Source:NetHack 3.6.1/dat/tower.des
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Below is the full text to tower.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/tower.des#line123]], for example.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
# NetHack 3.6 tower.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
# Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed. See license for details.
#
# Upper stage of Vlad's tower
MAZE:"tower1",' '
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
|.| |.| |.|
---S---S---S---
|.......+.+...|
---+-----.-----
|...\.|.+.|
---+-----.-----
|.......+.+...|
---S---S---S---
|.| |.| |.|
--- --- ---
ENDMAP
$niches = { (03,01), (03,09), (07,01), (07,09), (11,01), (11,09) }
SHUFFLE: $niches
LADDER:(11,05),down
# The lord and his court
MONSTER:('V',"Vlad the Impaler"),(06,05)
MONSTER:'V',$niches[0]
MONSTER:'V',$niches[1]
MONSTER:'V',$niches[2]
MONSTER:'V',$niches[3]
MONSTER:'V',$niches[4]
MONSTER:'V',$niches[5]
# The doors
DOOR:closed,(08,03)
DOOR:closed,(10,03)
DOOR:closed,(03,04)
DOOR:locked,(10,05)
DOOR:locked,(08,07)
DOOR:locked,(10,07)
DOOR:closed,(03,06)
# treasures
OBJECT:('(',"chest"),(07,05)
OBJECT:('(',"chest"),$niches[0]
OBJECT:('(',"chest"),$niches[1]
OBJECT:('(',"chest"),$niches[2]
OBJECT:('(',"chest"),$niches[3]
CONTAINER:('(',"chest"),$niches[4] {
OBJECT:('(', "wax candle"), quantity:4d2
}
CONTAINER:('(',"chest"),$niches[5] {
OBJECT:('(', "tallow candle"), quantity:4d2
}
# We have to protect the tower against outside attacks
NON_DIGGABLE:(00,00,14,10)
# Intermediate stage of Vlad's tower
MAZE:"tower2",' '
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
|.| |.| |.|
---S---S---S---
|.S.........S.|
---.------+----
|......|..|
--------.------
|.S......+..S.|
---S---S---S---
|.| |.| |.|
--- --- ---
ENDMAP
# Random places are the 10 niches
$place = { (03,01),(07,01),(11,01),(01,03),(13,03),
(01,07),(13,07),(03,09),(07,09),(11,09) }
SHUFFLE: $place
LADDER:(11,05),up
LADDER:(03,07),down
DOOR:locked,(10,04)
DOOR:locked,(09,07)
MONSTER:'&',$place[0]
MONSTER:'&',$place[1]
MONSTER:('d',"hell hound pup"),$place[2]
MONSTER:('d',"hell hound pup"),$place[3]
MONSTER:('d',"winter wolf"),$place[4]
CONTAINER:('(',"chest"),$place[5] {
OBJECT:('"',"amulet of life saving")
}
CONTAINER:('(',"chest"),$place[6] {
OBJECT:('"',"amulet of strangulation")
}
OBJECT:('[',"water walking boots"),$place[7]
OBJECT:('[',"crystal plate mail"),$place[8]
OBJECT:('+',"invisibility"),$place[9]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,14,10)
# Bottom most stage of Vlad's tower
MAZE:"tower3",' '
FLAGS: noteleport,hardfloor,solidify
GEOMETRY:half-left,center
MAP
--- --- ---
|.| |.| |.|
---S---S---S---
|.S.........S.|
-----.........-----
|...|.........+...|
|.---.........---.|
|.|.S.........S.|.|
|.---S---S---S---.|
|...|.|.|.|.|.|...|
---.---.---.---.---
|.............|
---------------
ENDMAP
# Random places are the 10 niches
$place = { (05,01),(09,01),(13,01),(03,03),(15,03),
(03,07),(15,07),(05,09),(09,09),(13,09) }
SHUFFLE: $place
BRANCH:(02,05,02,05),(00,00,00,00)
LADDER:(05,07),up
# Entry door is, of course, locked
DOOR:locked,(14,05)
# Let's put a dragon behind the door, just for the fun...
MONSTER:'D',(13,05)
MONSTER:random,(12,04)
MONSTER:random,(12,06)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
OBJECT:(')',"long sword"),$place[0]
TRAP:random,$place[0]
OBJECT:('(',"lock pick"),$place[1]
TRAP:random,$place[1]
OBJECT:('[',"elven cloak"),$place[2]
TRAP:random,$place[2]
OBJECT:('(',"blindfold"),$place[3]
TRAP:random,$place[3]
# Walls in the tower are non diggable
NON_DIGGABLE:(00,00,18,12)