also, the dividing line between the two halves of the level cannot be phased through by polyself into a xorn or earth elemental.
- This isn't quite true: you can phase through the top row of the map. -Tjr 06:06, 29 May 2011 (UTC)
Amulet delivery service
How fast are the various demons typically, can we have a comparison table? I think Orcus has the major advantage that he frees up Asmodeus for bribing, and is easy to reach from the level below. Thus Orcus might be overall faster than Asmodeus, even if Asmodeus "feels" quicker at the actual job. --Tjr 19:25, 11 June 2011 (UTC)
- But Orcus is also a high-level spellcaster - it seems like getting rid of all the nasties he will invariably summon probably would add a fair bit of time, if only because they could block your way. Not to mention the constant need for Elbereth/scare monster to prevent item cursing and psi bolts. And since I'm guessing most speedrunning characters don't have great AC, it seems some of the nasties could be a real threat.
- As for how fast the various demons are, that should directly correlate to their average damage output, accounting for the high priest's AC (which should be around 3 or 4 at the lowest). Yeenoghu should be a little faster than Asmodeus, although getting him requires either luck dancing with chaotic demons or same-race sacrifice (a bad idea for non-chaotics, of course). -Ion frigate 20:27, 11 June 2011 (UTC)
- I've had pretty good experience with Orcus. I would leave his level alone until it's invocation time. Then I'd come up from below, immediately levelport and teleport to the vibrating square, do the invocation if necessary, and go down. That means either 3 or 7 turns of exposure until he's in the Sanctum. I can live with his summons in that time frame, given I'm running away from the crowd anyway. Inside the Sanctum, he's always zoomed to the High Priest right away. I wonder if that's a glitch or reliable.
- When he comes back with the Amulet, I stand on the stairs up, on Elbereth, as a master mind flayer. Orcus rarely puts up much of a fight then. Again, I might have been lucky. --Tjr 22:30, 19 June 2011 (UTC)
3.6.0 levelporting restriction
3.6.0 adds a restriction on where you're allowed to levelport into the Sanctum. Found this at the bottom of dat/gehennom.des:
# Teleporting to this level is allowed after the invocation creates its # entrance. Force arrival in that case to be on rightmost third of level. TELEPORT_REGION:levregion(54,1,79,18),(0,0,0,0),down
This definitely changes the strategy guide, but I'm not sure how that should be rewritten. I also don't know how to reference files in the dat/ directory. --Phol ende wodan (talk) 01:50, 5 August 2016 (UTC)