }
 CONTAINER:('`',"statue"),(65,09) { }
 CONTAINER:('`',"statue"),(64,10) { }
 CONTAINER:('`',"statue"),(65,10) { }
 CONTAINER:('`',"statue"),(64,11) { }
 CONTAINER:('`',"statue"),(65,11) { }
 OBJECT:('`',"boulder"),(04,04)
 OBJECT:'/',(52,09)
 OBJECT:('`',"boulder"),(52,09)
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Traps
 TRAP:"magic",(03,12)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters.
 MONSTER:('@',"Medusa"),(68,10),asleep
 MONSTER:('g',"gremlin"),(02,14)
 MONSTER:('H',"titan"),(02,05)
 MONSTER:(';',"electric eel"),(10,13)
 MONSTER:(';',"electric eel"),(11,13)
 MONSTER:(';',"electric eel"),(10,14)
 MONSTER:(';',"electric eel"),(11,14)
 MONSTER:(';',"electric eel"),(10,15)
 MONSTER:(';',"electric eel"),(11,15)
 MONSTER:(';',"jellyfish"),(01,01)
 MONSTER:(';',"jellyfish"),(00,08)
 MONSTER:(';',"jellyfish"),(04,19)
 MONSTER:(''',"stone golem"),(64,08),asleep
 MONSTER:(''',"stone golem"),(65,08),asleep
 MONSTER:(''',"stone golem"),(64,09),asleep
 MONSTER:(''',"stone golem"),(65,09),asleep
 MONSTER:('S',"cobra"),(64,10),asleep
 MONSTER:('S',"cobra"),(65,10),asleep
 MONSTER:'A',(72,08)
 MONSTER:('y',"yellow light"),(72,11),asleep
 MONSTER:random,(17,07)
 MONSTER:random,(28,11)
 MONSTER:random,(32,13)
 MONSTER:random,(49,09)
 MONSTER:random,(48,07)
 MONSTER:random,(65,03)
 MONSTER:random,(70,04)
 MONSTER:random,(70,15)
 MONSTER:random,(65,16)
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 MONSTER:random,random
 
 
 LEVEL:"medusa-3"
 FLAGS: noteleport,mazelevel,shortsighted
 INIT_MAP:solidfill,' '
 GEOMETRY:center,center
 #
 # Here you disturb ravens nesting in the trees.
 #
 MAP
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}T..T.}}}}}}}}}}}}}}}}}}}}..}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}}
 }}}}}}.......T.}}}}}}}}}}}..}}}}..T.}}}}}}...T...T..}}...T..}}..-----..}}}}}
 }}}...-----....}}}}}}}}}}.T..}}}}}...}}}}}.....T..}}}}}......T..|...|.T..}}}
 }}}.T.|...|...T.}}}}}}}.T......}}}}..T..}}.}}}.}}...}}}}}.T.....+...|...}}}}
 }}}}..|...|.}}.}}}}}.....}}}T.}}}}.....}}}}}}.T}}}}}}}}}}}}}..T.|...|.}}}}}}
 }}}}}.|...|.}}}}}}..T..}}}}}}}}}}}}}T.}}}}}}}}..}}}}}}}}}}}.....-----.}}}}}}
 }}}}}.--+--..}}}}}}...}}}}}}}}}}}}}}}}}}}T.}}}}}}}}}}}}}}}}.T.}........}}}}}
 }}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.T.}}}}}}
 }}.T...T...}}}}T}}}}}}}}}}}....}}}}}}}}}}T}}}}}.T}}...}}}}}}}}}}}}}}...}}}}}
 }}}...T}}}}}}}..}}}}}}}}}}}.T...}}}}}}}}.T.}.T.....T....}}}}}}}}}}}}}.}}}}}}
 }}}}}}}}}}}}}}}....}}}}}}}...}}.}}}}}}}}}}............T..}}}}}.T.}}}}}}}}}}}
 }}}}}}}}}}}}}}}}..T..}}}}}}}}}}}}}}..}}}}}..------+--...T.}}}....}}}}}}}}}}}
 }}}}.}..}}}}}}}.T.....}}}}}}}}}}}..T.}}}}.T.|...|...|....}}}}}.}}}}}...}}}}}
 }}}.T.}...}..}}}}T.T.}}}}}}.}}}}}}}....}}...|...+...|.}}}}}}}}}}}}}..T...}}}
 }}}}..}}}.....}}...}}}}}}}...}}}}}}}}}}}}}T.|...|...|}}}}}}}}}}}....T..}}}}}
 }}}}}..}}}.T..}}}.}}}}}}}}.T..}}}}}}}}}}}}}}---S-----}}}}}}}}}}}}}....}}}}}}
 }}}}}}}}}}}..}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}T..T}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 ENDMAP
 $place = { (08,06),(66,05),(46,15) }
 SHUFFLE: $place
 REGION:(00,00,74,19),lit,"ordinary"
 REGION:(49,14,51,16),random,"ordinary",unfilled
 REGION:(07,05,09,07),unlit,"ordinary"
 REGION:(65,04,67,06),unlit,"ordinary"
 REGION:(45,14,47,16),unlit,"ordinary"
 # Non diggable walls
 # 4th room has diggable walls as Medusa is never placed there
 NON_DIGGABLE:(06,04,10,08)
 NON_DIGGABLE:(64,03,68,07)
 NON_DIGGABLE:(44,13,48,17)
 # All places are accessible also with jumping, so don't bother
 # restricting the placement when teleporting from levels below this.
 TELEPORT_REGION:(33,02,38,07),(0,0,0,0),down
 STAIR:(32,01,39,07),(0,0,0,0),up
 STAIR:$place[0],down
 DOOR:locked,(08,08)
 DOOR:locked,(64,05)
 DOOR:random,(50,13)
 DOOR:locked,(48,15)
 # 
 FOUNTAIN:$place[1]
 #
 CONTAINER:('`',"statue"),$place[2],uncursed,montype:"knight",3,name:"Perseus" {
   [75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
   [25%]: OBJECT: ('[',"levitation boots"),+0
   [50%]: OBJECT: (')',"scimitar"),blessed,+2
   [50%]: OBJECT: ('(',"sack")
 }
 #
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 
 LOOP [8] {
   OBJECT:random,random
 }
 OBJECT:('?',"blank paper"),(48,18)
 OBJECT:('?',"blank paper"),(48,18)
 #
 TRAP:"rust",random
 TRAP:"rust",random
 TRAP:"board",random
 TRAP:"board",random
 TRAP:random,random
 #
 MONSTER:('@',"Medusa"),$place[0]
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"jellyfish"),random
 MONSTER:(';',"jellyfish"),random
 MONSTER:('n',"wood nymph"),random
 MONSTER:('n',"wood nymph"),random
 MONSTER:('n',"water nymph"),random
 MONSTER:('n',"water nymph"),random
 
 LOOP [30] {
   MONSTER:('B',"raven"),random,hostile
 }
 
 
 LEVEL:"medusa-4"
 FLAGS: noteleport,mazelevel
 INIT_MAP:solidfill,' '
 GEOMETRY:center,center
 #
 # Here the Medusa rules some slithery monsters from her 'palace', with
 # a yellow dragon nesting in the backyard.
 #
 MAP
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 }}}}}}}}}}}}}}........}}}}}}}}}}}}}}}}}}}}}}}..}}}.....}}}}}}}}}}}----|}}}}}
 }}}}}}..----------F-.....}}}}}}}}}}}}}}}}..---...}}}}....T.}}}}}}}....|}}}}}
 }}}.....|...F......S}}}}....}}}}}}}...}}.....|}}.}}}}}}}......}}}}|......}}}
 }}}.....+...|..{...|}}}}}}}}}}}}.....}}}}|...|}}}}}}}}}}}.}}}}}}}}----.}}}}}
 }}......|...|......|}}}}}}}}}......}}}}}}|.......}}}}}}}}}}}}}..}}}}}...}}}}
 }}|-+--F|-+--....|F|-|}}}}}....}}}....}}}-----}}.....}}}}}}}......}}}}.}}}}}
 }}|...}}|...|....|}}}|}}}}}}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....T.}}}}}}}
 }}|...}}F...+....F}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}}
 }}|...}}|...|....|}}}|}....}}}}}}....}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}}
 }}--+--F|-+--....-F|-|....}}}}}}}}}}.T...}}}}....---}}}}}}}}}}}}}}}}}}}}}}}}
 }}......|...|......|}}}}}.}}}}}}}}}....}}}}}}}.....|}}}}}}}}}.}}}}}}}}}}}}}}
 }}}}....+...|..{...|.}}}}}}}}}}}}}}}}}}}}}}}}}}.|..|}}}}}}}......}}}}...}}}}
 }}}}}}..|...F......|...}}}}}}}}}}..---}}}}}}}}}}--.-}}}}}....}}}}}}....}}}}}
 }}}}}}}}-----S----F|....}}}}}}}}}|...|}}}}}}}}}}}}...}}}}}}...}}}}}}..}}}}}}
 }}}}}}}}}..............T...}}}}}.|.......}}}}}}}}}}}}}}..}...}.}}}}....}}}}}
 }}}}}}}}}}....}}}}...}...}}}}}.......|.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}}
 }}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}-..--.}}}}}}}}..}}}}}}..T...}}}..}}}}}}}}}}
 }}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}}
 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
 ENDMAP
 #
 $place = { (04,08),(10,04),(10,08),(10,12) }
 SHUFFLE: $place
 #
 REGION:(00,00,74,19),lit,"ordinary"
 REGION:(13,03,18,13),lit,"ordinary",unfilled
 #
 TELEPORT_REGION:(64,01,74,17),(0,0,0,0),down
 TELEPORT_REGION:(02,02,18,13),(0,0,0,0),up
 #
 STAIR:(67,01,74,20),(0,0,0,0),up
 STAIR:$place[0],down
 #
 DOOR:locked,(04,06)
 DOOR:locked,(04,10)
 DOOR:locked,(08,04)
 DOOR:locked,(08,12)
 DOOR:locked,(10,06)
 DOOR:locked,(10,10)
 DOOR:locked,(12,08)
 #
 BRANCH:levregion(27,00,79,20),(0,0,0,0)
 #
 NON_DIGGABLE:(01,01,22,14)
 #
 OBJECT:('(',"crystal ball"),(07,08)
 #
 CONTAINER:('`',"statue"),$place[1],uncursed,montype:"knight",3,name:"Perseus" {
   [75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
   [25%]: OBJECT: ('[',"levitation boots"),+0
   [50%]: OBJECT: (')',"scimitar"),blessed,+2
   [50%]: OBJECT: ('(',"sack")
 }
 #
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 CONTAINER:('`',"statue"),random { }
 LOOP [8] {
   OBJECT:random,random
 }
 #
 LOOP [7] {
   TRAP:random,random
 }
 #
 MONSTER:('@',"Medusa"),$place[0]
 MONSTER:(';',"kraken"),(07,07)
 #
 # the nesting dragon
 MONSTER:('D',"yellow dragon"), (05,04), asleep
 [50%]: MONSTER: ('D',"baby yellow dragon"), (04,04), asleep
 [25%]: MONSTER: ('D',"baby yellow dragon"), (04,05), asleep
 OBJECT:('%',"egg"), (05,04), montype:"yellow dragon"
 [50%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
 [25%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
 #
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"giant eel"),random
 MONSTER:(';',"jellyfish"),random
 MONSTER:(';',"jellyfish"),random
 LOOP [14] {
   MONSTER:'S',random
 }
 LOOP [4] {
   MONSTER:('N',"black naga hatchling"), random
   MONSTER:('N',"black naga"), random
 }